i hope this works
This commit is contained in:
@@ -0,0 +1,116 @@
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package engine.gameManager;
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import engine.math.Vector3fImmutable;
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import engine.objects.*;
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import java.util.ArrayList;
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public class NavigationManager {
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private static final int cellGap = 1;
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private static final int stepHeight = 2;
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public static void pathfind(AbstractCharacter character, Vector3fImmutable goal){
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try {
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ArrayList<Vector3fImmutable> path = getOptimizedPath(getPath(character.loc, goal), getPath(goal, character.loc));
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if (path.isEmpty()) {
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character.destination = goal;
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return; //no points to walk to
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}
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character.destination = path.get(0);
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} catch(Exception e){
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//something failed
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}
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}
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public static ArrayList<Vector3fImmutable> getOptimizedPath(ArrayList<Vector3fImmutable> startToGoal, ArrayList<Vector3fImmutable> goalToStart) {
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ArrayList<Vector3fImmutable> optimalPath = new ArrayList<>();
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optimalPath.add(startToGoal.get(0));
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for(Vector3fImmutable point : startToGoal)
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{
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if(!goalToStart.contains(point))
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{
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continue;
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}
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optimalPath.add(point);
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}
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//optimize the path to its smallest possible amount of points
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return optimalPath;
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}
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private static ArrayList<Vector3fImmutable> getPath(Vector3fImmutable start, Vector3fImmutable goal) {
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ArrayList<Vector3fImmutable> path = new ArrayList<>();
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path.add(start);
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Vector3fImmutable current = start;
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boolean obstructed = false;
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int count = 0;
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while (current.distanceSquared(goal) > 9 && count < 250)
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{
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//gather the 8 cells around the player
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ArrayList<Vector3fImmutable> surroundingCells = new ArrayList<>();
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surroundingCells.add(current.add(new Vector3fImmutable(cellGap, 0, 0)));
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surroundingCells.add(current.add(new Vector3fImmutable(cellGap, 0, cellGap)));
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surroundingCells.add(current.add(new Vector3fImmutable(0, 0, cellGap)));
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surroundingCells.add(current.add(new Vector3fImmutable(-cellGap, 0, 0)));
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surroundingCells.add(current.add(new Vector3fImmutable(-cellGap, 0, -cellGap)));
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surroundingCells.add(current.add(new Vector3fImmutable(0, 0, -cellGap)));
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surroundingCells.add(current.add(new Vector3fImmutable(-cellGap, 0, cellGap)));
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surroundingCells.add(current.add(new Vector3fImmutable(cellGap, 0, -cellGap)));
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Vector3fImmutable cheapest = new Vector3fImmutable(Vector3fImmutable.ZERO);
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for (Vector3fImmutable point : surroundingCells)
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{
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count++;
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if (path.contains(point))
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continue;
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if (pointIsBlocked(point)) {
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obstructed = true;
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continue;
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}
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if (getCost(cheapest, current, goal) > getCost(point, current, goal))
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cheapest = point;
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}
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current = cheapest;
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path.add(cheapest);
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}
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if(obstructed) {
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return path;
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}else {
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ArrayList<Vector3fImmutable> goalPath = new ArrayList<>();
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goalPath.add(start);
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goalPath.add(goal);
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return goalPath; //if the path isn't obstructed we can walk directly from start to the goal
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}
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}
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public static float getCost(Vector3fImmutable point, Vector3fImmutable start, Vector3fImmutable goal) {
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float gCost = start.distanceSquared(point);
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float hCost = goal.distanceSquared(point);
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return gCost + hCost;
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}
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public static boolean pointIsBlocked(Vector3fImmutable point) {
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Building building = BuildingManager.getBuildingAtLocation(point);
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if(building != null)
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for(Regions region : building.getBounds().getRegions())
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if(region.isPointInPolygon(point))
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if(Math.abs(region.lerpY(point) - point.y) > stepHeight) // get the height distance between current height and target location height
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return true;
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Zone currentZone = ZoneManager.findSmallestZone(point);
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if(currentZone == null)
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return false;
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else
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return currentZone.navMesh.contains(point.x,point.z);
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}
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}
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+106
-24
@@ -11,14 +11,15 @@ package engine.mobileAI;
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import engine.Enum;
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import engine.Enum;
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import engine.Enum.DispatchChannel;
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import engine.Enum.DispatchChannel;
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import engine.InterestManagement.WorldGrid;
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import engine.InterestManagement.WorldGrid;
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import engine.exception.MsgSendException;
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import engine.gameManager.*;
