ring bonuses calculated specifically

This commit is contained in:
2025-02-23 20:06:36 -06:00
parent dfe300ba4b
commit 240198eec6
+5 -1
View File
@@ -836,6 +836,7 @@ public class PlayerCombatStats {
}
}
//right ring
if(this.owner.charItemManager != null){
if(this.owner.charItemManager.getEquipped(7) != null){
for(String effID : this.owner.charItemManager.getEquipped(7).effects.keySet()) {
@@ -851,6 +852,8 @@ public class PlayerCombatStats {
}
}
}
//left ring
if(this.owner.charItemManager.getEquipped(8) != null){
for(String effID : this.owner.charItemManager.getEquipped(8).effects.keySet()) {
for (AbstractEffectModifier mod : this.owner.effects.get(effID).getEffectModifiers()) {
@@ -865,6 +868,8 @@ public class PlayerCombatStats {
}
}
}
//necklace
if(this.owner.charItemManager.getEquipped(9) != null){
for(String effID : this.owner.charItemManager.getEquipped(9).effects.keySet()) {
for (AbstractEffectModifier mod : this.owner.effects.get(effID).getEffectModifiers()) {
@@ -880,7 +885,6 @@ public class PlayerCombatStats {
}
}
}
flatBonuses += this.owner.bonuses.getFloat(Enum.ModType.DCV, Enum.SourceType.None);
if(this.owner.charItemManager.getEquipped(2) == null)
blockSkill = 0;