maintenenace only ran for ToL, 3,000,000 cost, recycling daily when payment isnt received

This commit is contained in:
2024-02-11 16:59:46 -06:00
parent 668df83e33
commit 3360a034b2
+14 -7
View File
@@ -39,7 +39,7 @@ public enum MaintenanceManager {
// Build list of buildings to apply maintenance on. // Build list of buildings to apply maintenance on.
buildingList = new ArrayList(DbManager.getList(Enum.GameObjectType.Building)); buildingList = new ArrayList(DbManager.getList(Enum.GameObjectType.City));
maintList = buildMaintList(buildingList); maintList = buildMaintList(buildingList);
// Deduct upkeep and build list of buildings // Deduct upkeep and build list of buildings
@@ -53,7 +53,10 @@ public enum MaintenanceManager {
// Reset maintenance dates for these buildings // Reset maintenance dates for these buildings
for (Building building : maintList) { for (Building building : maintList) {
setMaintDateTime(building, LocalDateTime.now().plusDays(7)); if(derankList.contains(building) == false)
setMaintDateTime(building, LocalDateTime.now().plusDays(7));
else
setMaintDateTime(building, LocalDateTime.now().plusDays(1));
} }
// Derak or destroy buildings that did not // Derak or destroy buildings that did not
@@ -74,7 +77,10 @@ public enum MaintenanceManager {
for (AbstractGameObject gameObject : buildingList) { for (AbstractGameObject gameObject : buildingList) {
Building building = (Building) gameObject; Building building = ((City)gameObject).getTOL();//(Building) gameObject;
if(building == null)
continue;
// No maintenance on NPC owned buildings (Cache loaded) // No maintenance on NPC owned buildings (Cache loaded)
@@ -154,7 +160,8 @@ public enum MaintenanceManager {
// Cache maintenance cost value // Cache maintenance cost value
maintCost = building.getMaintCost(); //maintCost = building.getMaintCost();
maintCost = 3000000;
// Something went wrong. Missing buildinggroup from switch? // Something went wrong. Missing buildinggroup from switch?
@@ -225,9 +232,9 @@ public enum MaintenanceManager {
// Add cash back to strongbox for lost rank if the building isn't being destroyed // Add cash back to strongbox for lost rank if the building isn't being destroyed
// and it's not an R8 deranking // and it's not an R8 deranking
if ((building.getRank() > 1) && (building.getRank() < 8)) { //if ((building.getRank() > 1) && (building.getRank() < 8)) {
building.setStrongboxValue(building.getStrongboxValue() + building.getBlueprint().getRankCost(Math.min(building.getRank(), 7))); // building.setStrongboxValue(building.getStrongboxValue() + building.getBlueprint().getRankCost(Math.min(building.getRank(), 7)));
} //}
return false; // Early exit for having failed to meet maintenance return false; // Early exit for having failed to meet maintenance
} }