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import engine.gameManager.*;
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import engine.math.Vector3f;
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import engine.math.Vector3f;
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import engine.math.Vector3fImmutable;
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import engine.math.Vector3fImmutable;
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import engine.mobileAI.Threads.MobAIThread;
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import engine.mobileAI.Threads.MobAIThread;
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import engine.mobileAI.Threads.Respawner;
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import engine.mobileAI.Threads.Respawner;
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import engine.mobileAI.utilities.CombatUtilities;
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import engine.mobileAI.utilities.CombatUtilities;
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import engine.mobileAI.utilities.MovementUtilities;
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import engine.net.DispatchMessage;
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import engine.net.DispatchMessage;
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import engine.net.client.msg.MoveToPointMsg;
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import engine.net.client.msg.PerformActionMsg;
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import engine.net.client.msg.PerformActionMsg;
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import engine.net.client.msg.PowerProjectileMsg;
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import engine.net.client.msg.PowerProjectileMsg;
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import engine.objects.*;
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import engine.objects.*;
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@@ -103,7 +104,7 @@ public class MobAI {
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if (mob.behaviourType.callsForHelp)
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if (mob.behaviourType.callsForHelp)
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MobCallForHelp(mob);
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MobCallForHelp(mob);
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if (MovementUtilities.inRangeDropAggro(mob, target)) {
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if (inRangeDropAggro(mob, target)) {
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mob.setCombatTarget(null);
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mob.setCombatTarget(null);
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return;
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return;
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}
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}
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@@ -287,10 +288,10 @@ public class MobAI {
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if (mob.agentType.equals(Enum.AIAgentType.GUARDMINION)) {
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if (mob.agentType.equals(Enum.AIAgentType.GUARDMINION)) {
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Mob captain = (Mob) mob.guardCaptain;
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Mob captain = (Mob) mob.guardCaptain;
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mob.setDestination(captain.destination.add(Formation.getOffset(2, mob.guardCaptain.minions.indexOf(mob.getObjectUUID()) + 3)));
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mob.destination = captain.destination.add(Formation.getOffset(2, mob.guardCaptain.minions.indexOf(mob.getObjectUUID()) + 3));
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mob.lastPatrolPointIndex = captain.lastPatrolPointIndex;
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mob.lastPatrolPointIndex = captain.lastPatrolPointIndex;
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} else {
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} else {
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mob.setDestination(mob.patrolPoints.get(mob.lastPatrolPointIndex));
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NavigationManager.pathfind(mob, mob.patrolPoints.get(mob.lastPatrolPointIndex));
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mob.lastPatrolPointIndex += 1;
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mob.lastPatrolPointIndex += 1;
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}
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}
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@@ -303,7 +304,7 @@ public class MobAI {
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MobAI.Patrol(minion);
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MobAI.Patrol(minion);
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}
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}
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MovementUtilities.aiMove(mob, mob.destination, true);
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aiMove(mob, true,0);
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} catch (Exception e) {
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} catch (Exception e) {
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Logger.info(mob.getObjectUUID() + " " + mob.getName() + " Failed At: AttackTarget" + " " + e.getMessage());
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Logger.info(mob.getObjectUUID() + " " + mob.getName() + " Failed At: AttackTarget" + " " + e.getMessage());
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@@ -689,7 +690,7 @@ public class MobAI {
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if (aiAgent.enemy.size() > 0 && aiAgent.enemy.contains(loadedPlayer.getRace().getRaceType().getMonsterType()) == false)
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if (aiAgent.enemy.size() > 0 && aiAgent.enemy.contains(loadedPlayer.getRace().getRaceType().getMonsterType()) == false)
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continue;
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continue;
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if (MovementUtilities.inRangeToAggro(aiAgent, loadedPlayer)) {
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if (inRangeToAggro(aiAgent, loadedPlayer)) {
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aiAgent.setCombatTarget(loadedPlayer);
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aiAgent.setCombatTarget(loadedPlayer);
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return;
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return;
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}
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}
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@@ -722,7 +723,7 @@ public class MobAI {
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try {
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try {
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if (!MovementUtilities.canMove(mob))
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if (!canMove(mob))
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return;
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return;
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mob.updateLocation();
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mob.updateLocation();
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@@ -748,8 +749,8 @@ public class MobAI {
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if (CombatUtilities.inRange2D(mob, mob.guardCaptain, 6))
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if (CombatUtilities.inRange2D(mob, mob.guardCaptain, 6))
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return;
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return;
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mob.setDestination(mob.guardCaptain.getLoc());
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NavigationManager.pathfind(mob, mob.guardCaptain.getLoc());
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MovementUtilities.moveToLocation(mob, mob.destination, 5, false);
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aiMove(mob, false,5);
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} else
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} else
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chaseTarget(mob);
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chaseTarget(mob);
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break;
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break;
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@@ -834,7 +835,7 @@ public class MobAI {
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if (mob.getCombatTarget() == null)
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if (mob.getCombatTarget() == null)
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return;
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return;
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if (mob.getCombatTarget().getObjectType().equals(Enum.GameObjectType.PlayerCharacter) && MovementUtilities.inRangeDropAggro(mob, (PlayerCharacter) mob.getCombatTarget()) &&
