|  |  | @ -86,9 +86,9 @@ public enum CombatManager { | 
			
		
	
		
		
			
				
					
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					|  |  |  |         // heck if character can even attack yet
 |  |  |  |         // heck if character can even attack yet
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					|  |  |  |         if (attacker.getTimestamps().containsKey("Attack" + slot.name())) |  |  |  |         //if (attacker.getTimestamps().containsKey("Attack" + slot.name()))
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					|  |  |  |             if (System.currentTimeMillis() < attacker.getTimestamps().get("Attack" + slot.name())) |  |  |  |         //    if (System.currentTimeMillis() < attacker.getTimestamps().get("Attack" + slot.name()))
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					|  |  |  |                 return; |  |  |  |         //        return;
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					|  |  |  |         // check if character is in range to attack target
 |  |  |  |         // check if character is in range to attack target
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					|  |  | @ -114,19 +114,19 @@ public enum CombatManager { | 
			
		
	
		
		
			
				
					
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					|  |  |  |         boolean inRange = false; |  |  |  |         boolean inRange = false; | 
			
		
	
		
		
			
				
					
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					|  |  |  |         float attackerHitbox = attacker.calcHitBox(); |  |  |  |         attackRange += attacker.calcHitBox(); | 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					|  |  |  |         switch(target.getObjectType()){ |  |  |  |         switch(target.getObjectType()){ | 
			
		
	
		
		
			
				
					
					|  |  |  |             case PlayerCharacter: |  |  |  |             case PlayerCharacter: | 
			
		
	
		
		
			
				
					
					|  |  |  |             case Mob: |  |  |  |             case Mob: | 
			
		
	
		
		
			
				
					
					|  |  |  |                 float targetHitbox = ((AbstractCharacter)target).calcHitBox(); |  |  |  |                 attackRange += ((AbstractCharacter)target).calcHitBox(); | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |                 if(distanceSquared < ((attackRange + attackerHitbox + targetHitbox) * 2)) |  |  |  |                 if(distanceSquared < attackRange * 2) | 
			
				
				
			
		
	
		
		
	
		
		
	
		
		
			
				
					
					|  |  |  |                     inRange = true; |  |  |  |                     inRange = true; | 
			
		
	
		
		
			
				
					
					|  |  |  |                 break; |  |  |  |                 break; | 
			
		
	
		
		
			
				
					
					|  |  |  |             case Building: |  |  |  |             case Building: | 
			
		
	
		
		
			
				
					
					|  |  |  |                 float locX = target.loc.x - target.getBounds().getHalfExtents().x; |  |  |  |                 float locX = target.loc.x - target.getBounds().getHalfExtents().x; | 
			
		
	
		
		
			
				
					
					|  |  |  |                 float locZ = target.loc.z - target.getBounds().getHalfExtents().y; |  |  |  |                 float locZ = target.loc.z - target.getBounds().getHalfExtents().y; | 
			
		
	
		
		
			
				
					
					|  |  |  |                 float sizeX = (target.getBounds().getHalfExtents().x + attackRange + attackerHitbox) * 2; |  |  |  |                 float sizeX = (target.getBounds().getHalfExtents().x + attackRange) * 2; | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |                 float sizeZ = (target.getBounds().getHalfExtents().y + attackRange + attackerHitbox) * 2; |  |  |  |                 float sizeZ = (target.getBounds().getHalfExtents().y + attackRange) * 2; | 
			
				
				
			
		
	
		
		
	
		
		
	
		
		
			
				
					
					|  |  |  |                 Rectangle2D.Float rect = new Rectangle2D.Float(locX,locZ,sizeX,sizeZ); |  |  |  |                 Rectangle2D.Float rect = new Rectangle2D.Float(locX,locZ,sizeX,sizeZ); | 
			
		
	
		
		
			
				
					
					|  |  |  |                 if(rect.contains(new Point2D.Float(attacker.loc.x,attacker.loc.z))) |  |  |  |                 if(rect.contains(new Point2D.Float(attacker.loc.x,attacker.loc.z))) | 
			
		
	
		
		
			
				
					
					|  |  |  |                     inRange = true; |  |  |  |                     inRange = true; | 
			
		
	
	
		
		
			
				
					|  |  | @ -134,213 +134,213 @@ public enum CombatManager { | 
			
		
	
		
		
			
				
					
					|  |  |  |         } |  |  |  |         } | 
			
		
	
