From 2274a9e16e4acb5bc261953fbe85f0c4bc532a3d Mon Sep 17 00:00:00 2001 From: FatBoy-DOTC Date: Sat, 11 May 2024 17:22:34 -0500 Subject: [PATCH] Hamlet Guards Immune To All --- src/engine/objects/AbstractCharacter.java | 6 ++++++ src/engine/objects/Resists.java | 22 ++++++++++++++++++++++ 2 files changed, 28 insertions(+) diff --git a/src/engine/objects/AbstractCharacter.java b/src/engine/objects/AbstractCharacter.java index 22c9e864..527f81aa 100644 --- a/src/engine/objects/AbstractCharacter.java +++ b/src/engine/objects/AbstractCharacter.java @@ -680,6 +680,12 @@ public abstract class AbstractCharacter extends AbstractWorldObject { public final Resists getResists() { if (this.resists == null) return Resists.getResists(0); + if(Mob.disciplineDroppers.contains(this)){ + return new Resists("Dropper"); + } + if(this.getObjectType().equals(GameObjectType.Mob) && ((Mob)this).behaviourType.equals(MobBehaviourType.HamletGuard)) + return new Resists("HamletGuard"); + return this.resists; } diff --git a/src/engine/objects/Resists.java b/src/engine/objects/Resists.java index 68837913..d3489462 100644 --- a/src/engine/objects/Resists.java +++ b/src/engine/objects/Resists.java @@ -48,6 +48,8 @@ public class Resists { break; case "Dropper": setDropperResists(); + case "HamletGuard": + setHamletGuardResists(); default: setGenericResists(); break; @@ -251,6 +253,26 @@ public class Resists { this.resists.put(DamageType.Siege, 0f); } + /** + * Create generic resists for mines + */ + public final void setHamletGuardResists() { + this.immuneToAll = true; + this.immuneTo.put(DamageType.Slash, true); + this.immuneTo.put(DamageType.Crush, true); + this.immuneTo.put(DamageType.Pierce, true); + this.immuneTo.put(DamageType.Magic, true); + this.immuneTo.put(DamageType.Bleed, true); + this.immuneTo.put(DamageType.Poison, true); + this.immuneTo.put(DamageType.Mental, true); + this.immuneTo.put(DamageType.Holy, true); + this.immuneTo.put(DamageType.Unholy, true); + this.immuneTo.put(DamageType.Lightning, true); + this.immuneTo.put(DamageType.Fire, true); + this.immuneTo.put(DamageType.Cold, true); + this.immuneTo.put(DamageType.Siege, true); + } + /** * Create generic resists */