ItemManager created

This commit is contained in:
2024-04-02 11:53:22 -04:00
parent d8750f5e2c
commit 3ec76ab816
9 changed files with 211 additions and 196 deletions
+3 -3
View File
@@ -490,7 +490,7 @@ public enum CombatManager {
return 75;
else if (required.equals("Sword")) {
if (ItemTemplate.isTwoHanded(template))
if (ItemManager.isTwoHanded(template))
return 105;
else
return 98;
@@ -500,7 +500,7 @@ public enum CombatManager {
} else if (required.equals("Spear")) {
return 92;
} else if (required.equals("Hammer") || required.equals("Axe")) {
if (ItemTemplate.isTwoHanded(template)) {
if (ItemManager.isTwoHanded(template)) {
return 105;
} else if (mastery.equals("Throwing")) {
return 115;
@@ -517,7 +517,7 @@ public enum CombatManager {
return 110;
} else if (required.equals("Bow")) {
return 109;
} else if (ItemTemplate.isTwoHanded(template)) {
} else if (ItemManager.isTwoHanded(template)) {
return 105;
} else {
return 100;
+195
View File
@@ -0,0 +1,195 @@
package engine.gameManager;
import engine.Enum;
import engine.objects.*;
import java.util.EnumSet;
import java.util.concurrent.ConcurrentHashMap;
// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
// Magicbane Emulator Project © 2013 - 2022
// www.magicbane.com
public enum ItemManager {
ITEMMANAGER;
public static Boolean ValidRace(Item item, Enum.MonsterType race) {
if (item.template.item_race_req.isEmpty() && item.template.item_race_res.isEmpty())
return true;
if (item.template.item_race_req.isEmpty() == false)
if (item.template.item_race_req.contains(race))
return true;
if (item.template.item_race_res.isEmpty() == false)
if (item.template.item_class_res.contains(race) == false)
return true;
return false;
}
public static Boolean ValidClass(Item item, Enum.ClassType base, Enum.ClassType profession) {
// Early exit if no entry
if (item.template.item_class_req.isEmpty() && item.template.item_class_res.isEmpty())
return true;
if (item.template.item_class_req.isEmpty() == false)
if (item.template.item_class_req.contains(base) || item.template.item_class_req.contains(profession))
return true;
if (item.template.item_class_res.isEmpty() == false)
if (item.template.item_class_res.contains(base) == false && item.template.item_class_res.contains(profession) == false)
return true;
return false;
}
public static Boolean ValidDiscipline(Item item, EnumSet<Enum.DisciplineType> discs) {
// Early exit if no entry
if (item.template.item_disc_req.isEmpty() && item.template.item_disc_res.isEmpty())
return true;
EnumSet<Enum.DisciplineType> workSet = EnumSet.copyOf(discs);
if (item.template.item_disc_req.isEmpty() == false) {
workSet.retainAll(item.template.item_disc_req);
if (workSet.isEmpty() == false)
return true;
}
if (item.template.item_disc_res.isEmpty() == false) {
workSet.retainAll(item.template.item_disc_res);
if (workSet.isEmpty() == false)
return true;
}
return false;
}
public static Boolean canCharacterEquip(Item item, AbstractCharacter character) {
return ValidRace(item, character.absRace) && ValidClass(item, character.absBaseClass, character.absPromotionClass) && ValidDiscipline(item, character.absDisciplines);
}
public static boolean validForSkills(Item item, ConcurrentHashMap<String, CharacterSkill> skills) {
CharacterSkill characterSkill;
if (item.template.item_skill_required.isEmpty())
return true;
for (String skillRequired : item.template.item_skill_required.keySet()) {
int required_value = item.template.item_skill_required.get(skillRequired);
characterSkill = skills.get(skillRequired);
if (characterSkill == null)
return false;
if (characterSkill.getModifiedAmountBeforeMods() > required_value)
return true;
}
return false;
}
public static boolean isTwoHanded(Item item) {
if (!item.template.item_type.equals(Enum.ItemType.WEAPON))
return false;
return item.template.item_eq_slots_and.contains(EnumSet.of(Enum.EquipSlotType.LHELD, Enum.EquipSlotType.RHELD));
}
public static boolean isTwoHanded(ItemTemplate template) {
if (!template.item_type.equals(Enum.ItemType.WEAPON))
return false;
return template.item_eq_slots_and.contains(EnumSet.of(Enum.EquipSlotType.LHELD, Enum.EquipSlotType.RHELD));
}
public static boolean isShield(Item item) {
if (item.template.item_skill_required.containsKey("Block"))
return true;
return false;
}
public static boolean isShield(ItemTemplate template) {
if (template.item_skill_required.containsKey("Block"))
return true;
return false;
}
public static boolean validForSlot(Enum.EquipSlotType slot, ConcurrentHashMap<Enum.EquipSlotType, Item> equipped, Item item) {
boolean validSlot = false;
if (equipped == null)
return false;
//Item not valid for slot
if (item.template.item_eq_slots_or.contains(slot) == false)
return false;
// Slot is taken
if (equipped.get(slot) != null && equipped.get(slot).equals(item) == false)
return false;
// Two handed weapons take up two slots
if ((isTwoHanded(item)) &&
((slot == Enum.EquipSlotType.LHELD && equipped.get(Enum.EquipSlotType.RHELD) != null) ||
(slot == Enum.EquipSlotType.RHELD && equipped.get(Enum.EquipSlotType.LHELD) != null)))
return false;
if (item.template.item_type.equals(Enum.ItemType.WEAPON))
if (equipped.get(slot) != null && equipped.get(slot).equals(item) == false)
return false;
return true;
}
public static boolean canEquip(Enum.EquipSlotType slot, CharacterItemManager itemManager, AbstractCharacter abstractCharacter, Item item) {
if (itemManager == null || abstractCharacter == null)
return false;
// Early exit for mobiles and NPCS.
