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@ -43,9 +43,6 @@ import static engine.objects.MobBase.loadEquipmentSet;
@@ -43,9 +43,6 @@ import static engine.objects.MobBase.loadEquipmentSet;
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public class NPC extends AbstractCharacter { |
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//This is called every 10 minutes to remove items from static npc inventory to make room to buy more.
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private static int NUM_ITEMS_TO_JUNK = 30; |
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// Used for thread safety
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public final ReentrantReadWriteLock lock = new ReentrantReadWriteLock(); |
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@ -96,7 +93,6 @@ public class NPC extends AbstractCharacter {
@@ -96,7 +93,6 @@ public class NPC extends AbstractCharacter {
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public int runeSetID = 0; |
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private Regions region = null; |
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public Vector3fImmutable inBuildingLoc = Vector3fImmutable.ZERO; |
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private int repairCost = 5; |
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public int extraRune2 = 0; |
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@ -265,8 +261,10 @@ public class NPC extends AbstractCharacter {
@@ -265,8 +261,10 @@ public class NPC extends AbstractCharacter {
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if (this.upgradeDateTime != null) |
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submitUpgradeJob(); |
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this.buildingFloor = (rs.getInt("npc_buildingFloor")); |
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this.buildingLevel = (rs.getInt("npc_buildingLevel")); |
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this.setParentZone(ZoneManager.getZoneByUUID(this.parentZoneID)); |
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if (this.contract != null) |
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@ -633,13 +631,10 @@ public class NPC extends AbstractCharacter {
@@ -633,13 +631,10 @@ public class NPC extends AbstractCharacter {
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writer.putFloat(1.0f); |
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writer.putFloat(1.0f); |
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if (npc.region != null) |
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writer.putVector3f(npc.inBuildingLoc); |
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else{ |
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writer.putFloat(npc.getLoc().getX()); |
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writer.putFloat(npc.getLoc().getY()); |
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writer.putFloat(npc.getLoc().getZ()); |
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} |
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writer.putFloat(npc.getLoc().getX()); |
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writer.putFloat(npc.getLoc().getY()); |
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writer.putFloat(npc.getLoc().getZ()); |
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//Rotation
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float radians = (float) Math.asin(npc.getRot().y) * 2; |
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@ -926,11 +921,8 @@ public class NPC extends AbstractCharacter {
@@ -926,11 +921,8 @@ public class NPC extends AbstractCharacter {
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this.region = BuildingManager.GetRegion(this.building, buildingWorldLoc.x, buildingWorldLoc.y, buildingWorldLoc.z); |
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if (this.region != null){ |
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this.buildingFloor = region.getRoom(); |
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this.buildingLevel = region.getLevel(); |
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this.inBuildingLoc = ZoneManager.convertWorldToLocal(building, this.getLoc()); |
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}else{ |
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this.buildingFloor = -1; |
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this.buildingLevel = -1; |
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