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@ -5037,8 +5037,6 @@ public class PlayerCharacter extends AbstractCharacter { |
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@Override |
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@Override |
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public void update(Boolean newSystem) { |
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public void update(Boolean newSystem) { |
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//if(!newSystem)
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// return;
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try { |
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try { |
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ReentrantReadWriteLock reentrantLock = (ReentrantReadWriteLock) this.updateLock; |
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ReentrantReadWriteLock reentrantLock = (ReentrantReadWriteLock) this.updateLock; |
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@ -5054,26 +5052,27 @@ public class PlayerCharacter extends AbstractCharacter { |
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} |
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} |
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if (this.updateLock.writeLock().tryLock()) { |
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if (this.updateLock.writeLock().tryLock()) { |
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try { |
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try { |
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if (!this.isAlive() && this.isEnteredWorld()) { |
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if (!this.isAlive() && this.isEnteredWorld()) { |
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if(!this.timestamps.containsKey("DeathTime")){ |
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if(!this.timestamps.containsKey("DeathTime")){ |
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this.timestamps.put("DeathTime",System.currentTimeMillis()); |
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this.timestamps.put("DeathTime",System.currentTimeMillis()); |
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}else if((System.currentTimeMillis() - this.timestamps.get("DeathTime")) > 600000) |
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}else if((System.currentTimeMillis() - this.timestamps.get("DeathTime")) > 600000) |
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try { |
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forceRespawn(this); |
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forceRespawn(this); |
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}catch(Exception e){ |
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this.updateLock.writeLock().unlock(); |
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} |
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return; |
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return; |
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} |
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} |
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this.updateLocation(); |
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this.updateLocation(); |
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//this.updateMovementState();
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this.updateMovementState(); |
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//this.updateRegen();
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this.doRegen(); |
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if (this.combatStats == null) { |
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this.combatStats = new PlayerCombatStats(this); |
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} |
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if(this.combatStats != null){ |
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this.combatStats.update(); |
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} |
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if (this.getStamina() < 10) { |
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if (this.getStamina() < 10) { |
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if (this.getAltitude() > 0 || this.getDesiredAltitude() > 0) { |
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if (this.getAltitude() > 0 || this.getDesiredAltitude() > 0) { |
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PlayerCharacter.GroundPlayer(this); |
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PlayerCharacter.GroundPlayer(this); |
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this.updateRegen(); |
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} |
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} |
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} |
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} |
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@ -5090,7 +5089,6 @@ public class PlayerCharacter extends AbstractCharacter { |
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} |
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} |
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if(this.level < 10 && this.enteredWorld) { |
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if(this.level < 10 && this.enteredWorld) { |
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// this.setLevel((short) 10);
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while (this.level < 10) { |
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while (this.level < 10) { |
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grantXP(Experience.getBaseExperience(this.level + 1) - this.exp); |
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grantXP(Experience.getBaseExperience(this.level + 1) - this.exp); |
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} |
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} |
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@ -5101,10 +5099,8 @@ public class PlayerCharacter extends AbstractCharacter { |
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} |
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} |
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if(this.isFlying()){ |
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if(this.isFlying()){ |
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//if (!AbstractCharacter.CanFly(this)) {
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if(this.effects.containsKey("MoveBuff")){ |
