boxed characters now get recurring travel stance effect
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@@ -4863,17 +4863,20 @@ public class PlayerCharacter extends AbstractCharacter {
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ItemFactory.fillInventory(this, 980066, 1);
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}
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}
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if(this.isBoxed) {
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if(this.title.equals(CharacterTitle.BOX) == false) {
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if(!this.title.equals(CharacterTitle.BOX)) {
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this.title = CharacterTitle.BOX;
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InterestManager.reloadCharacter(this);
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}
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if (this.containsEffect(1672601862) == false) {//Deathshroud
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if (!this.containsEffect(1672601862)) {//Deathshroud
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PowersManager.applyPower(this, this, Vector3fImmutable.ZERO, 1672601862, 40, false);
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}
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if(!this.getEffects().containsKey("MoveBuff")){
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PowersManager.applyPower(this, this, this.loc, 1514898036, 40, false);
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}
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}else{
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if(this.title.equals(CharacterTitle.NONE) == false) {
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if(!this.title.equals(CharacterTitle.NONE)) {
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this.title = CharacterTitle.NONE;
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InterestManager.reloadCharacter(this);
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}
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