swing animation lookup

This commit is contained in:
2024-05-17 20:09:46 -05:00
parent cd8099b42f
commit 2b8b9464af
+1 -1
View File
@@ -263,7 +263,7 @@ public enum CombatManager {
int passiveAnim = getSwingAnimation(null, null, slot.equals(mbEnums.EquipSlotType.RHELD));
if (attacker.charItemManager.getEquipped().get(slot) != null) {
passiveAnim = getSwingAnimation(attacker.charItemManager.getEquipped().get(slot).template, null, true);
passiveAnim = getSwingAnimation(weapon.template, null, true);
}
if (ThreadLocalRandom.current().nextInt(100) > hitChance) {