fly speed changes
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@@ -4896,7 +4896,8 @@ public class PlayerCharacter extends AbstractCharacter {
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}
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if(this.isFlying()){
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if (!AbstractCharacter.CanFly(this)) {
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//if (!AbstractCharacter.CanFly(this)) {
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if(this.effects.containsKey("MoveBuff")){
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GroundPlayer(this);
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//ChatManager.chatSystemInfo(this, "You Cannot Fly While Having A MovementBuff");
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}
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