cleanup old rune handler in ObjectActionMsgHandler
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@@ -187,27 +187,7 @@ public class ObjectActionMsgHandler extends AbstractClientMsgHandler {
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case POTION: //potions, tears of saedron
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case POTION: //potions, tears of saedron
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case SCROLL: //runes, petition, warrant, scrolls
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case SCROLL: //runes, petition, warrant, scrolls
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if (uuid > 3000 && uuid < 3050) { //Discipline Runes
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if (uuid > 680069 && uuid < 680074) //Handle Charter, Deed, Petition, Warrant here
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if (ApplyRuneMsg.applyRune(uuid, origin, player)) {
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itemMan.consume(item);
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}
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break;
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} else if (uuid > 249999 && uuid < 250123) { //stat and mastery runes
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if (ApplyRuneMsg.applyRune(uuid, origin, player)) {
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itemMan.consume(item);
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}
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break;
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} else if (uuid > 250114 && uuid < 250123) { //mastery runes
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if (ApplyRuneMsg.applyRune(uuid, origin, player)) {
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itemMan.consume(item);
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}
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break;
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} else if (uuid > 252122 && uuid < 252128) { //mastery runes
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if (ApplyRuneMsg.applyRune(uuid, origin, player)) {
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itemMan.consume(item);
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}
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break;
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} else if (uuid > 680069 && uuid < 680074) //Handle Charter, Deed, Petition, Warrant here
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{
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{
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break;
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break;
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} else if (uuid > 910010 && uuid < 910019) {
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} else if (uuid > 910010 && uuid < 910019) {
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@@ -290,6 +270,7 @@ public class ObjectActionMsgHandler extends AbstractClientMsgHandler {
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break;
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break;
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case RUNE:
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case RUNE:
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ApplyRuneMsg.applyRune(uuid,origin,player);
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ApplyRuneMsg.applyRune(uuid,origin,player);
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itemMan.consume(item);
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break;
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break;
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default: //shouldn't be here, consume item
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default: //shouldn't be here, consume item
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dispatch = Dispatch.borrow(player, msg);
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dispatch = Dispatch.borrow(player, msg);
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