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drop rates adjusted again again

lakebane-master
FatBoy-DOTC 5 months ago
parent
commit
4b1ab35a36
  1. 12
      src/engine/gameManager/LootManager.java

12
src/engine/gameManager/LootManager.java

@ -124,15 +124,19 @@ public enum LootManager { @@ -124,15 +124,19 @@ public enum LootManager {
case "LOOT":
if (ThreadLocalRandom.current().nextInt(1, 100 + 1) < (bse.dropChance * dropRate))
GenerateLootDrop(mob, bse.genTable); //generate normal loot drop
if(ThreadLocalRandom.current().nextInt(2500) < 10 * dropRate){
if(!hasExtraRolled && ThreadLocalRandom.current().nextInt(2500) < 10 * dropRate){
MobLoot extraLoot = rollForContract(bse.genTable, mob);
if (extraLoot != null)
if (extraLoot != null) {
mob.getCharItemManager().addItemToInventory(extraLoot);
hasExtraRolled = true;
}
}
if(ThreadLocalRandom.current().nextInt(2500) < 10 * dropRate){
if(!hasExtraRolled && ThreadLocalRandom.current().nextInt(2500) < 10 * dropRate){
MobLoot extraLoot = rollForRune(bse.genTable, mob);
if (extraLoot != null)
if (extraLoot != null) {
mob.getCharItemManager().addItemToInventory(extraLoot);
hasExtraRolled = true;
}
}
break;
case "ITEM":

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