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if (mob.getCombatTarget().getObjectType().equals(Enum.GameObjectType.PlayerCharacter) && inRangeDropAggro(mob, (PlayerCharacter) mob.getCombatTarget()) &&
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mob.agentType.equals(Enum.AIAgentType.PET) == false) {
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mob.agentType.equals(Enum.AIAgentType.PET) == false) {
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mob.setCombatTarget(null);
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mob.setCombatTarget(null);
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@@ -877,7 +878,7 @@ public class MobAI {
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}
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}
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}
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}
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}
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}
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} else if (MovementUtilities.inRangeOfBindLocation(mob) == false) {
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} else if (inRangeOfBindLocation(mob) == false) {
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PowersBase recall = PowersManager.getPowerByToken(-1994153779);
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PowersBase recall = PowersManager.getPowerByToken(-1994153779);
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PowersManager.useMobPower(mob, mob, recall, 40);
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PowersManager.useMobPower(mob, mob, recall, 40);
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@@ -904,8 +905,8 @@ public class MobAI {
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if (CombatUtilities.inRange2D(mob, mob.getCombatTarget(), mob.getRange()) == false) {
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if (CombatUtilities.inRange2D(mob, mob.getCombatTarget(), mob.getRange()) == false) {
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if (mob.getRange() > 15) {
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if (mob.getRange() > 15) {
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mob.setDestination(mob.getCombatTarget().getLoc());
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NavigationManager.pathfind(mob, mob.getCombatTarget().getLoc());
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MovementUtilities.moveToLocation(mob, mob.destination, 0, false);
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aiMove(mob, false,0);
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} else {
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} else {
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//check if building
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//check if building
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@@ -913,12 +914,12 @@ public class MobAI {
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switch (mob.getCombatTarget().getObjectType()) {
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switch (mob.getCombatTarget().getObjectType()) {
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case PlayerCharacter:
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case PlayerCharacter:
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case Mob:
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case Mob:
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mob.setDestination(MovementUtilities.GetDestinationToCharacter(mob, (AbstractCharacter) mob.getCombatTarget()));
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mob.destination = GetDestinationToCharacter(mob, (AbstractCharacter) mob.getCombatTarget());
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MovementUtilities.moveToLocation(mob, mob.destination, mob.getRange() + 1, false);
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aiMove(mob, false,mob.getRange() + 1);
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break;
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break;
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case Building:
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case Building:
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mob.setDestination(mob.getCombatTarget().getLoc());
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mob.destination = mob.getCombatTarget().getLoc();
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MovementUtilities.moveToLocation(mob, mob.getCombatTarget().getLoc(), 0, false);
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aiMove(mob, false,0);
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break;
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break;
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}
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}
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}
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}
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@@ -1000,7 +1001,7 @@ public class MobAI {
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if (ZoneManager.seaFloor.zoneMobSet.contains(mob))
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if (ZoneManager.seaFloor.zoneMobSet.contains(mob))
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mob.killCharacter("no owner");
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mob.killCharacter("no owner");
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if (MovementUtilities.canMove(mob) && mob.behaviourType.canRoam)
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if (canMove(mob) && mob.behaviourType.canRoam)
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CheckMobMovement(mob);
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CheckMobMovement(mob);
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CheckForAttack(mob);
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CheckForAttack(mob);
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@@ -1130,7 +1131,7 @@ public class MobAI {
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if (GuardCanAggro(mob, loadedPlayer) == false)
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if (GuardCanAggro(mob, loadedPlayer) == false)
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continue;
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continue;
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if (MovementUtilities.inRangeToAggro(mob, loadedPlayer) && mob.getCombatTarget() == null) {
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if (inRangeToAggro(mob, loadedPlayer) && mob.getCombatTarget() == null) {
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mob.setCombatTarget(loadedPlayer);
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mob.setCombatTarget(loadedPlayer);
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return;
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return;
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}
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}
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@@ -1240,9 +1241,9 @@ public class MobAI {
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float xPoint = ThreadLocalRandom.current().nextInt(400) - 200;
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float xPoint = ThreadLocalRandom.current().nextInt(400) - 200;
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float zPoint = ThreadLocalRandom.current().nextInt(400) - 200;
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float zPoint = ThreadLocalRandom.current().nextInt(400) - 200;
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Vector3fImmutable TreePos = mob.getGuild().getOwnedCity().getLoc();
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Vector3fImmutable TreePos = mob.getGuild().getOwnedCity().getLoc();
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mob.setDestination(new Vector3fImmutable(TreePos.x + xPoint, TreePos.y, TreePos.z + zPoint));
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NavigationManager.pathfind(mob, new Vector3fImmutable(TreePos.x + xPoint, TreePos.y, TreePos.z + zPoint));
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MovementUtilities.aiMove(mob, mob.destination, true);
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aiMove(mob, true,0);
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if (mob.agentType.equals(Enum.AIAgentType.GUARDCAPTAIN)) {
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if (mob.agentType.equals(Enum.AIAgentType.GUARDCAPTAIN)) {
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for (Integer minionUUID : mob.minions) {
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for (Integer minionUUID : mob.minions) {
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@@ -1252,11 +1253,12 @@ public class MobAI {
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//make sure mob is out of combat stance
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//make sure mob is out of combat stance
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if (minion.despawned == false) {
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if (minion.despawned == false) {
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if (MovementUtilities.canMove(minion)) {
|
if (canMove(minion)) {