		
		
			
				
					
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					|  |  |  |         if (!inRange) |  |  |  |         if (inRange) { | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |             return; |  |  |  |  | 
			
		
	
		
		
	
		
		
			
				
					
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					|  |  |  |         // take stamina away from attacker
 |  |  |  |             // take stamina away from attacker
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					|  |  |  |         if (weapon != null) { |  |  |  |             if (weapon != null) { | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |             float stam = weapon.template.item_wt / 3f; |  |  |  |                 float stam = weapon.template.item_wt / 3f; | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |             stam = (stam < 1) ? 1 : stam; |  |  |  |                 stam = (stam < 1) ? 1 : stam; | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |             attacker.modifyStamina(-(stam), attacker, true); |  |  |  |                 attacker.modifyStamina(-(stam), attacker, true); | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |         } else |  |  |  |             } else | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |             attacker.modifyStamina(-0.5f, attacker, true); |  |  |  |                 attacker.modifyStamina(-0.5f, attacker, true); | 
			
				
				
			
		
	
		
		
	
		
		
	
		
		
	
		
		
	
		
		
	
		
		
	
		
		
			
				
					
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					|  |  |  |         //cancel things that are cancelled by an attack
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					|  |  |  |         attacker.cancelOnAttackSwing(); |  |  |  |             attacker.cancelOnAttackSwing(); | 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
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					|  |  |  |         //declare relevant variables
 |  |  |  |             //declare relevant variables
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					|  |  |  |         int min = attacker.minDamageHandOne; |  |  |  |             int min = attacker.minDamageHandOne; | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |         int max = attacker.maxDamageHandOne; |  |  |  |             int max = attacker.maxDamageHandOne; | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |         int atr = attacker.atrHandOne; |  |  |  |             int atr = attacker.atrHandOne; | 
			
				
				
			
		
	
		
		
	
		
		
	
		
		
	
		
		
			
				
					
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					|  |  |  |         //get the proper stats based on which slot is attacking
 |  |  |  |             //get the proper stats based on which slot is attacking
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					|  |  |  |         if (slot == mbEnums.EquipSlotType.LHELD) { |  |  |  |             if (slot == mbEnums.EquipSlotType.LHELD) { | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |             min = attacker.minDamageHandTwo; |  |  |  |                 min = attacker.minDamageHandTwo; | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |             max = attacker.maxDamageHandTwo; |  |  |  |                 max = attacker.maxDamageHandTwo; | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |             atr = attacker.atrHandTwo; |  |  |  |                 atr = attacker.atrHandTwo; | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |         } |  |  |  |             } | 
			
				
				
			
		
	
		
		
	
		
		
	
		
		
	
		
		
	
		
		
	
		
		
			
				
					
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					|  |  |  |         int def = 0; |  |  |  |             int def = 0; | 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
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					|  |  |  |         if (AbstractCharacter.IsAbstractCharacter(target)) |  |  |  |             if (AbstractCharacter.IsAbstractCharacter(target)) | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |             def = ((AbstractCharacter) target).defenseRating; |  |  |  |                 def = ((AbstractCharacter) target).defenseRating; | 
			
				
				
			
		
	
		
		
	
		
		
	
		
		
			
				
					
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					|  |  |  |         //calculate hit chance based off ATR and DEF
 |  |  |  |             //calculate hit chance based off ATR and DEF
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					|  |  |  |         int hitChance; |  |  |  |             int hitChance; | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |         if (def == 0) |  |  |  |             if (def == 0) | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |             def = 1; |  |  |  |                 def = 1; | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |         float dif = atr / def; |  |  |  |             float dif = atr / def; | 
			
				
				
			
		
	
		
		
	
		
		
	
		
		
	
		
		
	
		
		
			
				
					
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					|  |  |  |         if (dif <= 0.8f) |  |  |  |             if (dif <= 0.8f) | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |             hitChance = 4; |  |  |  |                 hitChance = 4; | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |         else |  |  |  |             else | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |             hitChance = ((int) (450 * (dif - 0.8f)) + 4); |  |  |  |                 hitChance = ((int) (450 * (dif - 0.8f)) + 4); | 
			
				
				
			
		
	
		
		
	
		
		
	
		
		
	
		
		
	
		
		
			
				
					
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					|  |  |  |         if (target.getObjectType() == mbEnums.GameObjectType.Building) |  |  |  |             if (target.getObjectType() == mbEnums.GameObjectType.Building) | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |             hitChance = 100; |  |  |  |                 hitChance = 100; | 
			
