log null blueprint in destroy city thread
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@@ -95,6 +95,12 @@ public class DestroyCityThread implements Runnable {
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if (cityBuilding == null)
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continue;
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// check null bluepritn and log error
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if (cityBuilding.getBlueprint() == null){
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Logger.error("Null Blueprint for building ID: " + cityBuilding.getObjectUUID());
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continue;
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}
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// Do nothing with the banestone. It will be removed elsewhere
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if (cityBuilding.getBlueprint().getBuildingGroup().equals(mbEnums.BuildingGroup.BANESTONE))
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