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Vector3f minionOffset = Formation.getOffset(2, mob.minions.indexOf(minionUUID) + 3);
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Vector3f minionOffset = Formation.getOffset(2, mob.minions.indexOf(minionUUID) + 3);
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minion.updateLocation();
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minion.updateLocation();
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Vector3fImmutable formationPatrolPoint = new Vector3fImmutable(mob.destination.x + minionOffset.x, mob.destination.y, mob.destination.z + minionOffset.z);
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Vector3fImmutable formationPatrolPoint = new Vector3fImmutable(mob.destination.x + minionOffset.x, mob.destination.y, mob.destination.z + minionOffset.z);
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MovementUtilities.aiMove(minion, formationPatrolPoint, true);
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minion.destination = formationPatrolPoint;
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aiMove(minion, true,0);
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}
|
}
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}
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}
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}
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}
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@@ -1284,7 +1286,7 @@ public class MobAI {
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if (potentialTarget.equals(mob.getCombatTarget()))
|
if (potentialTarget.equals(mob.getCombatTarget()))
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continue;
|
continue;
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if (potentialTarget != null && mob.playerAgroMap.get(potentialTarget.getObjectUUID()).floatValue() > CurrentHateValue && MovementUtilities.inRangeToAggro(mob, potentialTarget)) {
|
if (potentialTarget != null && mob.playerAgroMap.get(potentialTarget.getObjectUUID()).floatValue() > CurrentHateValue && inRangeToAggro(mob, potentialTarget)) {
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CurrentHateValue = mob.playerAgroMap.get(potentialTarget.getObjectUUID()).floatValue();
|
CurrentHateValue = mob.playerAgroMap.get(potentialTarget.getObjectUUID()).floatValue();
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mostHatedTarget = potentialTarget;
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mostHatedTarget = potentialTarget;
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}
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}
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@@ -1296,4 +1298,84 @@ public class MobAI {
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}
|
}
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return null;
|
return null;
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}
|
}
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public static boolean inRangeDropAggro(Mob agent, AbstractCharacter target) {
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float rangeSquared = MobAIThread.AI_BASE_AGGRO_RANGE * MobAIThread.AI_BASE_AGGRO_RANGE;
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if(agent.isPlayerGuard())
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|
rangeSquared = 62500;
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if(agent.isSiege())
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rangeSquared = agent.getRange() * agent.getRange();
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|
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return agent.loc.distanceSquared(target.loc) > rangeSquared;
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|
}
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public static boolean inRangeToAggro(Mob agent, PlayerCharacter target) {
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|
return MobAIThread.AI_BASE_AGGRO_RANGE * MobAIThread.AI_BASE_AGGRO_RANGE > agent.loc.distanceSquared(target.loc) ;
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|
}
|
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||||||
|
public static boolean inRangeOfBindLocation(Mob agent) {
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|
if(agent.isPlayerGuard() && agent.guardedCity.isLocationOnCityZone(agent.loc))
|
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|
return true;
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||||||
|
float bindRangeSquared = (agent.parentZone.getBounds().getHalfExtents().x * agent.parentZone.getBounds().getHalfExtents().x) + (MobAIThread.AI_DROP_AGGRO_RANGE * MobAIThread.AI_DROP_AGGRO_RANGE);
|
||||||
|
return agent.loc.distanceSquared(agent.bindLoc) < bindRangeSquared;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static boolean canMove(Mob agent) {
|
||||||
|
if (!agent.behaviourType.canRoam)
|
||||||
|
return false;
|
||||||
|
|
||||||
|
return (agent.isAlive() && !agent.getBonuses().getBool(Enum.ModType.Stunned, Enum.SourceType.None) && !agent.getBonuses().getBool(Enum.ModType.CannotMove, Enum.SourceType.None));
|
||||||
|
}
|
||||||
|
|
||||||
|
public static Vector3fImmutable GetDestinationToCharacter(Mob aiAgent, AbstractCharacter character) {
|
||||||
|
|
||||||
|
if (!character.isMoving())
|
||||||
|
return character.getLoc();
|
||||||
|
|
||||||
|
|
||||||
|
float agentDistanceEndLoc = aiAgent.getLoc().distanceSquared2D(character.getEndLoc());
|
||||||
|
float characterDistanceEndLoc = character.getLoc().distanceSquared2D(character.getEndLoc());
|
||||||
|
|
||||||
|
if (agentDistanceEndLoc > characterDistanceEndLoc)
|
||||||
|
return character.getEndLoc();
|
||||||
|
|
||||||
|
return character.getLoc();
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void aiMove(Mob mob, boolean isWalking, float offset) {
|
||||||
|
|
||||||
|
//update our walk/run state.
|
||||||
|
if (isWalking && !mob.isWalk()) {
|
||||||
|
mob.setWalkMode(true);
|
||||||
|
MovementManager.sendRWSSMsg(mob);
|
||||||
|
} else if (!isWalking && mob.isWalk()) {
|
||||||
|
mob.setWalkMode(false);
|
||||||
|
MovementManager.sendRWSSMsg(mob);
|
||||||
|
}
|
||||||
|
if(offset > 0){
|
||||||
|
Vector3fImmutable newLoc = Vector3fImmutable.getRandomPointInCircle(mob.destination, offset);
|
||||||
|
mob.destination = newLoc;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
MoveToPointMsg msg = new MoveToPointMsg();
|
||||||
|
|
||||||
|
msg.setSourceType(Enum.GameObjectType.Mob.ordinal());
|
||||||
|
msg.setSourceID(mob.getObjectUUID());
|
||||||
|
msg.setStartCoord(mob.loc);
|
||||||
|
msg.setEndCoord(mob.destination);
|
||||||
|
msg.setInBuildingFloor(-1);
|
||||||
|
msg.setInBuilding(-1);
|
||||||
|
msg.setStartLocType(0);
|
||||||
|
msg.setInBuildingUUID(0);
|
||||||
|
|
||||||
|
|
||||||
|
try {
|
||||||
|
MovementManager.movement(msg, mob);
|
||||||
|
} catch (MsgSendException e) {
|
||||||
|
// TODO Figure out how we want to handle the msg send exception
|
||||||
|
e.printStackTrace();
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
@@ -1,364 +0,0 @@
|
|||||||
// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
|
|
||||||
// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
|
|
||||||
// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
|
|
||||||
// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
|
|
||||||
// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
|
|
||||||
// Magicbane Emulator Project © 2013 - 2022
|
|
||||||
// www.magicbane.com
|
|
||||||
|
|
||||||
|
|
||||||
package engine.mobileAI.utilities;
|
|
||||||
|
|
||||||
import engine.Enum;
|
|
||||||
import engine.Enum.GameObjectType;
|
|
||||||
import engine.Enum.ModType;
|
|
||||||
import engine.Enum.SourceType;
|
|
||||||
import engine.InterestManagement.Terrain;
|
|
||||||
import engine.exception.MsgSendException;
|
|
||||||
import engine.gameManager.BuildingManager;
|
|
||||||
import engine.gameManager.MovementManager;
|
|
||||||
import engine.gameManager.ZoneManager;
|
|
||||||
import engine.math.Bounds;
|
|
||||||
import engine.math.Vector3fImmutable;
|
|
||||||
import engine.mobileAI.Threads.MobAIThread;
|
|
||||||
import engine.net.client.msg.MoveToPointMsg;
|
|
||||||
import engine.objects.*;
|
|
||||||
import org.pmw.tinylog.Logger;
|
|
||||||
|
|
||||||
import java.util.ArrayList;
|
|
||||||
import java.util.concurrent.ThreadLocalRandom;
|
|
||||||
|
|
||||||
import static engine.math.FastMath.sqr;
|
|
||||||
import static engine.math.FastMath.sqrt;
|
|
||||||
|
|
||||||
public class MovementUtilities {
|
|
||||||
private static final int cellGap = 1;
|
|
||||||
private static final int stepHeight = 3;
|
|
||||||
|
|
||||||
public static boolean inRangeOfBindLocation(Mob agent) {
|
|
||||||
|
|
||||||
|
|
||||||
if (agent.isPlayerGuard()) {
|
|
||||||
|
|
||||||
Mob guardCaptain = null;
|
|
||||||
if (agent.getContract() != null)
|
|
||||||
guardCaptain = agent;
|
|
||||||
else
|
|
||||||
guardCaptain = (Mob) agent.guardCaptain;
|
|
||||||
|
|
||||||
if (guardCaptain != null) {
|
|
||||||
Building barracks = guardCaptain.building;
|
|
||||||
|
|
||||||
if (barracks != null) {
|
|
||||||
City city = barracks.getCity();
|
|
||||||
|
|
||||||
if (city != null) {
|
|
||||||
Building tol = city.getTOL();
|
|
||||||
|
|
||||||
//Guards recall distance = 814.