				
				
			
		
	
		
		
	
		
		
	
		
		
			
				
					
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					|  |  |  |         int passiveAnim = getSwingAnimation(null, null, slot.equals(mbEnums.EquipSlotType.RHELD)); |  |  |  |             int passiveAnim = getSwingAnimation(null, null, slot.equals(mbEnums.EquipSlotType.RHELD)); | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |         if (attacker.charItemManager.getEquipped().get(slot) != null) { |  |  |  |             if (attacker.charItemManager.getEquipped().get(slot) != null) { | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |             passiveAnim = getSwingAnimation(attacker.charItemManager.getEquipped().get(slot).template, null, true); |  |  |  |                 passiveAnim = getSwingAnimation(attacker.charItemManager.getEquipped().get(slot).template, null, true); | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |         } |  |  |  |             } | 
			
				
				
			
		
	
		
		
	
		
		
	
		
		
	
		
		
	
		
		
			
				
					
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					|  |  |  |         if (ThreadLocalRandom.current().nextInt(100) > hitChance) { |  |  |  |             if (ThreadLocalRandom.current().nextInt(100) > hitChance) { | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |             TargetedActionMsg msg = new TargetedActionMsg(attacker, target, 0f, passiveAnim); |  |  |  |                 TargetedActionMsg msg = new TargetedActionMsg(attacker, target, 0f, passiveAnim); | 
			
				
				
			
		
	
		
		
	
		
		
	
		
		
			
				
					
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					|  |  |  |             if (target.getObjectType() == mbEnums.GameObjectType.PlayerCharacter) |  |  |  |                 if (target.getObjectType() == mbEnums.GameObjectType.PlayerCharacter) | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |                 DispatchMessage.dispatchMsgToInterestArea(target, msg, mbEnums.DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, true, false); |  |  |  |                     DispatchMessage.dispatchMsgToInterestArea(target, msg, mbEnums.DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, true, false); | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |             else |  |  |  |                 else | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |                 DispatchMessage.sendToAllInRange(attacker, msg); |  |  |  |                     DispatchMessage.sendToAllInRange(attacker, msg); | 
			
				
				
			
		
	
		
		
	
		
		
	
		
		
	
		
		
	
		
		
			
				
					
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					|  |  |  |             return; |  |  |  |                 return; | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |         } |  |  |  |             } | 
			
				
				
			
		
	
		
		
	
		
		
	
		
		
			
				
					
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					|  |  |  |         //calculate passive chances only if target is AbstractCharacter
 |  |  |  |             //calculate passive chances only if target is AbstractCharacter
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					|  |  |  |         if (EnumSet.of(mbEnums.GameObjectType.PlayerCharacter, mbEnums.GameObjectType.NPC, mbEnums.GameObjectType.Mob).contains(target.getObjectType())) { |  |  |  |             if (EnumSet.of(mbEnums.GameObjectType.PlayerCharacter, mbEnums.GameObjectType.NPC, mbEnums.GameObjectType.Mob).contains(target.getObjectType())) { | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |             mbEnums.PassiveType passiveType = mbEnums.PassiveType.None; |  |  |  |                 mbEnums.PassiveType passiveType = mbEnums.PassiveType.None; | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |             int hitRoll = ThreadLocalRandom.current().nextInt(100); |  |  |  |                 int hitRoll = ThreadLocalRandom.current().nextInt(100); | 
			
				
				
			
		
	
		
		
	
		
		
	
		
		
	
		
		
			
				
					
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					|  |  |  |             float dodgeChance = ((AbstractCharacter) target).getPassiveChance("Dodge", attacker.getLevel(), true); |  |  |  |                 float dodgeChance = ((AbstractCharacter) target).getPassiveChance("Dodge", attacker.getLevel(), true); | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |             float blockChance = ((AbstractCharacter) target).getPassiveChance("Block", attacker.getLevel(), true); |  |  |  |                 float blockChance = ((AbstractCharacter) target).getPassiveChance("Block", attacker.getLevel(), true); | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |             float parryChance = ((AbstractCharacter) target).getPassiveChance("Parry", attacker.getLevel(), true); |  |  |  |                 float parryChance = ((AbstractCharacter) target).getPassiveChance("Parry", attacker.getLevel(), true); | 
			
				
				
			
		
	
		
