diff --git a/src/engine/devcmd/cmds/simulateBootyCmd.java b/src/engine/devcmd/cmds/simulateBootyCmd.java new file mode 100644 index 00000000..fc8c4955 --- /dev/null +++ b/src/engine/devcmd/cmds/simulateBootyCmd.java @@ -0,0 +1,186 @@ +package engine.devcmd.cmds; + +import engine.Enum; +import engine.devcmd.AbstractDevCmd; +import engine.gameManager.*; +import engine.objects.*; +import java.util.ArrayList; +import java.util.concurrent.ThreadLocalRandom; +import static engine.loot.LootManager.getGenTableItem; + +public class simulateBootyCmd extends AbstractDevCmd { + public simulateBootyCmd() { + super("simulatebooty"); + } + + @Override + protected void _doCmd(PlayerCharacter pc, String[] words, + AbstractGameObject target) { + // Arg Count Check + if (words.length != 1) { + this.sendUsage(pc); + return; + } + if (pc == null) { + return; + } + + String newline = "\r\n "; + + try { + int targetID = Integer.parseInt(words[0]); + Building b = BuildingManager.getBuilding(targetID); + if (b == null) + throwbackError(pc, "Building with ID " + targetID + + " not found"); + else + target = b; + } catch (Exception e) { + } + + if (target == null) { + throwbackError(pc, "Target is unknown or of an invalid type." + + newline + "Type ID: 0x" + + pc.getLastTargetType().toString() + + " Table ID: " + pc.getLastTargetID()); + return; + } + + + Enum.GameObjectType objType = target.getObjectType(); + int objectUUID = target.getObjectUUID(); + String output; + + output = "Loot Simulation:" + newline; + + switch (objType) { + case Building: + + break; + case PlayerCharacter: + + break; + + case NPC: + + break; + + case Mob: + Mob mob = (Mob) target; + ArrayList GlassItems = new ArrayList(); + ArrayList Resources = new ArrayList(); + ArrayList Runes = new ArrayList(); + ArrayList Contracts = new ArrayList(); + ArrayList Offerings = new ArrayList(); + ArrayList OtherDrops = new ArrayList(); + ArrayListReturnedBootyList = SimulateMobLoot(mob); + for(MobLoot ml : ReturnedBootyList){ + if(ml.getItemBase().isGlass() == true){ + GlassItems.add(ml); + break; + } + switch(ml.getItemBase().getType().ordinal()){ + case 20: //CONTRACT + Contracts.add(ml); + break; + case 33: //OFFERING + Offerings.add(ml); + break; + case 34: //RESOURCE + Resources.add(ml); + break; + case 5: //RUNE + Runes.add(ml); + break; + default: + OtherDrops.add(ml); + break; + } + } + output += "TOTAL ITEMS DROPPED: " + ReturnedBootyList.size(); + output += "GLASS ITEMS DROPPED: " + GlassItems.size(); + output += "RESOURCE STACKS DROPPED: " + Resources.size(); + output += "RUNES DROPPED: " + Runes.size(); + output += "CONTRACTS DROPPED: " + Contracts.size(); + output += "OFFERINGS DROPPED: " + Offerings.size(); + output += "OTHERS DROPPED: " + OtherDrops.size(); + break; + } + + throwbackInfo(pc, output); + } + + @Override + protected String _getHelpString() { + return "Gets information on an Object."; + } + + @Override + protected String _getUsageString() { + return "' /info targetID'"; + } + public static ArrayList SimulateMobLoot(Mob mob){ + ArrayList outList = new ArrayList<>(); + //determine if mob is in hotzone + boolean inHotzone = ZoneManager.inHotZone(mob.getLoc()); + //get multiplier form config manager + float multiplier = Float.parseFloat(ConfigManager.MB_NORMAL_DROP_RATE.getValue()); + if (inHotzone) { + //if mob is inside hotzone, use the hotzone gold multiplier form the config instead + multiplier = Float.parseFloat(ConfigManager.MB_HOTZONE_DROP_RATE.getValue()); + } + //iterate the booty sets + ArrayList output1 = new ArrayList<>(); + ArrayList output2 = new ArrayList<>(); + if(mob.getMobBase().bootySet != 0 && NPCManager._bootySetMap.containsKey(mob.getMobBase().bootySet)) { + output1 = RunBootySet(NPCManager._bootySetMap.get(mob.getMobBase().bootySet), mob, multiplier, inHotzone); + } + if(mob.bootySet != 0) { + output2 =RunBootySet(NPCManager._bootySetMap.get(mob.bootySet), mob, multiplier, inHotzone); + } + for(MobLoot lootItem : output1){ + outList.add((lootItem)); + } + for(MobLoot lootItem : output2){ + outList.add((lootItem)); + } + return outList; + } + private static ArrayList RunBootySet(ArrayList entries, Mob mob, float multiplier, boolean inHotzone) { + ArrayList outList = new ArrayList<>(); + for (BootySetEntry bse : entries) { + //check if chance roll is good + switch (bse.bootyType) { + case "GOLD": + + break; + case "LOOT": + if (ThreadLocalRandom.current().nextInt(100) <= (bse.dropChance * multiplier)) { + //early exit, failed to hit minimum chance roll + break; + } + //iterate the booty tables and add items to mob inventory + MobLoot toAdd = getGenTableItem(bse.lootTable, mob); + if (toAdd != null) { + //mob.getCharItemManager().addItemToInventory(toAdd); + outList.add(toAdd); + } + if (inHotzone) { + int lootTableID = bse.lootTable + 1; + MobLoot toAddHZ = getGenTableItem(lootTableID, mob); + if (toAddHZ != null) + //mob.getCharItemManager().addItemToInventory(toAddHZ); + outList.add(toAdd); + } + break; + case "ITEM": + MobLoot disc = new MobLoot(mob, ItemBase.getItemBase(bse.itemBase), true); + if (disc != null) + //mob.getCharItemManager().addItemToInventory(disc); + + break; + } + } + return outList; + } +}