@ -21,6 +21,7 @@ import engine.net.client.ClientConnection;
@@ -21,6 +21,7 @@ import engine.net.client.ClientConnection;
import engine.net.client.Protocol ;
import engine.objects.* ;
import engine.server.MBServerStatics ;
import engine.util.BoxTracker ;
import java.util.ArrayList ;
import java.util.concurrent.ThreadLocalRandom ;
@ -141,6 +142,7 @@ public class VendorDialogMsg extends ClientNetMsg {
@@ -141,6 +142,7 @@ public class VendorDialogMsg extends ClientNetMsg {
playerCharacter . getTimestamps ( ) . put ( "lastBoxChange" , System . currentTimeMillis ( ) - 1000 ) ;
if ( playerCharacter . getTimeStamp ( "lastBoxChange" ) + 30000L > System . currentTimeMillis ( ) ) {
ChatManager . chatSystemInfo ( playerCharacter , "You Must Wait To Promote Again." ) ;
return ;
}
@ -151,23 +153,12 @@ public class VendorDialogMsg extends ClientNetMsg {
@@ -151,23 +153,12 @@ public class VendorDialogMsg extends ClientNetMsg {
playerCharacter . getTimestamps ( ) . put ( "lastBoxChange" , System . currentTimeMillis ( ) ) ;
playerCharacter . isBoxed = false ;
playerCharacter . removeEffectBySource ( Enum . EffectSourceType . DeathShroud , 50 , true ) ;
ChatManager . chatSystemInfo ( playerCharacter , "Promoting To Active Duty" ) ;
ArrayList < PlayerCharacter > currentBoxes = new ArrayList < > ( ) ;
for ( PlayerCharacter pc : SessionManager . getAllActivePlayerCharacters ( ) ) {
if ( pc . getClientConnection ( ) . machineID . equals ( playerCharacter . getClientConnection ( ) . machineID ) & & pc . equals ( playerCharacter ) = = false )
currentBoxes . add ( pc ) ;
for ( PlayerCharacter newlyBoxed : BoxTracker . getPlayers ( playerCharacter . getClientConnection ( ) . machineID ) ) {
newlyBoxed . isBoxed = true ;
}
playerCharacter . isBoxed = false ;
playerCharacter . title = CharacterTitle . NONE ;
InterestManager . setObjectDirty ( playerCharacter ) ;
playerCharacter . removeEffectBySource ( Enum . EffectSourceType . DeathShroud , 50 , true ) ;
for ( PlayerCharacter box : currentBoxes ) {
box . isBoxed = true ;
box . title = CharacterTitle . BOX ;
InterestManager . setObjectDirty ( box ) ;
}
}
Dispatch dispatch = Dispatch . borrow ( playerCharacter , msg ) ;
DispatchMessage . dispatchMsgDispatch ( dispatch , DispatchChannel . SECONDARY ) ;