|
|
||||||
if (tol != null) {
|
|
||||||
return !(agent.getLoc().distanceSquared2D(tol.getLoc()) > sqr(Enum.CityBoundsType.ZONE.halfExtents));
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
Vector3fImmutable sl = new Vector3fImmutable(agent.getLoc().getX(), 0, agent.getLoc().getZ());
|
|
||||||
Vector3fImmutable tl = new Vector3fImmutable(agent.getTrueBindLoc().x, 0, agent.getTrueBindLoc().z);
|
|
||||||
|
|
||||||
float distanceSquaredToTarget = sl.distanceSquared2D(tl); //distance to center of target
|
|
||||||
float zoneRange = 250;
|
|
||||||
|
|
||||||
if (agent.getParentZone() != null) {
|
|
||||||
if (agent.getParentZone().bounds != null)
|
|
||||||
zoneRange = agent.getParentZone().bounds.getHalfExtents().x * 2;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (zoneRange > 300)
|
|
||||||
zoneRange = 300;
|
|
||||||
|
|
||||||
if (agent.getSpawnRadius() > zoneRange)
|
|
||||||
zoneRange = agent.getSpawnRadius();
|
|
||||||
|
|
||||||
|
|
||||||
return distanceSquaredToTarget < sqr(MobAIThread.AI_DROP_AGGRO_RANGE + zoneRange);
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
public static boolean inRangeToAggro(Mob agent, PlayerCharacter target) {
|
|
||||||
|
|
||||||
Vector3fImmutable sl = agent.getLoc();
|
|
||||||
Vector3fImmutable tl = target.getLoc();
|
|
||||||
|
|
||||||
float distanceSquaredToTarget = sl.distanceSquared2D(tl) - sqr(agent.calcHitBox() + target.calcHitBox()); //distance to center of target
|
|
||||||
float range = MobAIThread.AI_BASE_AGGRO_RANGE;
|
|
||||||
|
|
||||||
if (agent.isPlayerGuard())
|
|
||||||
range = 150;
|
|
||||||
|
|
||||||
return distanceSquaredToTarget < sqr(range);
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
public static boolean inRangeDropAggro(Mob agent, AbstractCharacter target) {
|
|
||||||
float range = MobAIThread.AI_BASE_AGGRO_RANGE * MobAIThread.AI_BASE_AGGRO_RANGE;
|
|
||||||
if(agent.isPlayerGuard())
|
|
||||||
range = 62500;
|
|
||||||
if(agent.isSiege())
|
|
||||||
range = agent.getRange() * agent.getRange();
|
|
||||||
|
|
||||||
return agent.loc.distanceSquared(target.loc) > range;
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
public static void moveToLocation(Mob agent, Vector3fImmutable newLocation, float offset, boolean isWalking) {
|
|
||||||
try {
|
|
||||||
|
|
||||||
//don't move farther than 30 units from player.
|
|
||||||
if (offset > 30)
|
|
||||||
offset = 30;
|
|
||||||
Vector3fImmutable newLoc = Vector3fImmutable.getRandomPointInCircle(newLocation, offset);
|
|
||||||
|
|
||||||
|
|
||||||
agent.setFaceDir(newLoc.subtract2D(agent.getLoc()).normalize());
|
|
||||||
|
|
||||||
aiMove(agent, newLoc, isWalking);
|
|
||||||
} catch (Exception e) {
|
|
||||||
Logger.error(e.toString());
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public static boolean canMove(Mob agent) {
|
|
||||||
if (agent.getMobBase() != null && Enum.MobFlagType.SENTINEL.elementOf(agent.getMobBase().getFlags()))
|
|
||||||
return false;
|
|
||||||
|
|
||||||
return (agent.isAlive() && !agent.getBonuses().getBool(ModType.Stunned, SourceType.None) && !agent.getBonuses().getBool(ModType.CannotMove, SourceType.None));
|
|
||||||
}
|
|
||||||
|
|
||||||
public static void aiMove(Mob agent, Vector3fImmutable vect, boolean isWalking) {
|
|
||||||
|
|
||||||
//update our walk/run state.
