DamageType defined as in JSON

This commit is contained in:
2024-04-01 12:01:59 -04:00
parent bff41967db
commit 1c31070fc8
4 changed files with 144 additions and 148 deletions
+100 -100
View File
@@ -85,19 +85,19 @@ public class Resists {
*/
public Resists(ResultSet rs) throws SQLException {
this.immuneToAll = false;
this.resists.put(DamageType.Slash, rs.getFloat("slash"));
this.resists.put(DamageType.Crush, rs.getFloat("crush"));
this.resists.put(DamageType.Pierce, rs.getFloat("pierce"));
this.resists.put(DamageType.Magic, rs.getFloat("magic"));
this.resists.put(DamageType.Bleed, rs.getFloat("bleed"));
this.resists.put(DamageType.Poison, rs.getFloat("poison"));
this.resists.put(DamageType.Mental, rs.getFloat("mental"));
this.resists.put(DamageType.Holy, rs.getFloat("holy"));
this.resists.put(DamageType.Unholy, rs.getFloat("unholy"));
this.resists.put(DamageType.Lightning, rs.getFloat("lightning"));
this.resists.put(DamageType.Fire, rs.getFloat("fire"));
this.resists.put(DamageType.Cold, rs.getFloat("cold"));
this.resists.put(DamageType.Healing, 0f);
this.resists.put(DamageType.SLASHING, rs.getFloat("slash"));
this.resists.put(DamageType.CRUSHING, rs.getFloat("crush"));
this.resists.put(DamageType.PIERCING, rs.getFloat("pierce"));
this.resists.put(DamageType.MAGIC, rs.getFloat("magic"));
this.resists.put(DamageType.BLEEDING, rs.getFloat("bleed"));
this.resists.put(DamageType.POISON, rs.getFloat("poison"));
this.resists.put(DamageType.MENTAL, rs.getFloat("mental"));
this.resists.put(DamageType.HOLY, rs.getFloat("holy"));
this.resists.put(DamageType.UNHOLY, rs.getFloat("unholy"));
this.resists.put(DamageType.LIGHTNING, rs.getFloat("lightning"));
this.resists.put(DamageType.FIRE, rs.getFloat("fire"));
this.resists.put(DamageType.COLD, rs.getFloat("cold"));
this.resists.put(DamageType.HEALING, 0f);
}
//Handle Fortitudes
@@ -108,7 +108,7 @@ public class Resists {
//see if there is a fortitude
float damageCap = bonus.getFloatPercentAll(ModType.DamageCap, SourceType.None);
if (damageCap == 0f || type == DamageType.Healing)
if (damageCap == 0f || type == DamageType.HEALING)
return damage;
//is fortitude, Are we under the cap?
@@ -139,7 +139,7 @@ public class Resists {
for (SourceType fort : forts) {
DamageType dt = DamageType.valueOf(fort.name());
if (dt == DamageType.None)
if (dt == DamageType.NONE)
continue;
if (dt == damageType) {
@@ -195,19 +195,19 @@ public class Resists {
*/
public final void setBuildingResists() {
this.immuneToAll = false;
this.resists.put(DamageType.Slash, 85f);
this.resists.put(DamageType.Crush, 85f);
this.resists.put(DamageType.Siege, 0f);
this.immuneTo.put(DamageType.Pierce, true);
this.immuneTo.put(DamageType.Magic, true);
this.immuneTo.put(DamageType.Bleed, true);
this.immuneTo.put(DamageType.Poison, true);
this.immuneTo.put(DamageType.Mental, true);
this.immuneTo.put(DamageType.Holy, true);
this.immuneTo.put(DamageType.Unholy, true);
this.immuneTo.put(DamageType.Lightning, true);
this.immuneTo.put(DamageType.Fire, true);
this.immuneTo.put(DamageType.Cold, true);
this.resists.put(DamageType.SLASHING, 85f);
this.resists.put(DamageType.CRUSHING, 85f);
this.resists.put(DamageType.SIEGE, 0f);
this.immuneTo.put(DamageType.PIERCING, true);
this.immuneTo.put(DamageType.MAGIC, true);
this.immuneTo.put(DamageType.BLEEDING, true);
this.immuneTo.put(DamageType.POISON, true);
this.immuneTo.put(DamageType.MENTAL, true);
this.immuneTo.put(DamageType.HOLY, true);
this.immuneTo.put(DamageType.UNHOLY, true);
this.immuneTo.put(DamageType.LIGHTNING, true);
this.immuneTo.put(DamageType.FIRE, true);
this.immuneTo.put(DamageType.COLD, true);
}
@@ -216,19 +216,19 @@ public class Resists {
*/
public final void setMineResists() {
this.immuneToAll = false;
this.immuneTo.put(DamageType.Slash, true);
this.immuneTo.put(DamageType.Crush, true);
this.immuneTo.put(DamageType.Pierce, true);
