ItemManager created
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@@ -12,10 +12,7 @@ package engine.objects;
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import engine.Enum;
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import engine.Enum.GameObjectType;
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import engine.Enum.ItemType;
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import engine.gameManager.BuildingManager;
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import engine.gameManager.ChatManager;
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import engine.gameManager.ConfigManager;
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import engine.gameManager.DbManager;
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import engine.gameManager.*;
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import engine.math.Vector3fImmutable;
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import engine.net.Dispatch;
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import engine.net.DispatchMessage;
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@@ -923,7 +920,7 @@ public class CharacterItemManager {
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if (!this.inventory.contains(i) && this.absCharacter.getObjectType() != GameObjectType.Mob)
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return false;
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if (!ItemTemplate.canEquip(slot, this, absCharacter, i) && this.absCharacter.getObjectType() != GameObjectType.Mob)
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if (!ItemManager.canEquip(slot, this, absCharacter, i) && this.absCharacter.getObjectType() != GameObjectType.Mob)
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return false;
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// check to see if item is already there.
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@@ -1486,7 +1483,7 @@ public class CharacterItemManager {
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continue;
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}
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if (!ItemTemplate.validForSkills(item, pc.getSkills())) {
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if (!ItemManager.validForSkills(item, pc.getSkills())) {
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this.forceToInventory(slot, item, pc, initialized);
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pc.applyBonuses();
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}
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