More itembase refactor
This commit is contained in:
@@ -141,7 +141,7 @@ public class ItemFactory {
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return null;
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return null;
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}
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}
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if (overdraft > resources.get(ItemBase.GOLD_ITEM_BASE)) {
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if (overdraft > resources.get(Enum.ResourceType.GOLD)) {
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if (pc != null)
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if (pc != null)
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ErrorPopupMsg.sendErrorMsg(pc, "Not enough Gold in Warehouse for overdraft." + " " + template.item_base_name);
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ErrorPopupMsg.sendErrorMsg(pc, "Not enough Gold in Warehouse for overdraft." + " " + template.item_base_name);
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return null;
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return null;
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@@ -154,7 +154,7 @@ public class ItemFactory {
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ErrorPopupMsg.sendErrorMsg(pc, "Building does not have enough gold to produce this item." + template.item_base_name);
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ErrorPopupMsg.sendErrorMsg(pc, "Building does not have enough gold to produce this item." + template.item_base_name);
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return null;
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return null;
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} else {
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} else {
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if (overdraft > resources.get(ItemBase.GOLD_ITEM_BASE)) {
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if (overdraft > resources.get(Enum.ResourceType.GOLD)) {
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ErrorPopupMsg.sendErrorMsg(pc, "Not enough Gold in Warehouse to produce this item." + template.item_base_name);
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ErrorPopupMsg.sendErrorMsg(pc, "Not enough Gold in Warehouse to produce this item." + template.item_base_name);
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return null;
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return null;
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}
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}
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@@ -367,7 +367,7 @@ public class ItemFactory {
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return null;
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return null;
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}
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}
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if (overdraft > cityWarehouse.resources.get(ItemBase.GOLD_ITEM_BASE)) {
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if (overdraft > cityWarehouse.resources.get(Enum.ResourceType.GOLD)) {
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if (pc != null)
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if (pc != null)
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ErrorPopupMsg.sendErrorMsg(pc, "Not enough Gold in Warehouse for overdraft." + template.item_base_name);
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ErrorPopupMsg.sendErrorMsg(pc, "Not enough Gold in Warehouse for overdraft." + template.item_base_name);
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return null;
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return null;
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@@ -422,7 +422,7 @@ public class ItemFactory {
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ErrorPopupMsg.sendErrorMsg(pc, "Building does not have enough gold to produce this item." + template.item_base_name);
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ErrorPopupMsg.sendErrorMsg(pc, "Building does not have enough gold to produce this item." + template.item_base_name);
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return null;
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return null;
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} else {
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} else {
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if (overdraft > cityWarehouse.resources.get(ItemBase.GOLD_ITEM_BASE)) {
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if (overdraft > cityWarehouse.resources.get(Enum.ResourceType.GOLD)) {
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ErrorPopupMsg.sendErrorMsg(pc, "Not enough Gold in Warehouse to produce this item." + template.item_base_name);
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ErrorPopupMsg.sendErrorMsg(pc, "Not enough Gold in Warehouse to produce this item." + template.item_base_name);
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return null;
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return null;
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}
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}
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@@ -588,7 +588,7 @@ public class ItemFactory {
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time = (20 - rate);
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time = (20 - rate);
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time *= MBServerStatics.ONE_MINUTE;
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time *= MBServerStatics.ONE_MINUTE;
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if (ml.getItemBase().getUUID() > 910010 && ml.getItemBase().getUUID() < 910019) {
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if (ml.templateID > 910010 && ml.templateID < 910019) {
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rank = ml.getTemplateID() - 910010;
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rank = ml.getTemplateID() - 910010;
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time = rank * 60 * 60 * 3 * 1000;
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time = rank * 60 * 60 * 3 * 1000;
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}
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}
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@@ -630,7 +630,7 @@ public class ItemFactory {
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}
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}
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public static Item randomRoll(NPC vendor, PlayerCharacter playerCharacter, int itemsToRoll, int itemBaseID) {
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public static Item randomRoll(NPC vendor, PlayerCharacter playerCharacter, int itemsToRoll, int templateID) {
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byte itemModTable;
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byte itemModTable;
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int prefixMod = 0;
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int prefixMod = 0;
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int suffixMod = 0;
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int suffixMod = 0;
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@@ -640,8 +640,8 @@ public class ItemFactory {
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ModTableEntry prefixEntry = null;
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ModTableEntry prefixEntry = null;
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ModTableEntry suffixEntry = null;
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ModTableEntry suffixEntry = null;
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ItemBase ib = ItemBase.getItemBase(itemBaseID);
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ItemBase ib = ItemBase.getItemBase(templateID);
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ItemTemplate template = ItemTemplate.templates.get(itemBaseID);
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ItemTemplate template = ItemTemplate.templates.get(templateID);
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if (template == null)
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if (template == null)
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return null;
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return null;
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@@ -714,7 +714,7 @@ public class ItemFactory {
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suffix = suffixEntry.action;
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suffix = suffixEntry.action;
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}
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}
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MobLoot toRoll = ItemFactory.produceRandomRoll(vendor, playerCharacter, prefix, suffix, itemBaseID);
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MobLoot toRoll = ItemFactory.produceRandomRoll(vendor, playerCharacter, prefix, suffix, templateID);
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if (toRoll == null)
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if (toRoll == null)
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return null;
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return null;
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@@ -727,8 +727,10 @@ public class ItemFactory {
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time = (20 - rate);
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time = (20 - rate);
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time *= MBServerStatics.ONE_MINUTE;
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time *= MBServerStatics.ONE_MINUTE;
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if (toRoll.getItemBase().getUUID() > 910010 && toRoll.getItemBase().getUUID() < 910019) {
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// Bane circles
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rank = toRoll.getTemplateID() - 910010;
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if (toRoll.templateID > 910010 && toRoll.templateID < 910019) {
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rank = toRoll.templateID - 910010;
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time = rank * 60 * 60 * 3 * 1000;
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time = rank * 60 * 60 * 3 * 1000;
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}
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}
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