Offset support for blend.
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@@ -38,8 +38,8 @@ public class GetHeightCmd extends AbstractDevCmd {
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float currentHeight = Terrain.getWorldHeight(currentZone, playerCharacter.getLoc());
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float parentHeight = Terrain.getWorldHeight(parentZone, playerCharacter.getLoc());
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Vector2f zoneLoc = ZoneManager.worldToZoneSpace(playerCharacter.getLoc(), heightmapZone);
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Vector2f zoneLoc = ZoneManager.worldToTerrainSpace(playerCharacter.getLoc(), heightmapZone);
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Vector2f zoneOffset = ZoneManager.worldToZoneOffset(playerCharacter.getLoc(), heightmapZone);
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Vector2f gridSquare = heightmapZone.terrain.getTerrainCell(zoneLoc);
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this.throwbackInfo(playerCharacter, "Current Zone : " + currentZone.zoneName);
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@@ -47,7 +47,7 @@ public class GetHeightCmd extends AbstractDevCmd {
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this.throwbackInfo(playerCharacter, "Global Height: " + heightmapZone.worldAltitude);
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this.throwbackInfo(playerCharacter, "Sea Level: " + heightmapZone.seaLevel);
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this.throwbackInfo(playerCharacter, "Grid : " + Math.floor(gridSquare.x) + "x" + Math.floor(gridSquare.y));
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this.throwbackInfo(playerCharacter, "Blend: " + heightmapZone.terrain.terrainBlend(zoneLoc));
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this.throwbackInfo(playerCharacter, "Blend: " + heightmapZone.terrain.terrainBlend(zoneOffset));
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this.throwbackInfo(playerCharacter, "Height returned: " + Math.ceil(currentHeight));
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this.throwbackInfo(playerCharacter, "------------");
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