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if(this.effects.containsKey("MoveBuff")){ |
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GroundPlayer(this); |
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GroundPlayer(this); |
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//ChatManager.chatSystemInfo(this, "You Cannot Fly While Having A MovementBuff");
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} |
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} |
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if(!this.timestamps.containsKey("StunGrounded")) |
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if(!this.timestamps.containsKey("StunGrounded")) |
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this.timestamps.put("StunGrounded",System.currentTimeMillis() - 1000L); |
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this.timestamps.put("StunGrounded",System.currentTimeMillis() - 1000L); |
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@ -5330,206 +5326,6 @@ public class PlayerCharacter extends AbstractCharacter { |
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} |
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} |
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@Override |
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public void updateRegen() { |
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if(true) |
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return; |
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float healthRegen = 0f; |
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float manaRegen = 0f; |
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float stamRegen = 0f; |
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boolean updateClient = false; |
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// Early exit if char is dead or disconnected
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if ((this.isAlive() == false) |
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|| (this.isActive() == false) || this.getLoc().x == 0 && this.getLoc().z == 0) |
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return; |
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// Calculate Regen amount from last simulation tick
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switch (this.movementState) { |
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case IDLE: |
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healthRegen = ((this.healthMax * MBServerStatics.HEALTH_REGEN_IDLE) + MBServerStatics.HEALTH_REGEN_IDLE_STATIC) * (getRegenModifier(ModType.HealthRecoverRate)); |
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if (this.isCasting() || this.isItemCasting()) |
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healthRegen *= .75f; |
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// Characters regen mana when in only walk mode and idle
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if (this.walkMode) |
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manaRegen = ((this.manaMax * MBServerStatics.MANA_REGEN_IDLE) * getRegenModifier(ModType.ManaRecoverRate)); |
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else if (!this.isCasting() && !this.isItemCasting()) |
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manaRegen = ((this.manaMax * MBServerStatics.MANA_REGEN_RUN) * getRegenModifier(ModType.ManaRecoverRate)); |
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else |
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manaRegen = 0; |
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if (!PlayerCharacter.CanBreathe(this)) |
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stamRegen = MBServerStatics.STAMINA_REGEN_SWIM; |
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else if ((!this.isCasting() && !this.isItemCasting()) || this.lastMovementState.equals(MovementState.FLYING)) |
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stamRegen = MBServerStatics.STAMINA_REGEN_IDLE * getRegenModifier(ModType.StaminaRecoverRate); |
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else |
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stamRegen = 0; |
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break; |
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case SITTING: |
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healthRegen = ((this.healthMax * MBServerStatics.HEALTH_REGEN_SIT) + MBServerStatics.HEALTH_REGEN_SIT_STATIC) * getRegenModifier(ModType.HealthRecoverRate); |
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manaRegen = (this.manaMax * MBServerStatics.MANA_REGEN_SIT) * (getRegenModifier(ModType.ManaRecoverRate)); |
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stamRegen = MBServerStatics.STAMINA_REGEN_SIT * getRegenModifier(ModType.StaminaRecoverRate); |
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break; |
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case RUNNING: |
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if (this.walkMode == true) { |
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healthRegen = ((this.healthMax * MBServerStatics.HEALTH_REGEN_WALK) + MBServerStatics.HEALTH_REGEN_IDLE_STATIC) * getRegenModifier(ModType.HealthRecoverRate); |
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manaRegen = this.manaMax * MBServerStatics.MANA_REGEN_WALK * getRegenModifier(ModType.ManaRecoverRate); |
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stamRegen = MBServerStatics.STAMINA_REGEN_WALK; |
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} else { |
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healthRegen = 0; |
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manaRegen = 0; |
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if (this.combat == true) |
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stamRegen = MBServerStatics.STAMINA_REGEN_RUN_COMBAT; |
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else |
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stamRegen = MBServerStatics.STAMINA_REGEN_RUN_NONCOMBAT; |
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} |
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break; |
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case FLYING: |
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float seventyFive = this.staminaMax * .75f; |
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float fifty = this.staminaMax * .5f; |
