maintenenace only ran for ToL, 3,000,000 cost, recycling daily when payment isnt received
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@@ -39,7 +39,7 @@ public enum MaintenanceManager {
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// Build list of buildings to apply maintenance on.
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buildingList = new ArrayList(DbManager.getList(Enum.GameObjectType.Building));
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buildingList = new ArrayList(DbManager.getList(Enum.GameObjectType.City));
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maintList = buildMaintList(buildingList);
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// Deduct upkeep and build list of buildings
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@@ -53,7 +53,10 @@ public enum MaintenanceManager {
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// Reset maintenance dates for these buildings
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for (Building building : maintList) {
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setMaintDateTime(building, LocalDateTime.now().plusDays(7));
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if(derankList.contains(building) == false)
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setMaintDateTime(building, LocalDateTime.now().plusDays(7));
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else
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setMaintDateTime(building, LocalDateTime.now().plusDays(1));
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}
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// Derak or destroy buildings that did not
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@@ -74,7 +77,10 @@ public enum MaintenanceManager {
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for (AbstractGameObject gameObject : buildingList) {
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Building building = (Building) gameObject;
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Building building = ((City)gameObject).getTOL();//(Building) gameObject;
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if(building == null)
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continue;
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// No maintenance on NPC owned buildings (Cache loaded)
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@@ -154,7 +160,8 @@ public enum MaintenanceManager {
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// Cache maintenance cost value
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maintCost = building.getMaintCost();
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//maintCost = building.getMaintCost();
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maintCost = 3000000;
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// Something went wrong. Missing buildinggroup from switch?
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@@ -225,9 +232,9 @@ public enum MaintenanceManager {
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// Add cash back to strongbox for lost rank if the building isn't being destroyed
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// and it's not an R8 deranking
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if ((building.getRank() > 1) && (building.getRank() < 8)) {
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building.setStrongboxValue(building.getStrongboxValue() + building.getBlueprint().getRankCost(Math.min(building.getRank(), 7)));
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}
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//if ((building.getRank() > 1) && (building.getRank() < 8)) {
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// building.setStrongboxValue(building.getStrongboxValue() + building.getBlueprint().getRankCost(Math.min(building.getRank(), 7)));
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//}
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return false; // Early exit for having failed to meet maintenance
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}
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