Handler created for UpdateStateMsg

This commit is contained in:
2024-03-27 13:19:05 -04:00
parent ac92d69914
commit 4598709ba1
3 changed files with 49 additions and 21 deletions
@@ -73,22 +73,6 @@ public class ClientMessagePump implements NetMsgHandler {
pc.getTimestamps().put("WHO", System.currentTimeMillis() + 3000);
}
// *** Refactor need to figure this out.
// Commented out for some reson or another.
private static void runWalkSitStand(UpdateStateMsg msg, ClientConnection origin) throws MsgSendException {
PlayerCharacter pc = SessionManager.getPlayerCharacter(origin);
if (pc == null)
return;
pc.update();
if (msg.getSpeed() == 2)
pc.setWalkMode(false);
else
pc.setWalkMode(true);
DispatchMessage.dispatchMsgToInterestArea(pc, msg, DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, true, false);
}
private static void toggleLfgRecruiting(ToggleLfgRecruitingMsg msg, ClientConnection origin) throws MsgSendException {
PlayerCharacter pc = SessionManager.getPlayerCharacter(origin);
if (pc == null)
@@ -839,10 +823,6 @@ public class ClientMessagePump implements NetMsgHandler {
case LEADERCHANNELMESSAGE:
ChatManager.handleChatMsg(s, (AbstractChatMsg) msg);
break;
case UPDATESTATE:
UpdateStateMsg rwss = (UpdateStateMsg) msg;
runWalkSitStand(rwss, origin);
break;
case ACTIVATECHARTER:
UseCharterMsg ucm = (UseCharterMsg) msg;
ucm.setUnknown02(1);