|
|
||||||
if (isWalking && !agent.isWalk()) {
|
|
||||||
agent.setWalkMode(true);
|
|
||||||
MovementManager.sendRWSSMsg(agent);
|
|
||||||
} else if (!isWalking && agent.isWalk()) {
|
|
||||||
agent.setWalkMode(false);
|
|
||||||
MovementManager.sendRWSSMsg(agent);
|
|
||||||
}
|
|
||||||
|
|
||||||
MoveToPointMsg msg = new MoveToPointMsg();
|
|
||||||
|
|
||||||
|
|
||||||
// Regions currentRegion = Mob.InsideBuildingRegion(agent);
|
|
||||||
//
|
|
||||||
// if (currentRegion != null){
|
|
||||||
//
|
|
||||||
//
|
|
||||||
// if (currentRegion.isGroundLevel()){
|
|
||||||
// agent.setInBuilding(0);
|
|
||||||
// agent.setInFloorID(-1);
|
|
||||||
// }else{
|
|
||||||
// agent.setInBuilding(currentRegion.getLevel());
|
|
||||||
// agent.setInFloorID(currentRegion.getRoom());
|
|
||||||
// }
|
|
||||||
// }else{
|
|
||||||
// agent.setInBuilding(-1);
|
|
||||||
// agent.setInFloorID(-1);
|
|
||||||
// agent.setInBuildingID(0);
|
|
||||||
// }
|
|
||||||
// agent.setLastRegion(currentRegion);
|
|
||||||
|
|
||||||
|
|
||||||
Vector3fImmutable startLoc = null;
|
|
||||||
Vector3fImmutable endLoc = null;
|
|
||||||
|
|
||||||
// if (agent.getLastRegion() != null){
|
|
||||||
// Building inBuilding = Building.getBuildingFromCache(agent.getInBuildingID());
|
|
||||||
// if (inBuilding != null){
|
|
||||||
// startLoc = ZoneManager.convertWorldToLocal(inBuilding, agent.getLoc());
|
|
||||||
// endLoc = ZoneManager.convertWorldToLocal(inBuilding, vect);
|
|
||||||
// }
|
|
||||||
// }else{
|
|
||||||
// agent.setBuildingID(0);
|
|
||||||
// agent.setInBuildingID(0);
|
|
||||||
// startLoc = agent.getLoc();
|
|
||||||
// endLoc = vect;
|
|
||||||
// }
|
|
||||||
|
|
||||||
startLoc = agent.getLoc();
|
|
||||||
endLoc = vect;
|
|
||||||
|
|
||||||
msg.setSourceType(GameObjectType.Mob.ordinal());
|
|
||||||
msg.setSourceID(agent.getObjectUUID());
|
|
||||||
msg.setStartCoord(startLoc);
|
|
||||||
msg.setEndCoord(endLoc);
|
|
||||||
msg.setInBuildingFloor(-1);
|
|
||||||
msg.setInBuilding(-1);
|
|
||||||
msg.setStartLocType(0);
|
|
||||||
msg.setInBuildingUUID(0);
|
|
||||||
|
|
||||||
|
|
||||||
try {
|
|
||||||
MovementManager.movement(msg, agent);
|
|
||||||
} catch (MsgSendException e) {
|
|
||||||
// TODO Figure out how we want to handle the msg send exception
|
|
||||||
e.printStackTrace();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public static Vector3fImmutable GetDestinationToCharacter(Mob aiAgent, AbstractCharacter character) {
|
|
||||||
|
|
||||||
if (!character.isMoving())
|
|
||||||
return character.getLoc();
|
|
||||||
|
|
||||||
|
|
||||||
float agentDistanceEndLoc = aiAgent.getLoc().distanceSquared2D(character.getEndLoc());
|
|
||||||
float characterDistanceEndLoc = character.getLoc().distanceSquared2D(character.getEndLoc());
|
|
||||||
|
|
||||||
if (agentDistanceEndLoc > characterDistanceEndLoc)
|
|
||||||
return character.getEndLoc();
|
|
||||||
|
|
||||||
return character.getLoc();
|
|
||||||
}
|
|
||||||
|
|
||||||
public static void pathfind(AbstractCharacter character, Vector3fImmutable goal){
|
|
||||||
try {
|
|
||||||
|
|
||||||
//if(character.region == null && Regions.getRegionAtLocation(goal) != null) {//mover not inside a building
|
|
||||||
// Building building = BuildingManager.getBuildingAtLocation(goal);
|
|
||||||
// ArrayList<Regions> entrances = new ArrayList<>();
|
|
||||||
//for (Regions region : building.getBounds().getRegions()) {
|
|
||||||
// if (region.exit && region.level == 0)
|
|
||||||
// entrances.add(region);
|
|
||||||
//}
|
|
||||||
// Regions cheapest = null;
|
|
||||||
// for(Regions entrance : entrances){
|
|
||||||
// if(cheapest == null) {
|
|
||||||
// cheapest = entrance;
|
|
||||||
// continue;
|
|
||||||
// }
|
|
||||||
// if(getCost(new Vector3fImmutable(entrance.center),character.loc,goal) < getCost(new Vector3fImmutable(cheapest.center),character.loc,goal))
|
|
||||||
// cheapest = entrance;
|
|
||||||
// }
|
|
||||||
//
|
|
||||||
// goal = new Vector3fImmutable(cheapest.center.x, cheapest.center.y, cheapest.center.z);
|
|
||||||
|
|
||||||
//}
|
|
||||||
|
|
||||||
ArrayList<Vector3fImmutable> path = getOptimizedPath(getPath(character.loc, goal), getPath(goal, character.loc));
|
|
||||||
if (path.isEmpty()) {
|
|
||||||
((Mob) character).destination = goal;
|
|
||||||
return; //no points to walk to
|
|
||||||
}
|
|
||||||
|
|
||||||
((Mob) character).destination = path.get(0);
|
|
||||||
|
|
||||||
} catch(Exception e){
|
|
||||||
//something failed
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public static ArrayList<Vector3fImmutable> getOptimizedPath(ArrayList<Vector3fImmutable> startToGoal, ArrayList<Vector3fImmutable> goalToStart) {
|
|
||||||
ArrayList<Vector3fImmutable> optimalPath = new ArrayList<>();
|
|
||||||
optimalPath.add(startToGoal.get(0));
|
|
||||||
for(Vector3fImmutable point : startToGoal)
|
|
||||||
{
|
|
||||||
if(!goalToStart.contains(point))
|
|
||||||
{
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
optimalPath.add(point);
|
|
||||||
}
|
|
||||||
return optimalPath;
|
|
||||||
}
|
|
||||||
|
|
||||||
private static ArrayList<Vector3fImmutable> getPath(Vector3fImmutable start, Vector3fImmutable goal) {
|
|
||||||
ArrayList<Vector3fImmutable> path = new ArrayList<>();
|
|
||||||
path.add(start);
|
|
