diff --git a/src/engine/Dungeons/DungeonManager.java b/src/engine/Dungeons/DungeonManager.java index 4ba38ecf..b4ac9fec 100644 --- a/src/engine/Dungeons/DungeonManager.java +++ b/src/engine/Dungeons/DungeonManager.java @@ -113,17 +113,13 @@ public class DungeonManager { Vector3fImmutable loc3 = new Vector3fImmutable(-128,0,128); Vector3fImmutable loc4 = new Vector3fImmutable(128,0,-128); - Building building1 = DbManager.BuildingQueries.CREATE_BUILDING(parent.getObjectUUID(),1,"Building",450800,loc1,1.0f,5000, Enum.ProtectionState.NPC,0,1,null,450800,0f,0f); - Building building2 = DbManager.BuildingQueries.CREATE_BUILDING(parent.getObjectUUID(),1,"Building",450800,loc2,1.0f,5000, Enum.ProtectionState.NPC,0,1,null,450800,0f,0f); - Building building3 = DbManager.BuildingQueries.CREATE_BUILDING(parent.getObjectUUID(),1,"Building",450800,loc3,1.0f,5000, Enum.ProtectionState.NPC,0,1,null,450800,0f,0f); - Building building4 = DbManager.BuildingQueries.CREATE_BUILDING(parent.getObjectUUID(),1,"Building",450800,loc4,1.0f,5000, Enum.ProtectionState.NPC,0,1,null,450800,0f,0f); - building1.setLoc(loc1); - building2.setLoc(loc2); - building3.setLoc(loc3); - building4.setLoc(loc4); - WorldGrid.addObject(building1,loc1.x,loc1.z); - WorldGrid.addObject(building2,loc2.x,loc2.z); - WorldGrid.addObject(building3,loc3.x,loc3.z); - WorldGrid.addObject(building4,loc4.x,loc4.z); + Building building1 = DbManager.BuildingQueries.CREATE_BUILDING(993,1,"Building",450750,loc1,1.0f,5000, Enum.ProtectionState.NPC,0,1,null,450750,0f,0f); + Building building2 = DbManager.BuildingQueries.CREATE_BUILDING(993,1,"Building",450750,loc2,1.0f,5000, Enum.ProtectionState.NPC,0,1,null,450750,0f,0f); + Building building3 = DbManager.BuildingQueries.CREATE_BUILDING(993,1,"Building",450750,loc3,1.0f,5000, Enum.ProtectionState.NPC,0,1,null,450750,0f,0f); + Building building4 = DbManager.BuildingQueries.CREATE_BUILDING(993,1,"Building",450750,loc4,1.0f,5000, Enum.ProtectionState.NPC,0,1,null,450750,0f,0f); + WorldGrid.addObject(building1,parent.getLoc().x + loc1.x,parent.getLoc().z + loc1.z); + WorldGrid.addObject(building2,parent.getLoc().x + loc2.x,parent.getLoc().z + loc2.z); + WorldGrid.addObject(building3,parent.getLoc().x + loc3.x,parent.getLoc().z + loc3.z); + WorldGrid.addObject(building4,parent.getLoc().x + loc4.x,parent.getLoc().z + loc4.z); } }