From 2c7baaf2ac2c3c55713f5741f73e81c0d3c21320 Mon Sep 17 00:00:00 2001 From: FatBoy-DOTC Date: Mon, 19 Feb 2024 17:35:19 -0600 Subject: [PATCH] rune and contract rate update --- src/engine/gameManager/LootManager.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/engine/gameManager/LootManager.java b/src/engine/gameManager/LootManager.java index 5bec55d8..4cb8d083 100644 --- a/src/engine/gameManager/LootManager.java +++ b/src/engine/gameManager/LootManager.java @@ -113,7 +113,7 @@ public enum LootManager { if (ThreadLocalRandom.current().nextInt(1, 100 + 1) < (bse.dropChance * dropRate)) GenerateLootDrop(mob, bse.genTable); //generate normal loot drop if(ThreadLocalRandom.current().nextInt(1,101) < mob.level && mob.parentZone.getSafeZone() == 0) { - if (ThreadLocalRandom.current().nextInt(1, 20000) == 10000) { + if (ThreadLocalRandom.current().nextInt(1, 20000) < mob.level) { if (_genTables.containsKey(bse.genTable + 1)) { int roll = ThreadLocalRandom.current().nextInt(1, 101); MobLoot extraLoot = null;