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float twentyFive = this.staminaMax * .25f; |
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if (this.getDesiredAltitude() == 0 && this.getAltitude() <= 10) { |
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if (this.isCombat()) |
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stamRegen = 0; |
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else |
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stamRegen = MBServerStatics.STAMINA_REGEN_IDLE * getRegenModifier(ModType.StaminaRecoverRate); |
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} else if (!this.useFlyMoveRegen()) { |
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healthRegen = ((this.healthMax * MBServerStatics.HEALTH_REGEN_IDLE) + MBServerStatics.HEALTH_REGEN_IDLE_STATIC) * (getRegenModifier(ModType.HealthRecoverRate)); |
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if (this.isCasting() || this.isItemCasting()) |
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healthRegen *= .75f; |
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// Characters regen mana when in only walk mode and idle
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if (this.walkMode) |
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manaRegen = (this.manaMax * MBServerStatics.MANA_REGEN_IDLE + (this.getSpiMod() * .015f)) * (getRegenModifier(ModType.ManaRecoverRate)); |
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else if (!this.isCasting() && !this.isItemCasting()) |
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manaRegen = (this.manaMax * MBServerStatics.MANA_REGEN_IDLE + (this.getSpiMod() * .015f)) * (getRegenModifier(ModType.ManaRecoverRate)); |
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else |
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manaRegen = 0; |
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if (!this.isItemCasting() && !this.isCasting() || this.getTakeOffTime() != 0) |
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stamRegen = MBServerStatics.STAMINA_REGEN_FLY_IDLE; |
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else |
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stamRegen = -1f; |
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} else if (this.walkMode == true) { |
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healthRegen = ((this.healthMax * MBServerStatics.HEALTH_REGEN_WALK) + MBServerStatics.HEALTH_REGEN_IDLE_STATIC) * getRegenModifier(ModType.HealthRecoverRate); |
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manaRegen = ((this.manaMax * MBServerStatics.MANA_REGEN_WALK) + (this.getSpiMod() * .015f)) * (getRegenModifier(ModType.ManaRecoverRate)); |
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stamRegen = MBServerStatics.STAMINA_REGEN_FLY_WALK; |
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} else { |
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healthRegen = 0; |
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manaRegen = 0; |
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if (this.isCombat()) |
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stamRegen = MBServerStatics.STAMINA_REGEN_FLY_RUN_COMBAT; |
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else |
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stamRegen = MBServerStatics.STAMINA_REGEN_FLY_RUN; |
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} |
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float oldStamina = this.stamina.get(); |
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if (FastMath.between(oldStamina, 0, twentyFive) && !this.wasTripped25) { |
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updateClient = true; |
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this.wasTripped25 = true; |
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this.wasTripped50 = false; |
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this.wasTripped75 = false; |
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} else if (FastMath.between(oldStamina, twentyFive, fifty) && !this.wasTripped50) { |
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updateClient = true; |
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this.wasTripped25 = false; |
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this.wasTripped50 = true; |
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this.wasTripped75 = false; |
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} else if (FastMath.between(oldStamina, fifty, seventyFive) && !this.wasTripped75) { |
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updateClient = true; |
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this.wasTripped25 = false; |
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this.wasTripped50 = false; |
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this.wasTripped75 = true; |
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} |
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break; |
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case SWIMMING: |
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if (this.walkMode == true) { |
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healthRegen = ((this.healthMax * MBServerStatics.HEALTH_REGEN_WALK) + MBServerStatics.HEALTH_REGEN_IDLE_STATIC) * getRegenModifier(ModType.HealthRecoverRate); |
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manaRegen = ((this.manaMax * MBServerStatics.MANA_REGEN_WALK) + (this.getSpiMod() * .015f)) * (getRegenModifier(ModType.ManaRecoverRate)); |
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stamRegen = MBServerStatics.STAMINA_REGEN_SWIM; |
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} else { |
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healthRegen = 0; |
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manaRegen = 0; |
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stamRegen = MBServerStatics.STAMINA_REGEN_SWIM; |
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if (this.combat == true) |
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stamRegen += MBServerStatics.STAMINA_REGEN_RUN_COMBAT; |
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else |
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stamRegen += MBServerStatics.STAMINA_REGEN_RUN_NONCOMBAT; |
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} |
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break; |
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} |
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// Are we drowning?
