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add hitbox to abs vs abs range checks

combat-2
FatBoy-DOTC 7 months ago
parent
commit
4a001179b5
  1. 302
      src/engine/gameManager/CombatManager.java

302
src/engine/gameManager/CombatManager.java

@ -86,9 +86,9 @@ public enum CombatManager {
// heck if character can even attack yet // heck if character can even attack yet
if (attacker.getTimestamps().containsKey("Attack" + slot.name())) //if (attacker.getTimestamps().containsKey("Attack" + slot.name()))
if (System.currentTimeMillis() < attacker.getTimestamps().get("Attack" + slot.name())) // if (System.currentTimeMillis() < attacker.getTimestamps().get("Attack" + slot.name()))
return; // return;
// check if character is in range to attack target // check if character is in range to attack target
@ -114,19 +114,19 @@ public enum CombatManager {
boolean inRange = false; boolean inRange = false;
float attackerHitbox = attacker.calcHitBox(); attackRange += attacker.calcHitBox();
switch(target.getObjectType()){ switch(target.getObjectType()){
case PlayerCharacter: case PlayerCharacter:
case Mob: case Mob:
float targetHitbox = ((AbstractCharacter)target).calcHitBox(); attackRange += ((AbstractCharacter)target).calcHitBox();
if(distanceSquared < ((attackRange + attackerHitbox + targetHitbox) * 2)) if(distanceSquared < attackRange * 2)
inRange = true; inRange = true;
break; break;
case Building: case Building:
float locX = target.loc.x - target.getBounds().getHalfExtents().x; float locX = target.loc.x - target.getBounds().getHalfExtents().x;
float locZ = target.loc.z - target.getBounds().getHalfExtents().y; float locZ = target.loc.z - target.getBounds().getHalfExtents().y;
float sizeX = (target.getBounds().getHalfExtents().x + attackRange + attackerHitbox) * 2; float sizeX = (target.getBounds().getHalfExtents().x + attackRange) * 2;
float sizeZ = (target.getBounds().getHalfExtents().y + attackRange + attackerHitbox) * 2; float sizeZ = (target.getBounds().getHalfExtents().y + attackRange) * 2;
Rectangle2D.Float rect = new Rectangle2D.Float(locX,locZ,sizeX,sizeZ); Rectangle2D.Float rect = new Rectangle2D.Float(locX,locZ,sizeX,sizeZ);
if(rect.contains(new Point2D.Float(attacker.loc.x,attacker.loc.z))) if(rect.contains(new Point2D.Float(attacker.loc.x,attacker.loc.z)))
inRange = true; inRange = true;
@ -134,213 +134,213 @@ public enum CombatManager {
} }
if (!inRange) if (inRange) {
return;
// take stamina away from attacker // take stamina away from attacker
if (weapon != null) { if (weapon != null) {
float stam = weapon.template.item_wt / 3f; float stam = weapon.template.item_wt / 3f;
stam = (stam < 1) ? 1 : stam; stam = (stam < 1) ? 1 : stam;
attacker.modifyStamina(-(stam), attacker, true); attacker.modifyStamina(-(stam), attacker, true);
} else } else
attacker.modifyStamina(-0.5f, attacker, true); attacker.modifyStamina(-0.5f, attacker, true);
//cancel things that are cancelled by an attack //cancel things that are cancelled by an attack
attacker.cancelOnAttackSwing(); attacker.cancelOnAttackSwing();
//declare relevant variables //declare relevant variables
int min = attacker.minDamageHandOne; int min = attacker.minDamageHandOne;
int max = attacker.maxDamageHandOne; int max = attacker.maxDamageHandOne;
int atr = attacker.atrHandOne; int atr = attacker.atrHandOne;
//get the proper stats based on which slot is attacking //get the proper stats based on which slot is attacking
if (slot == mbEnums.EquipSlotType.LHELD) { if (slot == mbEnums.EquipSlotType.LHELD) {
min = attacker.minDamageHandTwo; min = attacker.minDamageHandTwo;
max = attacker.maxDamageHandTwo; max = attacker.maxDamageHandTwo;
atr = attacker.atrHandTwo; atr = attacker.atrHandTwo;
} }
int def = 0; int def = 0;
