new Fate Peddler
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@@ -642,6 +642,74 @@ public enum LootManager {
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}
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}
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public static void newFatePeddler(PlayerCharacter playerCharacter, Item gift) {
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CharacterItemManager itemMan = playerCharacter.getCharItemManager();
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if (itemMan == null)
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return;
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//check if player owns the gift he is trying to open
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if (!itemMan.doesCharOwnThisItem(gift.getObjectUUID()))
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return;
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ItemBase ib = gift.getItemBase();
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MobLoot winnings = null;
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if (ib == null)
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return;
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switch (ib.getUUID()) {
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case 971070: //wrapped rune
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ItemBase runeBase = null;
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int roll = ThreadLocalRandom.current().nextInt(static_rune_ids.size() + 1);
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int itemId = static_rune_ids.get(0);
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try {
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itemId = static_rune_ids.get(roll);
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}catch(Exception e){
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}
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runeBase = ItemBase.getItemBase(itemId);
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if(runeBase != null) {
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winnings = new MobLoot(playerCharacter, runeBase, 1, false);
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}
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break;
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case 971012: //wrapped glass
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int chance = ThreadLocalRandom.current().nextInt(100);
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if(chance == 50){
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ItemBase glassBase =ItemBase.getItemBase(rollRandomItem(126));
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if(glassBase != null)
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winnings = new MobLoot(playerCharacter, ib, 1, false);
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}else{
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ChatManager.chatSystemInfo(playerCharacter, "Please Try Again!");
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}
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break;
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}
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if (winnings == null)
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return;
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//early exit if the inventory of the player will not hold the item
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if (!itemMan.hasRoomInventory(winnings.getItemBase().getWeight())) {
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ErrorPopupMsg.sendErrorPopup(playerCharacter, 21);
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return;
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}
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winnings.setIsID(true);
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//remove gift from inventory
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itemMan.consume(gift);
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//add winnings to player inventory
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Item playerWinnings = winnings.promoteToItem(playerCharacter);
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itemMan.addItemToInventory(playerWinnings);
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itemMan.updateInventory();
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}
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public static void peddleFate(PlayerCharacter playerCharacter, Item gift) {
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//get table ID for the itembase ID
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@@ -424,9 +424,9 @@ public class ObjectActionMsgHandler extends AbstractClientMsgHandler {
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}
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break;
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case 31:
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LootManager.peddleFate(player,item);
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//LootManager.peddleFate(player,item);
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LootManager.newFatePeddler(player,item);
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break;
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case 30: //water bucket
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case 8: //potions, tears of saedron
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case 5: //runes, petition, warrant, scrolls
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@@ -587,6 +587,12 @@ public class Contract extends AbstractGameObject {
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}
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}
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if(this.getObjectUUID() == 1502050){
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for(MobEquipment me : this.sellInventory){
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me.magicValue = 1000000;
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}
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}
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if(this.getObjectUUID() == 1202){ //rune merchant
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for(MobEquipment me : this.sellInventory){
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switch(me.getItemBase().getUUID()){
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