		
	
		
		
	
		
		
	
		
		
			
				
					
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					|  |  |  |             // Passive chance clamped at 75
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					|  |  |  |             dodgeChance = Math.max(0, Math.min(75, dodgeChance)); |  |  |  |                 dodgeChance = Math.max(0, Math.min(75, dodgeChance)); | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |             blockChance = Math.max(0, Math.min(75, blockChance)); |  |  |  |                 blockChance = Math.max(0, Math.min(75, blockChance)); | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |             parryChance = Math.max(0, Math.min(75, parryChance)); |  |  |  |                 parryChance = Math.max(0, Math.min(75, parryChance)); | 
			
				
				
			
		
	
		
		
	
		
		
	
		
		
	
		
		
			
				
					
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					|  |  |  |             if (hitRoll < dodgeChance) |  |  |  |                 if (hitRoll < dodgeChance) | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |                 passiveType = mbEnums.PassiveType.Dodge; |  |  |  |                     passiveType = mbEnums.PassiveType.Dodge; | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |             else if (hitRoll < blockChance) |  |  |  |                 else if (hitRoll < blockChance) | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |                 passiveType = mbEnums.PassiveType.Block; |  |  |  |                     passiveType = mbEnums.PassiveType.Block; | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |             else if (hitRoll < parryChance) |  |  |  |                 else if (hitRoll < parryChance) | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |                 passiveType = mbEnums.PassiveType.Parry; |  |  |  |                     passiveType = mbEnums.PassiveType.Parry; | 
			
				
				
			
		
	
		
		
	
		
		
	
		
		
	
		
		
	
		
		
	
		
		
	
		
		
			
				
					
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					|  |  |  |             if (passiveType.equals(mbEnums.PassiveType.None) == false) { |  |  |  |                 if (passiveType.equals(mbEnums.PassiveType.None) == false) { | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |                 TargetedActionMsg msg = new TargetedActionMsg(attacker, passiveAnim, target, passiveType.value); |  |  |  |                     TargetedActionMsg msg = new TargetedActionMsg(attacker, passiveAnim, target, passiveType.value); | 
			
				
				
			
		
	
		
		
	
		
		
	
		
		
			
				
					
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					|  |  |  |                 if (target.getObjectType() == mbEnums.GameObjectType.PlayerCharacter) |  |  |  |                     if (target.getObjectType() == mbEnums.GameObjectType.PlayerCharacter) | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |                     DispatchMessage.dispatchMsgToInterestArea(target, msg, mbEnums.DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, true, false); |  |  |  |                         DispatchMessage.dispatchMsgToInterestArea(target, msg, mbEnums.DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, true, false); | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |                 else |  |  |  |                     else | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |                     DispatchMessage.sendToAllInRange(attacker, msg); |  |  |  |                         DispatchMessage.sendToAllInRange(attacker, msg); | 
			
				
				
			
		
	
		
		
	
		
		
	
		
		
	
		
		
	
		
		
			
				
					
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					|  |  |  |                 return; |  |  |  |                     return; | 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |                 } | 
			
		
	
		
		
			
				
					
					|  |  |  |             } |  |  |  |             } | 
			
		
	
		
		
			
				
					
					|  |  |  |         } |  |  |  |  | 
			
		
	
		
		
			
				
					
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					|  |  |  |         //calculate the base damage
 |  |  |  |             //calculate the base damage
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					|  |  |  |         int damage = ThreadLocalRandom.current().nextInt(min, max + 1); |  |  |  |             int damage = ThreadLocalRandom.current().nextInt(min, max + 1); | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |         if (damage == 0) |  |  |  |             if (damage == 0) | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |             return; |  |  |  |                 return; | 
			
				
				
			
		
	
		
		
	
		
		
	
		
		
	
		
		
	
		
		
			
				
					
