Handler created for equip to inventory message.

This commit is contained in:
2024-03-09 08:04:17 -05:00
parent 04d9b76938
commit 3500bf0ede
3 changed files with 101 additions and 61 deletions
@@ -9,7 +9,6 @@
package engine.net.client;
import engine.Enum;
import engine.Enum.*;
import engine.InterestManagement.WorldGrid;
import engine.exception.MsgSendException;
@@ -156,62 +155,6 @@ public class ClientMessagePump implements NetMsgHandler {
DispatchMessage.dispatchMsgToInterestArea(pc, msg, DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, true, true);
}
private static void TransferItemFromEquipToInventory(TransferItemFromEquipToInventoryMsg msg, ClientConnection origin) {
PlayerCharacter pc = origin.getPlayerCharacter();
if (pc == null)
return;
CharacterItemManager itemManager = pc.getCharItemManager();
if (itemManager == null)
return;
Enum.EquipSlotType slot = msg.slot;
Item i = itemManager.getItemFromEquipped(slot);
if (i == null)
return;
if (!itemManager.doesCharOwnThisItem(i.getObjectUUID()))
return;
//dupe check
if (!i.validForEquip(origin, pc, itemManager))
return;
if (i.containerType == ItemContainerType.EQUIPPED)
itemManager.moveItemToInventory(i);
int ItemType = i.getObjectType().ordinal();
int ItemID = i.getObjectUUID();
for (String name : i.getEffects().keySet()) {
Effect eff = i.getEffects().get(name);
if (eff == null)
return;
ApplyEffectMsg pum = new ApplyEffectMsg();
pum.setEffectID(eff.getEffectToken());
pum.setSourceType(pc.getObjectType().ordinal());
pum.setSourceID(pc.getObjectUUID());
pum.setTargetType(pc.getObjectType().ordinal());
pum.setTargetID(pc.getObjectUUID());
pum.setNumTrains(eff.getTrains());
pum.setUnknown05(1);
pum.setUnknown02(2);
pum.setUnknown06((byte) 1);
pum.setEffectSourceType(ItemType);
pum.setEffectSourceID(ItemID);
pum.setDuration(-1);
DispatchMessage.dispatchMsgToInterestArea(pc, pum, DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, true, false);
;
}
// Update player formulas
pc.applyBonuses();
DispatchMessage.dispatchMsgToInterestArea(pc, msg, DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, false, false);
}
public static Boolean NPCVaultBankRangeCheck(PlayerCharacter pc, ClientConnection origin, String bankorvault) {
if (pc == null)
@@ -1831,9 +1774,6 @@ public class ClientMessagePump implements NetMsgHandler {
case IGNORE:
((IgnoreMsg) msg).handleRequest(origin);
break;
case UNEQUIP:
TransferItemFromEquipToInventory((TransferItemFromEquipToInventoryMsg) msg, origin);
break;
case DELETEOBJECT:
DeleteItem((DeleteItemMsg) msg, origin);
break;