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@ -671,7 +671,6 @@ public class Mine extends AbstractGameObject { |
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} |
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} |
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//update tower to become stronghold mesh
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//update tower to become stronghold mesh
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tower.setMeshScale(new Vector3f(1.25F,1.25F,1.25F)); |
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tower.setMeshUUID(5001500); |
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tower.setMeshUUID(5001500); |
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//create elite mobs
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//create elite mobs
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@ -729,7 +728,6 @@ public class Mine extends AbstractGameObject { |
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} |
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} |
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//update tower to become Mine Tower again
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//update tower to become Mine Tower again
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tower.setMeshScale(new Vector3f(1,1,1)); |
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tower.setMeshUUID(1500100); |
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tower.setMeshUUID(1500100); |
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this.setActive(false); |
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this.setActive(false); |
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