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					|  |  |  |         //get the damage type
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					|  |  |  |         mbEnums.DamageType damageType; |  |  |  |             mbEnums.DamageType damageType; | 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
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					|  |  |  |         if (attacker.charItemManager.getEquipped().get(slot) == null) { |  |  |  |             if (attacker.charItemManager.getEquipped().get(slot) == null) { | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |             damageType = mbEnums.DamageType.CRUSHING; |  |  |  |                 damageType = mbEnums.DamageType.CRUSHING; | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |             if (attacker.getObjectType().equals(mbEnums.GameObjectType.Mob)) |  |  |  |                 if (attacker.getObjectType().equals(mbEnums.GameObjectType.Mob)) | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |                 if (((Mob) attacker).isSiege()) |  |  |  |                     if (((Mob) attacker).isSiege()) | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |                     damageType = mbEnums.DamageType.SIEGE; |  |  |  |                         damageType = mbEnums.DamageType.SIEGE; | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |         } else { |  |  |  |             } else { | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |             damageType = (mbEnums.DamageType) attacker.charItemManager.getEquipped().get(slot).template.item_weapon_damage.keySet().toArray()[0]; |  |  |  |                 damageType = (mbEnums.DamageType) attacker.charItemManager.getEquipped().get(slot).template.item_weapon_damage.keySet().toArray()[0]; | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |         } |  |  |  |             } | 
			
				
				
			
		
	
		
		
	
		
		
	
		
		
	
		
		
	
		
		
	
		
		
	
		
		
	
		
		
	
		
		
			
				
					
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					|  |  |  |         //get resists
 |  |  |  |             //get resists
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					|  |  |  |         Resists resists; |  |  |  |             Resists resists; | 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
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					|  |  |  |         if (AbstractCharacter.IsAbstractCharacter(target) == false) |  |  |  |             if (AbstractCharacter.IsAbstractCharacter(target) == false) | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |             resists = ((Building) target).getResists();            //this is a building
 |  |  |  |                 resists = ((Building) target).getResists();            //this is a building
 | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |         else |  |  |  |             else | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |             resists = ((AbstractCharacter) target).getResists();   //this is a character
 |  |  |  |                 resists = ((AbstractCharacter) target).getResists();   //this is a character
 | 
			
				
				
			
		
	
		
		
	
		
		
	
		
		
	
		
		
	
		
		
			
				
					
					|  |  |  | 
 |  |  |  | 
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					|  |  |  |         if (AbstractCharacter.IsAbstractCharacter(target)) { |  |  |  |             if (AbstractCharacter.IsAbstractCharacter(target)) { | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |             AbstractCharacter absTarget = (AbstractCharacter) target; |  |  |  |                 AbstractCharacter absTarget = (AbstractCharacter) target; | 
			
				
				
			
		
	
		
		
	
		
		
	
		
		
			
				
					
					|  |  |  | 
 |  |  |  | 
 | 
			
		
	
		
		
			
				
					
					|  |  |  |             //check damage shields
 |  |  |  |                 //check damage shields
 | 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					|  |  |  | 
 |  |  |  | 
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					|  |  |  |             PlayerBonuses bonuses = absTarget.getBonuses(); |  |  |  |                 PlayerBonuses bonuses = absTarget.getBonuses(); | 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					|  |  |  | 
 |  |  |  | 
 | 
			
		
	
		
		
			
				
					
					|  |  |  |             if (bonuses != null) { |  |  |  |                 if (bonuses != null) { | 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					|  |  |  | 
 |  |  |  | 
 | 
			
		
	
		
		
			
				
					
					|  |  |  |                 ConcurrentHashMap<AbstractEffectModifier, DamageShield> damageShields = bonuses.getDamageShields(); |  |  |  |                     ConcurrentHashMap<AbstractEffectModifier, DamageShield> damageShields = bonuses.getDamageShields(); | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |                 float total = 0; |  |  |  |                     float total = 0; | 
			
				
				
			
		
	
		
		
	
		
		
	
		
		
			
				
					
					|  |  |  | 
 |  |  |  | 
 | 
			
		
	
		
		
			
				
					
					|  |  |  |                 for (DamageShield ds : damageShields.values()) { |  |  |  |                     for (DamageShield ds : damageShields.values()) { | 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					|  |  |  | 
 |  |  |  | 
 | 
			
		
	
		
		
			
				
					
					|  |  |  |                     //get amount to damage back
 |  |  |  |                         //get amount to damage back
 | 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					|  |  |  | 
 |  |  |  | 
 | 
			
		
	
		
		
			
				
					
					|  |  |  |                     float amount; |  |  |  |                         float amount; | 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					|  |  |  | 
 |  |  |  | 
 | 
			
		
	
		
		
			
				
					
					|  |  |  |                     if (ds.usePercent()) |  |  |  |                         if (ds.usePercent()) | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |                         amount = damage * ds.getAmount() / 100; |  |  |  |                             amount = damage * ds.getAmount() / 100; | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |                     else |  |  |  |                         else | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |                         amount = ds.getAmount(); |  |  |  |                             amount = ds.getAmount(); | 
			