if (AbstractCharacter.IsAbstractCharacter(target)) if (AbstractCharacter.IsAbstractCharacter(target))
def = ((AbstractCharacter) target).defenseRating; def = ((AbstractCharacter) target).defenseRating;
//calculate hit chance based off ATR and DEF //calculate hit chance based off ATR and DEF
int hitChance; int hitChance;
if (def == 0) if (def == 0)
def = 1; def = 1;
float dif = atr / def; float dif = atr / def;
if (dif <= 0.8f) if (dif <= 0.8f)
hitChance = 4; hitChance = 4;
else else
hitChance = ((int) (450 * (dif - 0.8f)) + 4); hitChance = ((int) (450 * (dif - 0.8f)) + 4);
if (target.getObjectType() == mbEnums.GameObjectType.Building) if (target.getObjectType() == mbEnums.GameObjectType.Building)
hitChance = 100; hitChance = 100;
int passiveAnim = getSwingAnimation(null, null, slot.equals(mbEnums.EquipSlotType.RHELD)); int passiveAnim = getSwingAnimation(null, null, slot.equals(mbEnums.EquipSlotType.RHELD));
if (attacker.charItemManager.getEquipped().get(slot) != null) { if (attacker.charItemManager.getEquipped().get(slot) != null) {
passiveAnim = getSwingAnimation(attacker.charItemManager.getEquipped().get(slot).template, null, true); passiveAnim = getSwingAnimation(attacker.charItemManager.getEquipped().get(slot).template, null, true);
} }
if (ThreadLocalRandom.current().nextInt(100) > hitChance) { if (ThreadLocalRandom.current().nextInt(100) > hitChance) {
TargetedActionMsg msg = new TargetedActionMsg(attacker, target, 0f, passiveAnim); TargetedActionMsg msg = new TargetedActionMsg(attacker, target, 0f, passiveAnim);
if (target.getObjectType() == mbEnums.GameObjectType.PlayerCharacter) if (target.getObjectType() == mbEnums.GameObjectType.PlayerCharacter)
DispatchMessage.dispatchMsgToInterestArea(target, msg, mbEnums.DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, true, false); DispatchMessage.dispatchMsgToInterestArea(target, msg, mbEnums.DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, true, false);
else else
DispatchMessage.sendToAllInRange(attacker, msg); DispatchMessage.sendToAllInRange(attacker, msg);
return; return;
} }
//calculate passive chances only if target is AbstractCharacter //calculate passive chances only if target is AbstractCharacter
if (EnumSet.of(mbEnums.GameObjectType.PlayerCharacter, mbEnums.GameObjectType.NPC, mbEnums.GameObjectType.Mob).contains(target.getObjectType())) { if (EnumSet.of(mbEnums.GameObjectType.PlayerCharacter, mbEnums.GameObjectType.NPC, mbEnums.GameObjectType.Mob).contains(target.getObjectType())) {
mbEnums.PassiveType passiveType = mbEnums.PassiveType.None; mbEnums.PassiveType passiveType = mbEnums.PassiveType.None;
int hitRoll = ThreadLocalRandom.current().nextInt(100); int hitRoll = ThreadLocalRandom.current().nextInt(100);
float dodgeChance = ((AbstractCharacter) target).getPassiveChance("Dodge", attacker.getLevel(), true); float dodgeChance = ((AbstractCharacter) target).getPassiveChance("Dodge", attacker.getLevel(), true);
float blockChance = ((AbstractCharacter) target).getPassiveChance("Block", attacker.getLevel(), true); float blockChance = ((AbstractCharacter) target).getPassiveChance("Block", attacker.getLevel(), true);
float parryChance = ((AbstractCharacter) target).getPassiveChance("Parry", attacker.getLevel(), true); float parryChance = ((AbstractCharacter) target).getPassiveChance("Parry", attacker.getLevel(), true);
// Passive chance clamped at 75 // Passive chance clamped at 75
dodgeChance = Math.max(0, Math.min(75, dodgeChance)); dodgeChance = Math.max(0, Math.min(75, dodgeChance));
blockChance = Math.max(0, Math.min(75, blockChance)); blockChance = Math.max(0, Math.min(75, blockChance));
parryChance = Math.max(0, Math.min(75, parryChance)); parryChance = Math.max(0, Math.min(75, parryChance));
