Triangle check

This commit is contained in:
2024-01-13 21:27:26 -06:00
parent 0b05e661c7
commit 306c64d236
7 changed files with 22 additions and 31 deletions
+4 -3
View File
@@ -982,7 +982,7 @@ public enum BuildingManager {
if (building == null)
return;
building.buildingMeshes = new ArrayList<>();
building.buildingTriangles = new ArrayList<>();
float rotation = building.getRot().getRotation();
Vector3f buildingLoc = new Vector3f(building.loc.x, building.loc.y, building.loc.z);
if (!prop_meshes.containsKey(building.meshUUID))
@@ -1040,9 +1040,10 @@ public enum BuildingManager {
tri.sides.add(new Line2D.Float(p1, p2));
tri.sides.add(new Line2D.Float(p2, p3));
tri.sides.add(new Line2D.Float(p3, p1));
generatedMesh.triangles.add(tri);
//generatedMesh.triangles.add(tri);
building.buildingTriangles.add(tri);
}
building.buildingMeshes.add(generatedMesh);
//building.buildingTriangles.add(generatedMesh);
}
}
catch(Exception e){