|
|
|
@ -1193,26 +1193,32 @@ public class MobAI {
@@ -1193,26 +1193,32 @@ public class MobAI {
|
|
|
|
|
|
|
|
|
|
try { |
|
|
|
|
|
|
|
|
|
//check for players that can be aggroed if mob is agressive and has no target
|
|
|
|
|
|
|
|
|
|
if (mob.getCombatTarget() != null && mob.playerAgroMap.containsKey(mob.getCombatTarget().getObjectUUID()) == false) |
|
|
|
|
mob.setCombatTarget(null); |
|
|
|
|
if(mob.combatTarget != null && mob.combatTarget.getObjectType().equals(Enum.GameObjectType.PlayerCharacter)){ |
|
|
|
|
PlayerCharacter tar = (PlayerCharacter)mob.combatTarget; |
|
|
|
|
if (mob.canSee(tar) == false) { |
|
|
|
|
mob.setCombatTarget(null); |
|
|
|
|
} |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
if (mob.behaviourType.isAgressive) { |
|
|
|
|
|
|
|
|
|
AbstractWorldObject newTarget = ChangeTargetFromHateValue(mob); |
|
|
|
|
//AbstractWorldObject newTarget = ChangeTargetFromHateValue(mob);
|
|
|
|
|
|
|
|
|
|
//if (newTarget != null)
|
|
|
|
|
// mob.setCombatTarget(newTarget);
|
|
|
|
|
//else {
|
|
|
|
|
|
|
|
|
|
if (newTarget != null) |
|
|
|
|
mob.setCombatTarget(newTarget); |
|
|
|
|
else { |
|
|
|
|
if (mob.getCombatTarget() == null) { |
|
|
|
|
if (mob.behaviourType == Enum.MobBehaviourType.HamletGuard) |
|
|
|
|
if (mob.behaviourType == Enum.MobBehaviourType.HamletGuard) { |
|
|
|
|
SafeGuardAggro(mob); //safehold guard
|
|
|
|
|
else |
|
|
|
|
}else { |
|
|
|
|
CheckForAggro(mob); //normal aggro
|
|
|
|
|
if(mob.combatTarget == null) |
|
|
|
|
SafeGuardAggro(mob); // look for pets if no players to aggro
|
|
|
|
|
} |
|
|
|
|
} |
|
|
|
|
} |
|
|
|
|
} |
|
|
|
|
//}
|
|
|
|
|
|
|
|
|
|
//check if mob can move for patrol or moving to target
|
|
|
|
|
|
|
|
|
|