allow deleting shrines by players
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@@ -54,7 +54,7 @@ public class DestroyBuildingHandler extends AbstractClientMsgHandler {
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return true;
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}
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if (!BuildingManager.PlayerCanControlNotOwner(building, pc))
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if (!BuildingManager.PlayerCanControlNotOwner(building, pc) && !pc.getAccount().status.equals(Enum.AccountStatus.ADMIN))
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return true;
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// Can't delete siege assets during an active bane.
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@@ -72,8 +72,8 @@ public class DestroyBuildingHandler extends AbstractClientMsgHandler {
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return true;
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// Can't destroy a shrine
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if (blueprint.getBuildingGroup() == BuildingGroup.SHRINE)
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return true;
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//if (blueprint.getBuildingGroup() == BuildingGroup.SHRINE)
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// return true;
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// Cannot destroy mines outside of normal mine mechanics
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@@ -567,8 +567,12 @@ public class ManageCityAssetsMsg extends ClientNetMsg {
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writer.put(labelSiege);// 1 sets the protection under siege
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writer.put(labelCeaseFire); //0 with 1 set above sets to under siege // 1 with 1 set above sets protection status to under siege(cease fire)
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writer.put(buttonTransfer);// 1 enables the transfer asset button
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writer.put(buttonDestroy);// 1 enables the destroy asset button
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writer.put(buttonTransfer);
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if(building.getBlueprint() != null && building.getBlueprint().getBuildingGroup() != null && building.getBlueprint().getBuildingGroup().equals(BuildingGroup.SHRINE)) {// 1 enables the transfer asset button
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writer.put((byte)1);
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}else {
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writer.put(buttonDestroy);// 1 enables the destroy asset button
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}
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writer.put(buttonAbandon);// 1 here enables the abandon asset button
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writer.put(buttonUpgrade); //disable upgrade building
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