// Perhaps not needed now that mobs have skills.
if (EnumSet.of(Enum.GameObjectType.NPC, Enum.GameObjectType.Mob).contains(abstractCharacter.getObjectType()))
return false;
if (!validForSlot(slot, itemManager.getEquipped(), item))
return false;
if (!validForSkills(item, abstractCharacter.getSkills()))
return false;
if (canCharacterEquip(item, abstractCharacter) == false)
return false;
//players can't wear 0 value items.
return item.template.item_value != 0 || Kit.IsNoobGear(item.templateID);
}
}
+3 -3
View File
@@ -322,7 +322,7 @@ public enum NPCManager {
guard.maxDamageHandOne = (int) ((guard.mobBase.getDamageMax() + weapon.template.item_weapon_damage.values().iterator().next()[1]) * rankModifier) + primaryStat;
guard.speedHandOne = weapon.template.item_weapon_wepspeed;
guard.rangeHandOne = weapon.template.item_weapon_max_range;
} else if (guard.charItemManager.equipped.containsKey(Enum.EquipSlotType.LHELD) && !ItemTemplate.isShield(guard.charItemManager.equipped.get(Enum.EquipSlotType.LHELD).template)) {
} else if (guard.charItemManager.equipped.containsKey(Enum.EquipSlotType.LHELD) && !ItemManager.isShield(guard.charItemManager.equipped.get(Enum.EquipSlotType.LHELD).template)) {
//has off hand weapon
Item weapon = guard.charItemManager.equipped.get(Enum.EquipSlotType.LHELD);
if (weapon.template.item_primary_attr.equals(Enum.AttributeType.Strength))
@@ -350,7 +350,7 @@ public enum NPCManager {
int baseDef = guard.mobBase.getDefenseRating();
int armorDefense = 0;
for (Item equipped : guard.charItemManager.equipped.values())
if (equipped.template.item_type.equals(Enum.ItemType.ARMOR) || ItemTemplate.isShield(equipped.template))
if (equipped.template.item_type.equals(Enum.ItemType.ARMOR) || ItemManager.isShield(equipped.template))
armorDefense += equipped.template.item_defense_rating;
guard.defenseRating = dexterity + baseDef + armorDefense;
}
@@ -360,7 +360,7 @@ public enum NPCManager {
int baseAtr = guard.mobBase.getAttackRating();
if (guard.charItemManager.equipped.get(Enum.EquipSlotType.RHELD) != null)
guard.atrHandOne = baseAtr + (int) ((strength * 0.5f) + ((int) guard.charItemManager.equipped.get(Enum.EquipSlotType.RHELD).template.item_skill_required.values().toArray()[0] * 4) + ((int) guard.charItemManager.equipped.get(Enum.EquipSlotType.RHELD).template.item_skill_required.values().toArray()[0] * 3));
else if (guard.charItemManager.equipped.get(Enum.EquipSlotType.LHELD) != null && !ItemTemplate.isShield(guard.charItemManager.equipped.get(Enum.EquipSlotType.LHELD).template))
else if (guard.charItemManager.equipped.get(Enum.EquipSlotType.LHELD) != null && !ItemManager.isShield(guard.charItemManager.equipped.get(Enum.EquipSlotType.LHELD).template))
guard.atrHandTwo = baseAtr + (int) ((strength * 0.5f) + ((int) guard.charItemManager.equipped.get(Enum.EquipSlotType.LHELD).template.item_skill_required.values().toArray()[0] * 4) + ((int) guard.charItemManager.equipped.get(Enum.EquipSlotType.LHELD).template.item_skill_required.values().toArray()[0] * 3));
else
guard.atrHandOne = baseAtr;