if (hitRoll < dodgeChance) if (hitRoll < dodgeChance)
passiveType = mbEnums.PassiveType.Dodge; passiveType = mbEnums.PassiveType.Dodge;
else if (hitRoll < blockChance) else if (hitRoll < blockChance)
passiveType = mbEnums.PassiveType.Block; passiveType = mbEnums.PassiveType.Block;
else if (hitRoll < parryChance) else if (hitRoll < parryChance)
passiveType = mbEnums.PassiveType.Parry; passiveType = mbEnums.PassiveType.Parry;
if (passiveType.equals(mbEnums.PassiveType.None) == false) { if (passiveType.equals(mbEnums.PassiveType.None) == false) {
TargetedActionMsg msg = new TargetedActionMsg(attacker, passiveAnim, target, passiveType.value); TargetedActionMsg msg = new TargetedActionMsg(attacker, passiveAnim, target, passiveType.value);
if (target.getObjectType() == mbEnums.GameObjectType.PlayerCharacter) if (target.getObjectType() == mbEnums.GameObjectType.PlayerCharacter)
DispatchMessage.dispatchMsgToInterestArea(target, msg, mbEnums.DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, true, false); DispatchMessage.dispatchMsgToInterestArea(target, msg, mbEnums.DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, true, false);
else else
DispatchMessage.sendToAllInRange(attacker, msg); DispatchMessage.sendToAllInRange(attacker, msg);
return; return;
}
} }
}
//calculate the base damage //calculate the base damage
int damage = ThreadLocalRandom.current().nextInt(min, max + 1); int damage = ThreadLocalRandom.current().nextInt(min, max + 1);
if (damage == 0) if (damage == 0)
return; return;
//get the damage type //get the damage type
mbEnums.DamageType damageType; mbEnums.DamageType damageType;
if (attacker.charItemManager.getEquipped().get(slot) == null) { if (attacker.charItemManager.getEquipped().get(slot) == null) {
damageType = mbEnums.DamageType.CRUSHING; damageType = mbEnums.DamageType.CRUSHING;
if (attacker.getObjectType().equals(mbEnums.GameObjectType.Mob)) if (attacker.getObjectType().equals(mbEnums.GameObjectType.Mob))
if (((Mob) attacker).isSiege()) if (((Mob) attacker).isSiege())
damageType = mbEnums.DamageType.SIEGE; damageType = mbEnums.DamageType.SIEGE;
} else { } else {
damageType = (mbEnums.DamageType) attacker.charItemManager.getEquipped().get(slot).template.item_weapon_damage.keySet().toArray()[0]; damageType = (mbEnums.DamageType) attacker.charItemManager.getEquipped().get(slot).template.item_weapon_damage.keySet().toArray()[0];
} }
//get resists //get resists
Resists resists; Resists resists;
if (AbstractCharacter.IsAbstractCharacter(target) == false) if (AbstractCharacter.IsAbstractCharacter(target) == false)
resists = ((Building) target).getResists(); //this is a building resists = ((Building) target).getResists(); //this is a building
else else
resists = ((AbstractCharacter) target).getResists(); //this is a character resists = ((AbstractCharacter) target).getResists(); //this is a character
if (AbstractCharacter.IsAbstractCharacter(target)) { if (AbstractCharacter.IsAbstractCharacter(target)) {
AbstractCharacter absTarget = (AbstractCharacter) target; AbstractCharacter absTarget = (AbstractCharacter) target;
//check damage shields //check damage shields
PlayerBonuses bonuses = absTarget.getBonuses(); PlayerBonuses bonuses = absTarget.getBonuses();
if (bonuses != null) { if (bonuses != null) {
ConcurrentHashMap<AbstractEffectModifier, DamageShield> damageShields = bonuses.getDamageShields(); ConcurrentHashMap<AbstractEffectModifier, DamageShield> damageShields = bonuses.getDamageShields();
float total = 0; float total = 0;
for (DamageShield ds : damageShields.values()) { for (DamageShield ds : damageShields.values()) {
//get amount to damage back //get amount to damage back
float amount; float amount;
