diff --git a/src/engine/objects/Mob.java b/src/engine/objects/Mob.java index 26ca63ff..b128707c 100644 --- a/src/engine/objects/Mob.java +++ b/src/engine/objects/Mob.java @@ -76,19 +76,18 @@ public class Mob extends AbstractIntelligenceAgent { public int lastPatrolPointIndex = 0; public long stopPatrolTime = 0; public City guardedCity; - protected int dbID; //the database ID public int loadID; public float spawnRadius; //used by static mobs public int parentZoneUUID; + public boolean isSiege = false; + protected int dbID; //the database ID protected float statLat; protected float statLon; protected float statAlt; private int currentID; private int ownerUID = 0; //only used by pets private AbstractWorldObject fearedObject = null; - - public boolean isSiege = false; private long lastAttackTime = 0; private int lastMobPowerToken = 0; private HashMap equip = null; @@ -1059,7 +1058,7 @@ public class Mob extends AbstractIntelligenceAgent { this.playerAgroMap.clear(); if (this.behaviourType.ordinal() == Enum.MobBehaviourType.GuardMinion.ordinal()) - this.spawnTime = (int) (-2.500 * ((Mob) this.npcOwner).building.getRank() + 22.5) * 60; + this.spawnTime = (int) (-2.500 * this.npcOwner.building.getRank() + 22.5) * 60; if (this.isPet()) { @@ -1149,7 +1148,7 @@ public class Mob extends AbstractIntelligenceAgent { this.setHealth(this.healthMax); if (this.building == null && this.npcOwner != null && ((Mob) this.npcOwner).behaviourType.ordinal() == MobBehaviourType.GuardCaptain.ordinal()) - this.building = ((Mob) this.npcOwner).building; + this.building = this.npcOwner.building; else if (this.building != null) this.region = BuildingManager.GetRegion(this.building, bindLoc.x, bindLoc.y, bindLoc.z); @@ -1748,33 +1747,31 @@ public class Mob extends AbstractIntelligenceAgent { if (!this.isPet() && !isSiege) Mob.mobMapByDBID.put(this.dbID, this); - if (this.mobBase != null) { - this.gridObjectType = GridObjectType.DYNAMIC; - this.healthMax = this.mobBase.getHealthMax(); - this.manaMax = 0; - this.staminaMax = 0; - this.setHealth(this.healthMax); - this.mana.set(this.manaMax); - this.stamina.set(this.staminaMax); + this.gridObjectType = GridObjectType.DYNAMIC; + this.healthMax = this.mobBase.getHealthMax(); + this.manaMax = 0; + this.staminaMax = 0; + this.setHealth(this.healthMax); + this.mana.set(this.manaMax); + this.stamina.set(this.staminaMax); - if (this.contract == null) - this.level = (short) this.mobBase.getLevel(); + if (this.contract == null) + this.level = (short) this.mobBase.getLevel(); - //set bonuses - this.bonuses = new PlayerBonuses(this); + //set bonuses - //TODO set these correctly later - this.rangeHandOne = 8; - this.rangeHandTwo = -1; - this.minDamageHandOne = 0; - this.maxDamageHandOne = 0; - this.minDamageHandTwo = 1; - this.maxDamageHandTwo = 4; - this.atrHandOne = 300; - this.defenseRating = (short) this.mobBase.getDefenseRating(); - this.isActive = true; + this.bonuses = new PlayerBonuses(this); - } + //TODO set these correctly later + this.rangeHandOne = 8; + this.rangeHandTwo = -1; + this.minDamageHandOne = 0; + this.maxDamageHandOne = 0; + this.minDamageHandTwo = 1; + this.maxDamageHandTwo = 4; + this.atrHandOne = 300; + this.defenseRating = (short) this.mobBase.getDefenseRating(); + this.isActive = true; // Configure parent zone adding this NPC to the // zone collection