				
				
			
		
	
		
		
	
		
		
	
		
		
	
		
		
	
		
		
			
				
					
					|  |  |  | 
 |  |  |  | 
 | 
			
		
	
		
		
			
				
					
					|  |  |  |                     //get resisted damage for damagetype
 |  |  |  |                         //get resisted damage for damagetype
 | 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					|  |  |  | 
 |  |  |  | 
 | 
			
		
	
		
		
			
				
					
					|  |  |  |                     if (resists != null) |  |  |  |                         if (resists != null) | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |                         amount = resists.getResistedDamage(absTarget, attacker, ds.getDamageType(), amount, 0); |  |  |  |                             amount = resists.getResistedDamage(absTarget, attacker, ds.getDamageType(), amount, 0); | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |                     total += amount; |  |  |  |                         total += amount; | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |                 } |  |  |  |                     } | 
			
				
				
			
		
	
		
		
	
		
		
	
		
		
	
		
		
	
		
		
			
				
					
					|  |  |  | 
 |  |  |  | 
 | 
			
		
	
		
		
			
				
					
					|  |  |  |                 if (total > 0) { |  |  |  |                     if (total > 0) { | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |                     //apply Damage back
 |  |  |  |                         //apply Damage back
 | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |                     attacker.modifyHealth(-total, absTarget, true); |  |  |  |                         attacker.modifyHealth(-total, absTarget, true); | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |                     TargetedActionMsg cmm = new TargetedActionMsg(attacker, attacker, total, 0); |  |  |  |                         TargetedActionMsg cmm = new TargetedActionMsg(attacker, attacker, total, 0); | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |                     DispatchMessage.sendToAllInRange(target, cmm); |  |  |  |                         DispatchMessage.sendToAllInRange(target, cmm); | 
			
				
				
			
		
	
		
		
	
		
		
	
		
		
	
		
		
	
		
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |                     } | 
			
		
	
		
		
			
				
					
					|  |  |  |                 } |  |  |  |                 } | 
			
		
	
		
		
			
				
					
					|  |  |  |             } |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  | 
 |  |  |  | 
 | 
			
		
	
		
		
			
				
					
					|  |  |  |             if (resists != null) { |  |  |  |                 if (resists != null) { | 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					|  |  |  | 
 |  |  |  | 
 | 
			
		
	
		
		
			
				
					
					|  |  |  |                 //check for damage type immunities
 |  |  |  |                     //check for damage type immunities
 | 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					|  |  |  | 
 |  |  |  | 
 | 
			
		
	
		
		
			
				
					
					|  |  |  |                 if (resists.immuneTo(damageType)) |  |  |  |                     if (resists.immuneTo(damageType)) | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |                     return; |  |  |  |                         return; | 
			
				
				
			
		
	
		
		
	
		
		
	
		
		
			
				
					
					|  |  |  | 
 |  |  |  | 
 | 
			
		
	
		
		
			
				
					
					|  |  |  |                 //calculate resisted damage including fortitude
 |  |  |  |                     //calculate resisted damage including fortitude
 | 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					|  |  |  | 
 |  |  |  | 
 | 
			
		
	
		
		
			
				
					
					|  |  |  |                 damage = (int) resists.getResistedDamage(attacker, (AbstractCharacter) target, damageType, damage, 0); |  |  |  |                     damage = (int) resists.getResistedDamage(attacker, (AbstractCharacter) target, damageType, damage, 0); | 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |                 } | 
			
		
	
		
		
			
				
					
					|  |  |  |             } |  |  |  |             } | 
			
		
	
		
		
			
				
					
					|  |  |  |         } |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  | 
 |  |  |  | 
 | 
			
		
	
		
		
			
				
					
					|  |  |  |         //remove damage from target health
 |  |  |  |             //remove damage from target health
 | 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					|  |  |  | 
 |  |  |  | 
 | 
			
		
	
		
		
			
				
					
					|  |  |  |         if (damage > 0) { |  |  |  |             if (damage > 0) { | 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					|  |  |  | 
 |  |  |  | 
 | 
			
		
	
		
		