||||||
Vector3fImmutable current = start;
|
|
||||||
boolean obstructed = false;
|
|
||||||
int count = 0;
|
|
||||||
while (current.distanceSquared(goal) > 9 && count < 250)
|
|
||||||
{
|
|
||||||
//gather the 8 cells around the player
|
|
||||||
ArrayList<Vector3fImmutable> surroundingCells = new ArrayList<>();
|
|
||||||
surroundingCells.add(current.add(new Vector3fImmutable(cellGap, 0, 0)));
|
|
||||||
surroundingCells.add(current.add(new Vector3fImmutable(cellGap, 0, cellGap)));
|
|
||||||
surroundingCells.add(current.add(new Vector3fImmutable(0, 0, cellGap)));
|
|
||||||
surroundingCells.add(current.add(new Vector3fImmutable(-cellGap, 0, 0)));
|
|
||||||
surroundingCells.add(current.add(new Vector3fImmutable(-cellGap, 0, -cellGap)));
|
|
||||||
surroundingCells.add(current.add(new Vector3fImmutable(0, 0, -cellGap)));
|
|
||||||
surroundingCells.add(current.add(new Vector3fImmutable(-cellGap, 0, cellGap)));
|
|
||||||
surroundingCells.add(current.add(new Vector3fImmutable(cellGap, 0, -cellGap)));
|
|
||||||
Vector3fImmutable cheapest = new Vector3fImmutable(Vector3fImmutable.ZERO);
|
|
||||||
for (Vector3fImmutable point : surroundingCells)
|
|
||||||
{
|
|
||||||
count++;
|
|
||||||
|
|
||||||
if (path.contains(point))
|
|
||||||
continue;
|
|
||||||
|
|
||||||
if (pointIsBlocked(point)) {
|
|
||||||
obstructed = true;
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
Building building = BuildingManager.getBuildingAtLocation(point);
|
|
||||||
Regions region = null;
|
|
||||||
if(building != null)
|
|
||||||
for(Regions reg : building.getBounds().getRegions())
|
|
||||||
if(reg.isPointInPolygon(point))
|
|
||||||
region = reg;
|
|
||||||
|
|
||||||
if(region != null)
|
|
||||||
point = new Vector3fImmutable(point.x,region.lerpY(point),point.z); // adjust the Y value of the point to the region height it is in
|
|
||||||
else
|
|
||||||
point = new Vector3fImmutable(point.x, Terrain.getWorldHeight(point),point.z);
|
|
||||||
|
|
||||||
if (getCost(cheapest, current, goal) > getCost(point, current, goal))
|
|
||||||
cheapest = point;
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
current = cheapest;
|
|
||||||
path.add(cheapest);
|
|
||||||
}
|
|
||||||
if(obstructed) {
|
|
||||||
return path;
|
|
||||||
}else {
|
|
||||||
ArrayList<Vector3fImmutable> goalPath = new ArrayList<>();
|
|
||||||
goalPath.add(goal);
|
|
||||||
goalPath.add(start);
|
|
||||||
return goalPath; //if the path isn't obstructed we can walk directly from start to the goal
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public static float getCost(Vector3fImmutable point, Vector3fImmutable start, Vector3fImmutable goal) {
|
|
||||||
float gCost = start.distanceSquared(point);
|
|
||||||
float hCost = goal.distanceSquared(point);
|
|
||||||
return gCost + hCost;
|
|
||||||
}
|
|
||||||
|
|
||||||
public static boolean pointIsBlocked(Vector3fImmutable point) {
|
|
||||||
|
|
||||||
Building building = BuildingManager.getBuildingAtLocation(point);
|
|
||||||
if(building == null)
|
|
||||||
return false;//no building at this location means nothing obstructing the walking path
|
|
||||||
|
|
||||||
Regions region = Regions.getRegionAtLocation(point);
|
|
||||||
if(region != null && Math.abs(region.lerpY(point) - point.y) < stepHeight) {
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
Zone currentZone = ZoneManager.findSmallestZone(point);
|
|
||||||
if(currentZone == null)
|
|
||||||
return false;
|
|
||||||
else
|
|
||||||
return currentZone.navMesh.contains(point.x,point.z);
|
|
||||||
//return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
@@ -0,0 +1,80 @@
|
|||||||
|
package engine.mobileAI.utilities;
|
||||||
|
import engine.objects.Regions;
|
||||||
|
import java.awt.geom.Area;
|
||||||
|
import java.util.ArrayList;
|
||||||
|
|
||||||
|
public class PathingUtilities {
|
||||||
|
public static class Point {
|
||||||
|
public int x;
|
||||||
|
public int y;
|
||||||
|
public Point previous;
|
||||||
|
|
||||||
|
public Point(int x, int y, Point previous) {
|
||||||
|
this.x = x;
|
||||||
|
this.y = y;
|
||||||
|
this.previous = previous;
|
||||||
|
}
|
||||||
|
|
||||||
|
public Point offset(int ox, int oy) { return new Point(x + ox, y + oy, this); }
|
||||||
|
}
|
||||||
|
|
||||||
|
public static boolean IsWalkable(Area navMesh, Point point) {
|
||||||
|
if (navMesh.contains(point.x, point.y))
|
||||||
|
return true;
|
||||||
|
|
||||||
|
Regions region = Regions.getRegionAtPoint(point);
|
||||||
|
if (region != null) {
|
||||||
|
return !(region.getHeightAtPoint(point) - point.y > 2);
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static ArrayList<Point> FindNeighbors(Area navMesh, Point point) {
|
||||||
|
ArrayList<Point> neighbors = new ArrayList<>();
|
||||||
|
Point up = point.offset(0, 1);
|
||||||
|
Point down = point.offset(0, -1);
|
||||||
|
Point left = point.offset(-1, 0);
|
||||||
|
Point right = point.offset(1, 0);
|
||||||
|
if (IsWalkable(navMesh, up)) neighbors.add(up);
|
||||||
|
if (IsWalkable(navMesh, down)) neighbors.add(down);
|
||||||
|
if (IsWalkable(navMesh, left)) neighbors.add(left);
|
||||||
|
if (IsWalkable(navMesh, right)) neighbors.add(right);
|
||||||
|
return neighbors;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static ArrayList<Point> FindPath(Area navMesh, Point start, Point end) {
