Refactor of mob powers loading for efficiency.
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@@ -72,6 +72,8 @@ public enum DbManager {
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public static final dbShrineHandler ShrineQueries = new dbShrineHandler();
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public static final dbHeightMapHandler HeightMapQueries = new dbHeightMapHandler();
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public static final dbRunegateHandler RunegateQueries = new dbRunegateHandler();
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public static final dbPowerHandler PowerQueries = new dbPowerHandler();
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private static final EnumMap<GameObjectType, ConcurrentHashMap<Integer, AbstractGameObject>> objectCache = new EnumMap<>(GameObjectType.class);
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public static Hasher hasher;
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private static HikariDataSource connectionPool = null;
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