			
				
					
					|  |  |  |             if (AbstractCharacter.IsAbstractCharacter(target)) |  |  |  |                 if (AbstractCharacter.IsAbstractCharacter(target)) | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |                 ((AbstractCharacter) target).modifyHealth(-damage, attacker, true); |  |  |  |                     ((AbstractCharacter) target).modifyHealth(-damage, attacker, true); | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |             else |  |  |  |                 else | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |                 ((Building) target).setCurrentHitPoints(target.getCurrentHitpoints() - damage); |  |  |  |                     ((Building) target).setCurrentHitPoints(target.getCurrentHitpoints() - damage); | 
			
				
				
			
		
	
		
		
	
		
		
	
		
		
	
		
		
	
		
		
			
				
					
					|  |  |  | 
 |  |  |  | 
 | 
			
		
	
		
		
			
				
					
					|  |  |  |             int attackAnim = getSwingAnimation(null, null, slot.equals(mbEnums.EquipSlotType.RHELD)); |  |  |  |                 int attackAnim = getSwingAnimation(null, null, slot.equals(mbEnums.EquipSlotType.RHELD)); | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |             if (attacker.charItemManager.getEquipped().get(slot) != null) { |  |  |  |                 if (attacker.charItemManager.getEquipped().get(slot) != null) { | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |                 attackAnim = getSwingAnimation(attacker.charItemManager.getEquipped().get(slot).template, null, slot.equals(mbEnums.EquipSlotType.RHELD)); |  |  |  |                     attackAnim = getSwingAnimation(attacker.charItemManager.getEquipped().get(slot).template, null, slot.equals(mbEnums.EquipSlotType.RHELD)); | 
			
				
				
			
		
	
		
		
	
		
		
	
		
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |                 } | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |                 TargetedActionMsg cmm = new TargetedActionMsg(attacker, target, (float) damage, attackAnim); | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |                 DispatchMessage.sendToAllInRange(target, cmm); | 
			
		
	
		
		
			
				
					
					|  |  |  |             } |  |  |  |             } | 
			
		
	
		
		
			
				
					
					|  |  |  |             TargetedActionMsg cmm = new TargetedActionMsg(attacker, target, (float) damage, attackAnim); |  |  |  |             DeferredPowerJob dpj = null; | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |             DispatchMessage.sendToAllInRange(target, cmm); |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |         } |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |         DeferredPowerJob dpj = null; |  |  |  |  | 
			
		
	
		
		
	
		
		
			
				
					
					|  |  |  | 
 |  |  |  | 
 | 
			
		
	
		
		
			
				
					
					|  |  |  |         if (attacker.getObjectType().equals(mbEnums.GameObjectType.PlayerCharacter)) { |  |  |  |             if (attacker.getObjectType().equals(mbEnums.GameObjectType.PlayerCharacter)) { | 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					|  |  |  | 
 |  |  |  | 
 | 
			
		
	
		
		
			
				
					
					|  |  |  |             dpj = ((PlayerCharacter) attacker).getWeaponPower(); |  |  |  |                 dpj = ((PlayerCharacter) attacker).getWeaponPower(); | 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					|  |  |  | 
 |  |  |  | 
 | 
			
		
	
		
		
			
				
					
					|  |  |  |             if (dpj != null) { |  |  |  |                 if (dpj != null) { | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |                 dpj.attack(target, attackRange); |  |  |  |                     dpj.attack(target, attackRange); | 
			
				
				
			
		
	
		
		
	
		
		
	
		
		
			
				
					
					|  |  |  | 
 |  |  |  | 
 | 
			
		
	
		
		
			
				
					
					|  |  |  |                 if (dpj.getPower() != null && (dpj.getPowerToken() == -1851459567 || dpj.getPowerToken() == -1851489518)) |  |  |  |                     if (dpj.getPower() != null && (dpj.getPowerToken() == -1851459567 || dpj.getPowerToken() == -1851489518)) | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |                     ((PlayerCharacter) attacker).setWeaponPower(dpj); |  |  |  |                         ((PlayerCharacter) attacker).setWeaponPower(dpj); | 
			
				
				
			
		
	
		
		
	
		
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |                 } | 
			
		
	
		
		
			
				
					
					|  |  |  |             } |  |  |  |             } | 
			
		
	
		
		
			
				
					
					|  |  |  |         } |  |  |  |         } | 
			
		
	
		
		
			
				
					
					|  |  |  |         //calculate next allowed attack and update the timestamp
 |  |  |  |         //calculate next allowed attack and update the timestamp
 | 
			
		
	
	
		
		
			
				
					|  |  | 
 |