Template now templteID to make room for the actual template.
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@@ -51,7 +51,7 @@ public class GetZoneCmd extends AbstractDevCmd {
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}
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for (Zone zone : allIn)
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throwbackInfo(pcSender, zone.zoneName + "; UUID: " + zone.getObjectUUID() + ", loadNum: " + zone.template);
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throwbackInfo(pcSender, zone.zoneName + "; UUID: " + zone.getObjectUUID() + ", loadNum: " + zone.templateID);
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}
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@Override
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@@ -387,7 +387,7 @@ public class InfoCmd extends AbstractDevCmd {
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output += newline;
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output += "EquipSet: " + targetNPC.getEquipmentSetID();
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output += newline;
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output += "Parent Zone LoadNum : " + targetNPC.getParentZone().template;
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output += "Parent Zone LoadNum : " + targetNPC.getParentZone().templateID;
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}
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@@ -473,7 +473,7 @@ public class InfoCmd extends AbstractDevCmd {
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output += "EquipSet: " + targetMob.equipmentSetID;
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output += newline;
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try {
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output += "Parent Zone LoadNum : " + targetMob.getParentZone().template;
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output += "Parent Zone LoadNum : " + targetMob.getParentZone().templateID;
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} catch (Exception ex) {
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//who cares
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}
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@@ -75,7 +75,7 @@ public class ZoneInfoCmd extends AbstractDevCmd {
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output += newline;
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output += "name: " + zone.zoneName;
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output += newline;
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output += "loadNum: " + zone.template;
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output += "loadNum: " + zone.templateID;
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if (zone.parent != null) {
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output += StringUtils.addWS(", parent: " + zone.parent.getObjectUUID(), 30);
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output += "Parentabs: x: " + zone.parent.absX + ", y: " + zone.parent.absY + ", z: " + zone.parent.absZ;
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@@ -127,7 +127,7 @@ public class ZoneInfoCmd extends AbstractDevCmd {
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for (Zone child : nodes) {
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output += newline;
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output += child.zoneName + " (" + child.template + ')';
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output += child.zoneName + " (" + child.templateID + ')';
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}
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}
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throwbackInfo(player, output);
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@@ -40,7 +40,7 @@ public class ZoneSetCmd extends AbstractDevCmd {
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zone = ZoneManager.findSmallestZone(playerCharacter.getLoc());
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throwbackInfo(playerCharacter, zone.zoneName + " (" + zone.template + ") " + zone.getObjectUUID());
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throwbackInfo(playerCharacter, zone.zoneName + " (" + zone.templateID + ") " + zone.getObjectUUID());
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// NPC
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