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@ -68,7 +68,7 @@ public enum LootManager {
@@ -68,7 +68,7 @@ public enum LootManager {
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} |
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public static void GenerateMobLoot(Mob mob) { |
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mob.hasContractOrRune = false; |
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//determine if mob is in hotzone
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boolean inHotzone = false; |
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@ -100,7 +100,6 @@ public enum LootManager {
@@ -100,7 +100,6 @@ public enum LootManager {
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boolean hotzoneWasRan = false; |
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float dropRate; |
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mob.hasContractOrRune = true; |
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//1 in 1,000 chance to drop glass
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if(ThreadLocalRandom.current().nextInt(1,1000) == 500){ |
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@ -197,7 +196,6 @@ public enum LootManager {
@@ -197,7 +196,6 @@ public enum LootManager {
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if(randomRune != 0) { |
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itemUUID = randomRune; |
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} |
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Logger.error("itemUUID set to: " + itemUUID); |
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} else if(ItemBase.getItemBase(itemUUID).getType().equals(Enum.ItemType.CONTRACT)){ |
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int randomContract = rollRandomItem(itemTableId); |
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if(randomContract != 0) { |
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@ -494,7 +492,6 @@ public enum LootManager {
@@ -494,7 +492,6 @@ public enum LootManager {
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public static int rollRandomItem(int itemTable){ |
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int returnedID = ItemTableEntry.getRandomItem(itemTable); |
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Logger.error("Received ItemBase ID: " + returnedID); |
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return returnedID; |
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} |
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} |
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