@ -446,19 +446,14 @@ public enum LootManager { 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					        if ( bse . itemBase  = =  3049 ) //disable clanwarden
   
					 
					 
					 
					        if ( bse . itemBase  = =  3049 ) //disable clanwarden
   
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					            return ;   
					 
					 
					 
					            return ;   
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					
 
					 
					 
					 
					
 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					        int  chance ;   
					 
					 
					 
					        if ( ItemBase . getItemBase ( bse . itemBase ) . isDiscRune ( ) )  {   
				
			 
			
				
				
			
		
	
		
		
			
				
					
					 
					 
					 
					
 
					 
					 
					 
					 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					        if ( ! ItemBase . getItemBase ( bse . itemBase ) . isDiscRune ( ) )  {   
					 
					 
					 
					 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					            chance  =  ( int )  bse . dropChance ;   
					 
					 
					 
					 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					        } else  {   
					 
					 
					 
					 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					            chance  =  25 ;   
					 
					 
					 
					 
				
			 
			
		
	
		
		
	
		
		
			
				
					
					 
					 
					 
					            if ( ! Mob . disciplineDroppers . contains ( mob ) )   
					 
					 
					 
					            if ( ! Mob . disciplineDroppers . contains ( mob ) )   
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					                Mob . disciplineDroppers . add ( mob ) ;   
					 
					 
					 
					                Mob . disciplineDroppers . add ( mob ) ;   
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					
 
					 
					 
					 
					
 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					            mob . level  =  60 ;   
					 
					 
					 
					            mob . level  =  60 ;   
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					            mob . healthMax  =  7500 ;   
					 
					 
					 
					            mob . healthMax  =  7500 ;   
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					            mob . setHealth ( 7500 ) ;   
					 
					 
					 
					            mob . setHealth ( 7500 ) ;   
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					            ChatSystemMsg  chatMsg  =  new  ChatSystemMsg ( null ,  mob . getName ( )  +  " in "  +  mob . getParentZone ( ) . getName ( )  +  " may have  found the "  +  ItemBase . getItemBase ( bse . itemBase ) . getName ( )  +  ". Are you tough enough to take it?" ) ;   
					 
					 
					 
					            ChatSystemMsg  chatMsg  =  new  ChatSystemMsg ( null ,  mob . getName ( )  +  " in "  +  mob . getParentZone ( ) . getName ( )  +  " has  found the "  +  ItemBase . getItemBase ( bse . itemBase ) . getName ( )  +  ". Are you tough enough to take it?" ) ;   
				
			 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					 
					 
					 
					            chatMsg . setMessageType ( 10 ) ;   
					 
					 
					 
					            chatMsg . setMessageType ( 10 ) ;   
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					            chatMsg . setChannel ( Enum . ChatChannelType . SYSTEM . getChannelID ( ) ) ;   
					 
					 
					 
					            chatMsg . setChannel ( Enum . ChatChannelType . SYSTEM . getChannelID ( ) ) ;   
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					            DispatchMessage . dispatchMsgToAll ( chatMsg ) ;   
					 
					 
					 
					            DispatchMessage . dispatchMsgToAll ( chatMsg ) ;   
				
			 
			
		
	
	
		
		
			
				
					
						
						
						
							
								 
							 
						
					 
					 
					@ -476,7 +471,7 @@ public enum LootManager { 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					
 
					 
					 
					 
					
 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					        //early exit, failed to hit minimum chance roll
   
					 
					 
					 
					        //early exit, failed to hit minimum chance roll
   
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					
 
					 
					 
					 
					
 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					        if  ( chanceRoll  >  c hance)   
					 
					 
					 
					        if  ( chanceRoll  >  bse . dropC hance)   
				
			 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					 
					 
					 
					            return ;   
					 
					 
					 
					            return ;   
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					
 
					 
					 
					 
					
 
				
			 
			
		
	
		
		
			
				
					
					 
					 
					 
					        MobLoot  lootItem  =  new  MobLoot ( mob ,  ItemBase . getItemBase ( bse . itemBase ) ,  true ) ;   
					 
					 
					 
					        MobLoot  lootItem  =  new  MobLoot ( mob ,  ItemBase . getItemBase ( bse . itemBase ) ,  true ) ;