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if ((this.getStamina() <= 0) |
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&& (PlayerCharacter.CanBreathe(this) == false)) |
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healthRegen = (this.healthMax * -.03f); |
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// Multiple regen values by current deltaTime
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// Logger.info("", healthRegen + "");
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healthRegen *= getDeltaTime(); |
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manaRegen *= getDeltaTime(); |
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stamRegen *= getStamDeltaTime(); |
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boolean workedHealth = false; |
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boolean workedMana = false; |
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boolean workedStamina = false; |
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float old, mod; |
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while (!workedHealth || !workedMana || !workedStamina) { |
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if (!this.isAlive() || !this.isActive()) |
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return; |
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if (!workedHealth) { |
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old = this.health.get(); |
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mod = old + healthRegen; |
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if (mod > this.healthMax) |
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mod = healthMax; |
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else if (mod <= 0) { |
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if (this.isAlive.compareAndSet(true, false)) |
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killCharacter("Water"); |
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return; |
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} |
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workedHealth = this.health.compareAndSet(old, mod); |
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} |
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if (!workedStamina) { |
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old = this.stamina.get(); |
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mod = old + stamRegen; |
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if (mod > this.staminaMax) |
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mod = staminaMax; |
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else if (mod < 0) |
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mod = 0; |
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workedStamina = this.stamina.compareAndSet(old, mod); |
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} |
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if (!workedMana) { |
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old = this.mana.get(); |
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mod = old + manaRegen; |
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if (mod > this.manaMax) |
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mod = manaMax; |
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else if (mod < 0) |
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mod = 0; |
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workedMana = this.mana.compareAndSet(old, mod); |
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} |
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} |
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if (updateClient) |
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this.syncClient(); |
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// Reset this char's frame time.
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this.lastUpdateTime = System.currentTimeMillis(); |
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this.lastStamUpdateTime = System.currentTimeMillis(); |
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} |
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public synchronized void updateStamRegen(long time) { |
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public synchronized void updateStamRegen(long time) { |
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boolean disable = true; |
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boolean disable = true; |
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@ -5814,44 +5610,22 @@ public class PlayerCharacter extends AbstractCharacter { |
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dirtyLock.writeLock().unlock(); |
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dirtyLock.writeLock().unlock(); |
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} |
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} |
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public void doRegen(){ |
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public void doRegen() { |
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|
if(!this.timestamps.containsKey("SyncClient")) |
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if (!this.timestamps.containsKey("SyncClient")) |
