Peace zone needs to come from zone tree

This commit is contained in:
2023-10-20 17:22:57 -04:00
parent 59190e33c9
commit 3986dc0686
2 changed files with 19 additions and 10 deletions
+6 -6
View File
@@ -49,8 +49,8 @@ public class Terrain {
// Configure terrain based on zone properties
this.terrain_size.x = this.zone.template.major_radius * 2;
this.terrain_size.y = this.zone.template.minor_radius * 2;
this.terrain_size.x = this.zone.major_radius * 2;
this.terrain_size.y = this.zone.minor_radius * 2;
this.cell_count.x = this.terrain_pixel_data.length - 1;
this.cell_count.y = this.terrain_pixel_data[0].length - 1;
@@ -62,11 +62,11 @@ public class Terrain {
// the blending area between child and parent terrains when
// they are stitched together.
Vector2f major_blend = new Vector2f(this.zone.template.max_blend / this.zone.template.major_radius,
this.zone.template.min_blend / this.zone.template.major_radius);
Vector2f major_blend = new Vector2f(this.zone.template.max_blend / this.zone.major_radius,
this.zone.template.min_blend / this.zone.major_radius);
Vector2f minor_blend = new Vector2f(this.zone.template.max_blend / this.zone.template.minor_radius,
this.zone.template.min_blend / this.zone.template.minor_radius);
Vector2f minor_blend = new Vector2f(this.zone.template.max_blend / this.zone.minor_radius,
this.zone.template.min_blend / this.zone.minor_radius);
if (major_blend.y > 0.4f)
blend_ratio.x = major_blend.y;