this.immuneTo.put(DamageType.Magic, true);
this.immuneTo.put(DamageType.Bleed, true);
this.immuneTo.put(DamageType.Poison, true);
this.immuneTo.put(DamageType.Mental, true);
this.immuneTo.put(DamageType.Holy, true);
this.immuneTo.put(DamageType.Unholy, true);
this.immuneTo.put(DamageType.Lightning, true);
this.immuneTo.put(DamageType.Fire, true);
this.immuneTo.put(DamageType.Cold, true);
this.resists.put(DamageType.Siege, 0f);
this.immuneTo.put(DamageType.SLASHING, true);
this.immuneTo.put(DamageType.CRUSHING, true);
this.immuneTo.put(DamageType.PIERCING, true);
this.immuneTo.put(DamageType.MAGIC, true);
this.immuneTo.put(DamageType.BLEEDING, true);
this.immuneTo.put(DamageType.POISON, true);
this.immuneTo.put(DamageType.MENTAL, true);
this.immuneTo.put(DamageType.HOLY, true);
this.immuneTo.put(DamageType.UNHOLY, true);
this.immuneTo.put(DamageType.LIGHTNING, true);
this.immuneTo.put(DamageType.FIRE, true);
this.immuneTo.put(DamageType.COLD, true);
this.resists.put(DamageType.SIEGE, 0f);
}
/**
@@ -236,20 +236,20 @@ public class Resists {
*/
public final void setGenericResists() {
this.immuneToAll = false;
this.resists.put(DamageType.Slash, 0f);
this.resists.put(DamageType.Crush, 0f);
this.resists.put(DamageType.Pierce, 0f);
this.resists.put(DamageType.Magic, 0f);
this.resists.put(DamageType.Bleed, 0f);
this.resists.put(DamageType.Poison, 0f);
this.resists.put(DamageType.Mental, 0f);
this.resists.put(DamageType.Holy, 0f);
this.resists.put(DamageType.Unholy, 0f);
this.resists.put(DamageType.Lightning, 0f);
this.resists.put(DamageType.Fire, 0f);
this.resists.put(DamageType.Cold, 0f);
this.resists.put(DamageType.Healing, 0f);
this.immuneTo.put(DamageType.Siege, true);
this.resists.put(DamageType.SLASHING, 0f);
this.resists.put(DamageType.CRUSHING, 0f);
this.resists.put(DamageType.PIERCING, 0f);
this.resists.put(DamageType.MAGIC, 0f);
this.resists.put(DamageType.BLEEDING, 0f);
this.resists.put(DamageType.POISON, 0f);
this.resists.put(DamageType.MENTAL, 0f);
this.resists.put(DamageType.HOLY, 0f);
this.resists.put(DamageType.UNHOLY, 0f);
this.resists.put(DamageType.LIGHTNING, 0f);
this.resists.put(DamageType.FIRE, 0f);
this.resists.put(DamageType.COLD, 0f);
this.resists.put(DamageType.HEALING, 0f);
this.immuneTo.put(DamageType.SIEGE, true);
}
@@ -293,15 +293,15 @@ public class Resists {
}
public boolean immuneToPowers() {
return immuneTo(DamageType.Powers);
return immuneTo(DamageType.POWERS);
}
public boolean immuneToAttacks() {
return immuneTo(DamageType.Attack);
return immuneTo(DamageType.ATTACK);
}
public boolean immuneToSpires() {
return immuneTo(DamageType.Spires);
return immuneTo(DamageType.SPIRES);
}
/**
@@ -346,24 +346,24 @@ public class Resists {
* set immunities from mobbase
*/
public void setImmuneTo(int immune) {
setImmuneTo(DamageType.Stun, ((immune & 1) != 0));
setImmuneTo(DamageType.PowerBlock, ((immune & 2) != 0));
setImmuneTo(DamageType.Drain, ((immune & 4) != 0));
setImmuneTo(DamageType.Snare, ((immune & 8) != 0));
setImmuneTo(DamageType.Siege, ((immune & 16) != 0));
setImmuneTo(DamageType.Slash, ((immune & 32) != 0));
setImmuneTo(DamageType.Crush, ((immune & 64) != 0));
setImmuneTo(DamageType.Pierce, ((immune & 128) != 0));
setImmuneTo(DamageType.Magic, ((immune & 256) != 0));
setImmuneTo(DamageType.Bleed, ((immune & 512) != 0));
setImmuneTo(DamageType.Poison, ((immune & 1024) != 0));
setImmuneTo(DamageType.Mental, ((immune & 2048) != 0));
setImmuneTo(DamageType.Holy, ((immune & 4096) != 0));
setImmuneTo(DamageType.Unholy, ((immune & 8192) != 0));
setImmuneTo(DamageType.Lightning, ((immune & 16384) != 0));
setImmuneTo(DamageType.Fire, ((immune & 32768) != 0));
setImmuneTo(DamageType.Cold, ((immune & 65536) != 0));
setImmuneTo(DamageType.Steel, ((immune & 131072) != 0));
setImmuneTo(DamageType.STUN, ((immune & 1) != 0));
