@ -4208,19 +4208,19 @@ public class PlayerCharacter extends AbstractCharacter {
@@ -4208,19 +4208,19 @@ public class PlayerCharacter extends AbstractCharacter {
if ( this . race . getName ( ) . equals ( "Saetor" ) ) {
if ( this . skills . containsKey ( "Staff" ) = = false ) {
CharacterSkill staff Skill = new CharacterSkill ( SkillsBase . getFromCache ( "Staff" ) , this ) ;
this . skills . put ( "Staff" , staff Skill) ;
staff Skill. updateDatabase ( ) ;
CharacterSkill new Skill = new CharacterSkill ( SkillsBase . getFromCache ( "Staff" ) , this ) ;
this . skills . put ( "Staff" , new Skill) ;
new Skill. updateDatabase ( ) ;
}
if ( this . skills . containsKey ( "Staff Mastery" ) = = false ) {
CharacterSkill staff Skill = new CharacterSkill ( SkillsBase . getFromCache ( "Staff Mastery" ) , this ) ;
this . skills . put ( "Staff Mastery" , staff Skill) ;
staff Skill. updateDatabase ( ) ;
CharacterSkill new Skill = new CharacterSkill ( SkillsBase . getFromCache ( "Staff Mastery" ) , this ) ;
this . skills . put ( "Staff Mastery" , new Skill) ;
new Skill. updateDatabase ( ) ;
}
if ( this . skills . containsKey ( "Parry" ) = = false ) {
CharacterSkill staff Skill = new CharacterSkill ( SkillsBase . getFromCache ( "Parry" ) , this ) ;
this . skills . put ( "Parry" , staff Skill) ;
staff Skill. updateDatabase ( ) ;
CharacterSkill new Skill = new CharacterSkill ( SkillsBase . getFromCache ( "Parry" ) , this ) ;
this . skills . put ( "Parry" , new Skill) ;
new Skill. updateDatabase ( ) ;
}
}
//tell the player to applyBonuses because something has changed