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glass repairable for 3x base repair costs

lakebane-master
FatBoy-DOTC 5 months ago
parent
commit
3c23a070df
  1. 10
      src/engine/net/client/ClientMessagePump.java

10
src/engine/net/client/ClientMessagePump.java

@ -1660,8 +1660,8 @@ public class ClientMessagePump implements NetMsgHandler {
if (toRepair == null) if (toRepair == null)
return; return;
if (toRepair.getItemBase().isGlass()) //if (toRepair.getItemBase().isGlass())
return; // return;
//make sure item is in player's inventory or equipment //make sure item is in player's inventory or equipment
if (!itemMan.inventoryContains(toRepair) && !itemMan.equippedContains(toRepair)) if (!itemMan.inventoryContains(toRepair) && !itemMan.equippedContains(toRepair))
@ -1683,6 +1683,12 @@ public class ClientMessagePump implements NetMsgHandler {
} }
//TODO get cost to repair //TODO get cost to repair
int cost = (int) ((max - dur) * 80.1); int cost = (int) ((max - dur) * 80.1);
//glass costs 3x as much to repair
if (toRepair.getItemBase().isGlass()){
cost *= 3;
}
Building b = (!npc.isStatic()) ? npc.getBuilding() : null; Building b = (!npc.isStatic()) ? npc.getBuilding() : null;
if (b != null) if (b != null)

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