|
||||||
|
boolean finished = false;
|
||||||
|
ArrayList<Point> used = new ArrayList<>();
|
||||||
|
used.add(start);
|
||||||
|
while (!finished) {
|
||||||
|
ArrayList<Point> newOpen = new ArrayList<>();
|
||||||
|
for(int i = 0; i < used.size(); ++i){
|
||||||
|
Point point = used.get(i);
|
||||||
|
for (Point neighbor : FindNeighbors(navMesh, point)) {
|
||||||
|
if (!used.contains(neighbor) && !newOpen.contains(neighbor)) {
|
||||||
|
newOpen.add(neighbor);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
for(Point point : newOpen) {
|
||||||
|
used.add(point);
|
||||||
|
if (end.equals(point)) {
|
||||||
|
finished = true;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!finished && newOpen.isEmpty())
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
ArrayList<Point> path = new ArrayList<>();
|
||||||
|
Point point = used.get(used.size() - 1);
|
||||||
|
while(point.previous != null) {
|
||||||
|
path.add(0, point);
|
||||||
|
point = point.previous;
|
||||||
|
}
|
||||||
|
return path;
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -120,6 +120,8 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
|
|||||||
private long lastHateUpdate = 0;
|
private long lastHateUpdate = 0;
|
||||||
private byte aoecntr = 0;
|
private byte aoecntr = 0;
|
||||||
|
|
||||||
|
public Vector3fImmutable destination = Vector3fImmutable.ZERO;
|
||||||
|
|
||||||
public int hidden = 0; // current rank of hide/sneak/invis
|
public int hidden = 0; // current rank of hide/sneak/invis
|
||||||
public CopyOnWriteArrayList<Integer> minions = new CopyOnWriteArrayList();
|
public CopyOnWriteArrayList<Integer> minions = new CopyOnWriteArrayList();
|
||||||
|
|
||||||
|
|||||||
@@ -20,7 +20,6 @@ import engine.jobs.DeferredPowerJob;
|
|||||||
import engine.jobs.UpgradeNPCJob;
|
import engine.jobs.UpgradeNPCJob;
|
||||||
import engine.math.Bounds;
|
import engine.math.Bounds;
|
||||||
import engine.math.Vector3fImmutable;
|
import engine.math.Vector3fImmutable;
|
||||||
import engine.mobileAI.utilities.MovementUtilities;
|
|
||||||
import engine.net.ByteBufferWriter;
|
import engine.net.ByteBufferWriter;
|
||||||
import engine.net.Dispatch;
|
import engine.net.Dispatch;
|
||||||
import engine.net.DispatchMessage;
|
import engine.net.DispatchMessage;
|
||||||
@@ -54,7 +53,7 @@ public class Mob extends AbstractIntelligenceAgent implements Delayed {
|
|||||||
public long nextCallForHelp = 0;
|
public long nextCallForHelp = 0;
|
||||||
public ReentrantReadWriteLock minionLock = new ReentrantReadWriteLock();
|
public ReentrantReadWriteLock minionLock = new ReentrantReadWriteLock();
|
||||||
public boolean despawned = false;
|
public boolean despawned = false;
|
||||||
public Vector3fImmutable destination = Vector3fImmutable.ZERO;
|
|
||||||
public MobBase mobBase;
|
public MobBase mobBase;
|
||||||
public int spawnDelay;
|
public int spawnDelay;
|
||||||
public Zone parentZone;
|
public Zone parentZone;
|
||||||
@@ -1901,7 +1900,4 @@ public class Mob extends AbstractIntelligenceAgent implements Delayed {
|
|||||||
return toIntExact(this.respawnTime - ((Mob) o).respawnTime);
|
return toIntExact(this.respawnTime - ((Mob) o).respawnTime);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void setDestination(Vector3fImmutable destination) {
|
|
||||||
MovementUtilities.pathfind(this,destination);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -9,12 +9,14 @@
|
|||||||
|
|
||||||
package engine.objects;
|
package engine.objects;
|
||||||
|
|
||||||
|
import engine.InterestManagement.Terrain;
|
||||||
import engine.InterestManagement.WorldGrid;
|
import engine.InterestManagement.WorldGrid;
|
||||||
import engine.gameManager.BuildingManager;
|
import engine.gameManager.BuildingManager;
|
||||||
import engine.math.Bounds;
|
import engine.math.Bounds;
|
||||||
import engine.math.FastMath;
|
import engine.math.FastMath;
|
||||||
import engine.math.Vector3f;
|
import engine.math.Vector3f;
|
||||||
import engine.math.Vector3fImmutable;
|
import engine.math.Vector3fImmutable;
|
||||||
|
import engine.mobileAI.utilities.PathingUtilities;
|
||||||
import engine.server.MBServerStatics;
|
import engine.server.MBServerStatics;
|
||||||
|
|
||||||
import java.awt.*;
|
import java.awt.*;
|
||||||
@@ -287,6 +289,22 @@ public class Regions {
|
|||||||
}
|
}
|
||||||
return region;
|
return region;
|
||||||
}
|
}
|
||||||
|
public static Regions getRegionAtPoint(PathingUtilities.Point point) {
|
||||||
|
Vector3fImmutable baseLoc = new Vector3fImmutable(point.x,0,point.y);
|
||||||
|
baseLoc.setY(Terrain.getWorldHeight(baseLoc));
|
||||||
|
Building building = BuildingManager.getBuildingAtLocation(baseLoc);
|
||||||
|
if(building == null)
|
||||||
|
return null;
|
||||||
|
for(Regions region : building.getBounds().getRegions())
|
||||||
|
if(region.isPointInPolygon(baseLoc))
|
||||||
|
return region;
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
public float getHeightAtPoint(PathingUtilities.Point point){
|
||||||
|
Vector3fImmutable baseLoc = new Vector3fImmutable(point.x,0,point.y);
|
||||||
|
return this.lerpY(baseLoc);
|
||||||
|
}
|
||||||
|
|
||||||
public int getRoom() {
|
public int getRoom() {
|
||||||
return room;
|
return room;
|
||||||
|
|||||||
Reference in New Issue
Block a user