create PlayerManager static class
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@@ -11,6 +11,7 @@ package engine.net.client.msg;
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import engine.exception.SerializationException;
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import engine.gameManager.PlayerManager;
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import engine.net.AbstractConnection;
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import engine.net.ByteBufferReader;
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import engine.net.ByteBufferWriter;
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@@ -64,7 +65,7 @@ public class TerritoryChangeMessage extends ClientNetMsg {
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writer.putString(realm.getRealmName());
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if (this.realmOwner != null) {
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writer.putString(this.realmOwner.getCombinedName());
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writer.putInt(PlayerCharacter.GetPlayerRealmTitle(this.realmOwner));
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writer.putInt(PlayerManager.GetPlayerRealmTitle(this.realmOwner));
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writer.putInt(1);
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writer.put((byte) 1);
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writer.put((byte) 1);
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