player update cleanup
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@@ -5125,14 +5125,6 @@ public class PlayerCharacter extends AbstractCharacter {
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if (this.updateLock.writeLock().tryLock()) {
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try {
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//if (!this.isAlive() && this.isEnteredWorld()) {
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// if (!this.timestamps.containsKey("DeathTime")) {
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// this.timestamps.put("DeathTime", System.currentTimeMillis());
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// } else if ((System.currentTimeMillis() - this.timestamps.get("DeathTime")) > 600000)
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// forceRespawn(this);
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// return;
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//}
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if (this.isAlive() && this.isActive && this.enteredWorld) {
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if (this.combatStats == null) {
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