|  |  |  | @ -14,10 +14,7 @@ import engine.gameManager.PowersManager;@@ -14,10 +14,7 @@ import engine.gameManager.PowersManager; | 
			
		
	
		
			
				
					|  |  |  |  | import engine.gameManager.ZoneManager; | 
			
		
	
		
			
				
					|  |  |  |  | import engine.math.Vector2f; | 
			
		
	
		
			
				
					|  |  |  |  | import engine.math.Vector3fImmutable; | 
			
		
	
		
			
				
					|  |  |  |  | import engine.objects.AbstractCharacter; | 
			
		
	
		
			
				
					|  |  |  |  | import engine.objects.ItemBase; | 
			
		
	
		
			
				
					|  |  |  |  | import engine.objects.Shrine; | 
			
		
	
		
			
				
					|  |  |  |  | import engine.objects.Zone; | 
			
		
	
		
			
				
					|  |  |  |  | import engine.objects.*; | 
			
		
	
		
			
				
					|  |  |  |  | import engine.powers.EffectsBase; | 
			
		
	
		
			
				
					|  |  |  |  | import org.pmw.tinylog.Logger; | 
			
		
	
		
			
				
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					|  |  |  | @ -441,14 +438,8 @@ public class Enum {@@ -441,14 +438,8 @@ public class Enum { | 
			
		
	
		
			
				
					|  |  |  |  | 				spawnLocation = Vector3fImmutable.getRandomPointOnCircle(ruinZone.getLoc(), 30); | 
			
		
	
		
			
				
					|  |  |  |  | 			} else { | 
			
		
	
		
			
				
					|  |  |  |  | 				ruinZone = ZoneManager.getZoneByName("sea dog's rest"); | 
			
		
	
		
			
				
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					|  |  |  |  | 				// 14001 does not have a banestone to bind at
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					|  |  |  |  | 				if (ruinZone.getLoadNum() == 14001) | 
			
		
	
		
			
				
					|  |  |  |  | 					spawnLocation = Vector3fImmutable.getRandomPointOnCircle(ruinZone.getLoc(), 30); | 
			
		
	
		
			
				
					|  |  |  |  | 				else | 
			
		
	
		
			
				
					|  |  |  |  | 					spawnLocation = Vector3fImmutable.getRandomPointOnCircle(ruinZone.getLoc() | 
			
		
	
		
			
				
					|  |  |  |  | 							.add(new Vector3fImmutable(-196.016f, 2.812f, 203.621f)), 20); | 
			
		
	
		
			
				
					|  |  |  |  | 				City sdr = ZoneManager.getCityAtLocation(ruinZone.getLoc()); | 
			
		
	
		
			
				
					|  |  |  |  | 				spawnLocation = sdr.getBindLoc(); | 
			
		
	
		
			
				
					|  |  |  |  | 			} | 
			
		
	
		
			
				
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					|  |  |  |  | 			return spawnLocation; | 
			
		
	
	
		
			
				
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