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this.timestamps.put("SyncClient",System.currentTimeMillis()); |
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this.timestamps.put("SyncClient", System.currentTimeMillis()); |
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try { |
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|
ReentrantReadWriteLock reentrantLock = (ReentrantReadWriteLock) this.updateLock; |
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|
if(reentrantLock.writeLock().isHeldByCurrentThread()){ |
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|
this.updateLock.writeLock().unlock(); |
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|
|
} |
|
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|
|
// Check if the lock is currently held by another thread (either for reading or writing)
|
|
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|
|
if (reentrantLock.isWriteLocked() || reentrantLock.getReadLockCount() > 0) { |
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|
|
return; // Or throw an exception if needed
|
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|
|
} |
|
|
|
|
|
|
|
}catch(Exception e){ |
|
|
|
|
|
|
|
Logger.error(e); |
|
|
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|
|
} |
|
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|
|
if (this.updateLock.writeLock().tryLock()) { |
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|
|
if (!this.isAlive() || !this.enteredWorld || !this.isActive) { |
|
|
|
try { |
|
|
|
this.resetRegenUpdateTime(); |
|
|
|
if(!this.isAlive() || !this.enteredWorld || !this.isActive) { |
|
|
|
return; |
|
|
|
this.resetRegenUpdateTime(); |
|
|
|
|
|
|
|
return; |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
this.updateMovementState(); |
|
|
|
|
|
|
|
boolean updateHealth = this.regenerateHealth(); |
|
|
|
|
|
|
|
boolean updateMana = this.regenerateMana(); |
|
|
|
|
|
|
|
boolean updateStamina = this.regenerateStamina(); |
|
|
|
|
|
|
|
boolean consumeStamina = this.consumeStamina(); |
|
|
|
|
|
|
|
if(this.timestamps.get("SyncClient") + 5000L > System.currentTimeMillis()) |
|
|
|
|
|
|
|
if(updateHealth || updateMana || updateStamina || consumeStamina) |
|
|
|
|
|
|
|
this.syncClient(); |
|
|
|
|
|
|
|
} catch (Exception e) { |
|
|
|
|
|
|
|
Logger.error(e); |
|
|
|
|
|
|
|
} finally { |
|
|
|
|
|
|
|
this.updateLock.writeLock().unlock(); |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
} |
|
|
|
} |
|
|
|
|
|
|
|
//this.updateMovementState();
|
|
|
|
|
|
|
|
boolean updateHealth = this.regenerateHealth(); |
|
|
|
|
|
|
|
boolean updateMana = this.regenerateMana(); |
|
|
|
|
|
|
|
boolean updateStamina = this.regenerateStamina(); |
|
|
|
|
|
|
|
boolean consumeStamina = this.consumeStamina(); |
|
|
|
|
|
|
|
if (this.timestamps.get("SyncClient") + 5000L > System.currentTimeMillis()) |
|
|
|
|
|
|
|
if (updateHealth || updateMana || updateStamina || consumeStamina) |
|
|
|
|
|
|
|
this.syncClient(); |
|
|
|
} |
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
public boolean regenerateHealth(){ |
|
|
|
public boolean regenerateHealth(){ |
|
|
@ -5861,7 +5635,8 @@ public class PlayerCharacter extends AbstractCharacter { |
|
|
|
float secondsPassed = (currentTime - regenTime) / 1000f; |
|
|
|
float secondsPassed = (currentTime - regenTime) / 1000f; |
|
|
|
float onePercent = this.healthMax * 0.01f; |
|
|
|
float onePercent = this.healthMax * 0.01f; |
|
|
|
float rate = 1.0f / RecoveryType.getRecoveryType(this).healthRate; |
|
|
|
float rate = 1.0f / RecoveryType.getRecoveryType(this).healthRate; |
|
|
|
rate *= this.getRegenModifier(ModType.HealthRecoverRate); |
|
|
|
//rate *= this.getRegenModifier(ModType.HealthRecoverRate);
|
|
|
|
|
|
|
|
rate *= this.combatStats.healthRegen; |
|
|
|
|
|
|
|
|
|
|
|
if(this.isMoving() && !this.walkMode) |
|
|
|
if(this.isMoving() && !this.walkMode) |
|
|
|
rate = 0.0f; |
|
|
|
rate = 0.0f; |
|
|
@ -5892,7 +5667,7 @@ public class PlayerCharacter extends AbstractCharacter { |
|
|
|
float secondsPassed = (currentTime - regenTime) / 1000f; |
|
|
|
float secondsPassed = (currentTime - regenTime) / 1000f; |
|
|
|
float onePercent = this.manaMax * 0.01f; |
|
|
|
float onePercent = this.manaMax * 0.01f; |
|
|
|
float rate = 1.0f / RecoveryType.getRecoveryType(this).manaRate; |
|
|
|
float rate = 1.0f / RecoveryType.getRecoveryType(this).manaRate; |
|
|
|
rate *= this.getRegenModifier(ModType.ManaRecoverRate); |
|
|
|
rate *= this.combatStats.manaRegen; |
|
|
|
|
|
|
|
|
|
|
|
if(this.isMoving() && !this.walkMode) |
|
|
|
if(this.isMoving() && !this.walkMode) |
|
|
|
rate = 0.0f; |
|
|
|
rate = 0.0f; |
|
|
@ -5929,6 +5704,7 @@ public class PlayerCharacter extends AbstractCharacter { |
|
|
|
float secondsPassed = (currentTime - regenTime) / 1000f; |
|
|
|
float secondsPassed = (currentTime - regenTime) / 1000f; |
|
|
|
|
|
|
|
|
|
|
|
float secondsToRecover1 = RecoveryType.getRecoveryType(this).staminaRate; |
|
|
|
float secondsToRecover1 = RecoveryType.getRecoveryType(this).staminaRate; |
|
|
|
|
|
|
|
secondsToRecover1 *= this.combatStats.staminaRegen; |
|
|
|
|
|
|
|
|
|
|
|
float ratio = secondsPassed / secondsToRecover1; |
|
|
|
float ratio = secondsPassed / secondsToRecover1; |
|
|
|
//rate *= this.getRegenModifier(ModType.StaminaRecoverRate); // Adjust rate with modifiers
|
|
|
|
//rate *= this.getRegenModifier(ModType.StaminaRecoverRate); // Adjust rate with modifiers
|
|
|
|