Clamp fix for new method
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@@ -60,7 +60,7 @@ public class Terrain {
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this.cell_count.y = this.image_size.y;
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this.cell_count.y = this.image_size.y;
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this.cell_size.x = terrain_size.x / this.cell_count.x;
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this.cell_size.x = terrain_size.x / this.cell_count.x;
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this.cell_size.y = terrain_size.y / this.cell_count.x; // Bug mirrors exe
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this.cell_size.y = terrain_size.y / this.cell_count.y;
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// Blending configuration. These ratios are used to calculate
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// Blending configuration. These ratios are used to calculate
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// the blending area between child and parent terrains when
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// the blending area between child and parent terrains when
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@@ -158,9 +158,9 @@ public class Terrain {
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public Vector2f getTerrainCell(Vector2f terrain_loc) {
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public Vector2f getTerrainCell(Vector2f terrain_loc) {
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// Calculate terrain cell with offset
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// Calculate terrain cell with offset. Bug mirrors the exe
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Vector2f terrain_cell = new Vector2f(terrain_loc.x / this.cell_size.x, terrain_loc.y / this.cell_size.y);
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Vector2f terrain_cell = new Vector2f(terrain_loc.x / this.cell_size.x, terrain_loc.y / this.cell_size.x);
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// Clamp values when standing directly on pole
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// Clamp values when standing directly on pole
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