ItemManager created

This commit is contained in:
2024-04-02 11:53:22 -04:00
parent d8750f5e2c
commit 3ec76ab816
9 changed files with 211 additions and 196 deletions
+3 -6
View File
@@ -12,10 +12,7 @@ package engine.objects;
import engine.Enum;
import engine.Enum.GameObjectType;
import engine.Enum.ItemType;
import engine.gameManager.BuildingManager;
import engine.gameManager.ChatManager;
import engine.gameManager.ConfigManager;
import engine.gameManager.DbManager;
import engine.gameManager.*;
import engine.math.Vector3fImmutable;
import engine.net.Dispatch;
import engine.net.DispatchMessage;
@@ -923,7 +920,7 @@ public class CharacterItemManager {
if (!this.inventory.contains(i) && this.absCharacter.getObjectType() != GameObjectType.Mob)
return false;
if (!ItemTemplate.canEquip(slot, this, absCharacter, i) && this.absCharacter.getObjectType() != GameObjectType.Mob)
if (!ItemManager.canEquip(slot, this, absCharacter, i) && this.absCharacter.getObjectType() != GameObjectType.Mob)
return false;
// check to see if item is already there.
@@ -1486,7 +1483,7 @@ public class CharacterItemManager {
continue;
}
if (!ItemTemplate.validForSkills(item, pc.getSkills())) {
if (!ItemManager.validForSkills(item, pc.getSkills())) {
this.forceToInventory(slot, item, pc, initialized);
pc.applyBonuses();
}