custom hit chance formula
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@@ -139,37 +139,22 @@ public class CombatUtilities {
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}
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public static boolean triggerDefense(Mob agent, AbstractWorldObject target) {
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int defenseScore = 0;
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int attackScore = agent.getAtrHandOne();
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int defense = 0;
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int atr = agent.getAtrHandOne();
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switch (target.getObjectType()) {
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case PlayerCharacter:
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defenseScore = ((AbstractCharacter) target).getDefenseRating();
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defense = ((AbstractCharacter) target).getDefenseRating();
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break;
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case Mob:
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Mob mob = (Mob) target;
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if (mob.isSiege())
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defenseScore = attackScore;
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defense = atr;
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break;
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case Building:
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return false;
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}
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int hitChance;
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if (attackScore > defenseScore || defenseScore == 0)
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hitChance = 94;
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else if (attackScore == defenseScore && target.getObjectType() == GameObjectType.Mob)
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hitChance = 10;
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else {
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float dif = attackScore / defenseScore;
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if (dif <= 0.8f)
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hitChance = 4;
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else
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hitChance = ((int) (450 * (dif - 0.8f)) + 4);
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if (target.getObjectType() == GameObjectType.Building)
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hitChance = 100;
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}
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return ThreadLocalRandom.current().nextInt(100) > hitChance;
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return CombatManager.LandHit(atr,defense);
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}
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public static boolean triggerBlock(Mob agent, AbstractWorldObject ac) {
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