new spell ATR
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@@ -90,7 +90,7 @@ public class PrintStatsCmd extends AbstractDevCmd {
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newOut += "=== POWERS ===" + newline;
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for(CharacterPower power : pc.getPowers().values()){
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if(power.getPower().requiresHitRoll) {
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newOut += power.getPower().name + " ATR: " + (int) PlayerCombatStats.getSpellAtr(pc,power) + newline;
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newOut += power.getPower().name + " ATR: " + Math.round(PlayerCombatStats.getSpellAtr(pc,power.getPower())) + newline;
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}
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}
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throwbackInfo(pc, newOut);
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@@ -2435,7 +2435,8 @@ public enum PowersManager {
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public static boolean testAttack(PlayerCharacter pc, AbstractWorldObject awo,
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PowersBase pb, PerformActionMsg msg) {
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// Get defense for target
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float atr = CharacterSkill.getATR(pc, pb.getSkillName());
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//float atr = CharacterSkill.getATR(pc, pb.getSkillName());
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float atr = PlayerCombatStats.getSpellAtr(pc, pb);
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float defense;
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if (AbstractWorldObject.IsAbstractCharacter(awo)) {
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@@ -878,12 +878,11 @@ public class PlayerCombatStats {
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return HIT_VALUE_MAP.get(key);
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}
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public static float getSpellAtr(PlayerCharacter pc, CharacterPower power) {
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public static float getSpellAtr(PlayerCharacter pc, PowersBase pb) {
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if (pc == null)
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return 0f;
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PowersBase pb = power.getPower();
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if(pb == null)
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return 0.0f;
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@@ -899,7 +898,10 @@ public class PlayerCombatStats {
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for(Effect eff : pc.charItemManager.getEquipped(1).effects.values()){
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for (AbstractEffectModifier mod : eff.getEffectModifiers()){
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if(mod.modType.equals(Enum.ModType.OCV)){
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weaponatr1 += mod.minMod + (mod.getRamp() * power.getTrains());
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float base = mod.minMod;
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float ramp = mod.getRamp();
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int trains = eff.getTrains();
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weaponatr1 = base + (ramp * trains);
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}
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}
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}
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@@ -910,7 +912,10 @@ public class PlayerCombatStats {
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for(Effect eff : pc.charItemManager.getEquipped(2).effects.values()){
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for (AbstractEffectModifier mod : eff.getEffectModifiers()){
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if(mod.modType.equals(Enum.ModType.OCV)){
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weaponatr2 += mod.minMod + (mod.getRamp() * power.getTrains());
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float base = mod.minMod;
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float ramp = mod.getRamp();
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int trains = eff.getTrains();
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weaponatr2 = base + (ramp * trains);
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}
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}
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}
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@@ -953,7 +958,12 @@ public class PlayerCombatStats {
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}
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}
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return (float) ((7 * modifiedfocusline +0.5 * (modifieddex)+weaponatr1+weaponatr2) * precise + (ATRbuffs - (weaponatr1+weaponatr2))) * stanceMod;
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float atr = 7 * modifiedfocusline;
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atr += (modifieddex * 0.5f) + weaponatr1 + weaponatr2;
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atr *= precise;
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atr += ATRbuffs;
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atr *= stanceMod;
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return atr;
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}
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}
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