no stam drain while TS
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@@ -5759,11 +5759,16 @@ public class PlayerCharacter extends AbstractCharacter {
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} else {
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} else {
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healthRegen = 0;
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healthRegen = 0;
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manaRegen = 0;
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manaRegen = 0;
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if(this.containsEffect(441156479) || this.containsEffect(441156455)) {
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stamRegen = MBServerStatics.STAMINA_REGEN_WALK;
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}else {
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if (this.combat == true)
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if (this.combat == true)
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stamRegen = MBServerStatics.STAMINA_REGEN_RUN_COMBAT;
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stamRegen = MBServerStatics.STAMINA_REGEN_RUN_COMBAT;
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else
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else
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stamRegen = MBServerStatics.STAMINA_REGEN_RUN_NONCOMBAT;
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stamRegen = MBServerStatics.STAMINA_REGEN_RUN_NONCOMBAT;
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}
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}
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}
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break;
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break;
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case FLYING:
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case FLYING:
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float seventyFive = this.staminaMax * .75f;
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float seventyFive = this.staminaMax * .75f;
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