Update to blend logic.
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@@ -64,12 +64,7 @@ public class GetHeightCmd extends AbstractDevCmd {
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return;
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}
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if (Bounds.collide(playerCharacter.getLoc(), heightmapZone.minBlend)) {
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this.throwbackInfo(playerCharacter, "Blend: Min (LERP)");
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return;
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}
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this.throwbackInfo(playerCharacter, "Blend: None (Parent)");
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this.throwbackInfo(playerCharacter, "Blend: Min (LERP)");
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}
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