if (ds.usePercent()) if (ds.usePercent())
amount = damage * ds.getAmount() / 100; amount = damage * ds.getAmount() / 100;
else else
amount = ds.getAmount(); amount = ds.getAmount();
//get resisted damage for damagetype //get resisted damage for damagetype
if (resists != null) if (resists != null)
amount = resists.getResistedDamage(absTarget, attacker, ds.getDamageType(), amount, 0); amount = resists.getResistedDamage(absTarget, attacker, ds.getDamageType(), amount, 0);
total += amount; total += amount;
} }
if (total > 0) { if (total > 0) {
//apply Damage back //apply Damage back
attacker.modifyHealth(-total, absTarget, true); attacker.modifyHealth(-total, absTarget, true);
TargetedActionMsg cmm = new TargetedActionMsg(attacker, attacker, total, 0); TargetedActionMsg cmm = new TargetedActionMsg(attacker, attacker, total, 0);
DispatchMessage.sendToAllInRange(target, cmm); DispatchMessage.sendToAllInRange(target, cmm);
}
} }
}
if (resists != null) { if (resists != null) {
//check for damage type immunities //check for damage type immunities
if (resists.immuneTo(damageType)) if (resists.immuneTo(damageType))
return; return;
//calculate resisted damage including fortitude //calculate resisted damage including fortitude
damage = (int) resists.getResistedDamage(attacker, (AbstractCharacter) target, damageType, damage, 0); damage = (int) resists.getResistedDamage(attacker, (AbstractCharacter) target, damageType, damage, 0);
}
} }
}
//remove damage from target health //remove damage from target health
if (damage > 0) { if (damage > 0) {
if (AbstractCharacter.IsAbstractCharacter(target)) if (AbstractCharacter.IsAbstractCharacter(target))
((AbstractCharacter) target).modifyHealth(-damage, attacker, true); ((AbstractCharacter) target).modifyHealth(-damage, attacker, true);
else else
((Building) target).setCurrentHitPoints(target.getCurrentHitpoints() - damage); ((Building) target).setCurrentHitPoints(target.getCurrentHitpoints() - damage);
int attackAnim = getSwingAnimation(null, null, slot.equals(mbEnums.EquipSlotType.RHELD)); int attackAnim = getSwingAnimation(null, null, slot.equals(mbEnums.EquipSlotType.RHELD));
if (attacker.charItemManager.getEquipped().get(slot) != null) { if (attacker.charItemManager.getEquipped().get(slot) != null) {
attackAnim = getSwingAnimation(attacker.charItemManager.getEquipped().get(slot).template, null, slot.equals(mbEnums.EquipSlotType.RHELD)); attackAnim = getSwingAnimation(attacker.charItemManager.getEquipped().get(slot).template, null, slot.equals(mbEnums.EquipSlotType.RHELD));
}
TargetedActionMsg cmm = new TargetedActionMsg(attacker, target, (float) damage, attackAnim);
DispatchMessage.sendToAllInRange(target, cmm);
} }
TargetedActionMsg cmm = new TargetedActionMsg(attacker, target, (float) damage, attackAnim); DeferredPowerJob dpj = null;
DispatchMessage.sendToAllInRange(target, cmm);
}
DeferredPowerJob dpj = null;
if (attacker.getObjectType().equals(mbEnums.GameObjectType.PlayerCharacter)) { if (attacker.getObjectType().equals(mbEnums.GameObjectType.PlayerCharacter)) {
dpj = ((PlayerCharacter) attacker).getWeaponPower(); dpj = ((PlayerCharacter) attacker).getWeaponPower();
if (dpj != null) { if (dpj != null) {
dpj.attack(target, attackRange); dpj.attack(target, attackRange);
if (dpj.getPower() != null && (dpj.getPowerToken() == -1851459567 || dpj.getPowerToken() == -1851489518)) if (dpj.getPower() != null && (dpj.getPowerToken() == -1851459567 || dpj.getPowerToken() == -1851489518))
((PlayerCharacter) attacker).setWeaponPower(dpj); ((PlayerCharacter) attacker).setWeaponPower(dpj);
}
} }
} }
//calculate next allowed attack and update the timestamp //calculate next allowed attack and update the timestamp

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