From 1a5db9602398fee68fe594c7ff4c96da2c77d536 Mon Sep 17 00:00:00 2001 From: FatBoy-DOTC Date: Tue, 9 Jul 2024 19:25:52 -0500 Subject: [PATCH] stronghold mobs spawn 2x mines cap size --- src/engine/gameManager/StrongholdManager.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/engine/gameManager/StrongholdManager.java b/src/engine/gameManager/StrongholdManager.java index dab26d12..828546ca 100644 --- a/src/engine/gameManager/StrongholdManager.java +++ b/src/engine/gameManager/StrongholdManager.java @@ -58,7 +58,7 @@ public class StrongholdManager { WorldGrid.updateObject(tower); //create elite mobs - for(int i = 0; i < 10; i++){ + for(int i = 0; i < mine.capSize * 2; i++){ Vector3fImmutable loc = Vector3fImmutable.getRandomPointOnCircle(tower.loc,30); MobBase guardBase = MobBase.getMobBase(getStrongholdGuardianID(tower.meshUUID)); Mob guard = Mob.createMob(guardBase.getLoadID(), loc, Guild.getErrantGuild(),true,mineZone,null,0, guardBase.getFirstName(),65);