setImmuneTo(DamageType.POWERBLOCK, ((immune & 2) != 0));
setImmuneTo(DamageType.DRAIN, ((immune & 4) != 0));
setImmuneTo(DamageType.SNARE, ((immune & 8) != 0));
setImmuneTo(DamageType.SIEGE, ((immune & 16) != 0));
setImmuneTo(DamageType.SLASHING, ((immune & 32) != 0));
setImmuneTo(DamageType.CRUSHING, ((immune & 64) != 0));
setImmuneTo(DamageType.PIERCING, ((immune & 128) != 0));
setImmuneTo(DamageType.MAGIC, ((immune & 256) != 0));
setImmuneTo(DamageType.BLEEDING, ((immune & 512) != 0));
setImmuneTo(DamageType.POISON, ((immune & 1024) != 0));
setImmuneTo(DamageType.MENTAL, ((immune & 2048) != 0));
setImmuneTo(DamageType.HOLY, ((immune & 4096) != 0));
setImmuneTo(DamageType.UNHOLY, ((immune & 8192) != 0));
setImmuneTo(DamageType.LIGHTNING, ((immune & 16384) != 0));
setImmuneTo(DamageType.FIRE, ((immune & 32768) != 0));
setImmuneTo(DamageType.COLD, ((immune & 65536) != 0));
setImmuneTo(DamageType.STEAL, ((immune & 131072) != 0));
}
/**
@@ -430,25 +430,25 @@ public class Resists {
if (rb != null) {
// Handle immunities
if (rb.getBool(ModType.ImmuneTo, SourceType.Stun))
this.immuneTo.put(DamageType.Stun, true);
this.immuneTo.put(DamageType.STUN, true);
if (rb.getBool(ModType.ImmuneTo, SourceType.Blind))
this.immuneTo.put(DamageType.Blind, true);
this.immuneTo.put(DamageType.BLIND, true);
if (rb.getBool(ModType.ImmuneToAttack, SourceType.None))
this.immuneTo.put(DamageType.Attack, true);
this.immuneTo.put(DamageType.ATTACK, true);
if (rb.getBool(ModType.ImmuneToPowers, SourceType.None))
this.immuneTo.put(DamageType.Powers, true);
this.immuneTo.put(DamageType.POWERS, true);
if (rb.getBool(ModType.ImmuneTo, SourceType.Powerblock))
this.immuneTo.put(DamageType.Powerblock, true);
this.immuneTo.put(DamageType.POWERBLOCK, true);
if (rb.getBool(ModType.ImmuneTo, SourceType.DeBuff))
this.immuneTo.put(DamageType.DeBuff, true);
this.immuneTo.put(DamageType.DEBUFF, true);
if (rb.getBool(ModType.ImmuneTo, SourceType.Fear))
this.immuneTo.put(DamageType.Fear, true);
this.immuneTo.put(DamageType.FEAR, true);
if (rb.getBool(ModType.ImmuneTo, SourceType.Charm))
this.immuneTo.put(DamageType.Charm, true);
this.immuneTo.put(DamageType.CHARM, true);
if (rb.getBool(ModType.ImmuneTo, SourceType.Root))
this.immuneTo.put(DamageType.Root, true);
this.immuneTo.put(DamageType.ROOT, true);
if (rb.getBool(ModType.ImmuneTo, SourceType.Snare))
this.immuneTo.put(DamageType.Snare, true);
this.immuneTo.put(DamageType.SNARE, true);
// Handle resists
slash += rb.getFloat(ModType.Resistance, SourceType.Slash);
@@ -500,21 +500,21 @@ public class Resists {
}
}
this.resists.put(DamageType.Slash, slash);
this.resists.put(DamageType.Crush, crush);
this.resists.put(DamageType.Pierce, pierce);
this.resists.put(DamageType.Magic, magic);
this.resists.put(DamageType.Bleed, bleed);
this.resists.put(DamageType.Poison, poison);
this.resists.put(DamageType.Mental, mental);
this.resists.put(DamageType.Holy, holy);
this.resists.put(DamageType.Unholy, unholy);
this.resists.put(DamageType.Lightning, lightning);
this.resists.put(DamageType.Fire, fire);
this.resists.put(DamageType.Cold, cold);
this.resists.put(DamageType.Healing, healing);
this.resists.put(DamageType.SLASHING, slash);
this.resists.put(DamageType.CRUSHING, crush);
this.resists.put(DamageType.PIERCING, pierce);
this.resists.put(DamageType.MAGIC, magic);
this.resists.put(DamageType.BLEEDING, bleed);
this.resists.put(DamageType.POISON, poison);
this.resists.put(DamageType.MENTAL, mental);
this.resists.put(DamageType.HOLY, holy);
this.resists.put(DamageType.UNHOLY, unholy);
this.resists.put(DamageType.LIGHTNING, lightning);
this.resists.put(DamageType.FIRE, fire);
this.resists.put(DamageType.COLD, cold);
this.resists.put(DamageType.HEALING, healing);
this.immuneTo.put(DamageType.Siege, true);
this.immuneTo.put(DamageType.SIEGE, true);
// debug printing of resists
// printResists(pc);