MagicBot
8 months ago
3 changed files with 261 additions and 235 deletions
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// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
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// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
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// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
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// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
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// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
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// Magicbane Emulator Project © 2013 - 2022
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// www.magicbane.com
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package engine.net.client.handlers; |
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import engine.Enum; |
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import engine.Enum.DispatchChannel; |
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import engine.exception.MsgSendException; |
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import engine.gameManager.ChatManager; |
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import engine.gameManager.GroupManager; |
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import engine.net.Dispatch; |
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import engine.net.DispatchMessage; |
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import engine.net.client.ClientConnection; |
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import engine.net.client.msg.*; |
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import engine.objects.*; |
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import engine.server.MBServerStatics; |
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import org.pmw.tinylog.Logger; |
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import static engine.math.FastMath.sqr; |
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public class LootMsgHandler extends AbstractClientMsgHandler { |
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public LootMsgHandler() { |
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super(LootMsg.class); |
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} |
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@Override |
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protected boolean _handleNetMsg(ClientNetMsg baseMsg, ClientConnection origin) throws MsgSendException { |
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PlayerCharacter player = origin.getPlayerCharacter(); |
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// Member variable declaration
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LootMsg msg; |
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// Member variable assignment
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msg = (LootMsg) baseMsg; |
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if (player == null) |
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return true; |
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if (!player.isAlive()) |
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return true; |
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Item item = msg.getItem(); |
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if (item == null) |
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return true; |
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if (item.lootLock.tryLock()) { |
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try { |
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Item itemRet = null; |
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// get current owner
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int targetType = msg.getTargetType(); |
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int targetID = msg.getTargetID(); |
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if (targetType == Enum.GameObjectType.PlayerCharacter.ordinal() || targetType == Enum.GameObjectType.Mob.ordinal() || targetType == Enum.GameObjectType.Corpse.ordinal()) { |
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} else { //needed for getting contracts for some reason
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targetType = msg.getSourceID2(); |
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targetID = msg.getUnknown01(); |
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} |
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//can't loot while flying
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if (player.getAltitude() > 0) |
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return true; |
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AbstractCharacter tar = null; |
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Corpse corpse = null; |
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if (targetType == Enum.GameObjectType.PlayerCharacter.ordinal() || targetType == Enum.GameObjectType.Mob.ordinal()) { |
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if (targetType == Enum.GameObjectType.PlayerCharacter.ordinal()) { |
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tar = PlayerCharacter.getFromCache(targetID); |
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if (tar == null) |
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return true; |
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if (player.getObjectUUID() != tar.getObjectUUID() && ((PlayerCharacter) tar).isInSafeZone()) |
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return true; |
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} else if (targetType == Enum.GameObjectType.NPC.ordinal()) |
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tar = NPC.getFromCache(targetID); |
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else if (targetType == Enum.GameObjectType.Mob.ordinal()) |
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tar = Mob.getFromCache(targetID); |
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if (tar == null) |
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return true; |
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if (tar.equals(player)) { |
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ErrorPopupMsg.sendErrorMsg(player, "Cannot loot this item."); |
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return true; |
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} |
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if (player.getLoc().distanceSquared2D(tar.getLoc()) > sqr(MBServerStatics.LOOT_RANGE)) { |
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ErrorPopupMsg.sendErrorMsg(player, "You are too far away to loot this corpse."); |
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Logger.info(player.getFirstName() + " tried looting at " + player.getLoc().distance2D(tar.getLoc()) + " distance."); |
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return true; |
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} |
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//can't loot from someone who is alive.
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if (AbstractWorldObject.IsAbstractCharacter(tar)) { |
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if (tar.isAlive()) |
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return true; |
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// Logger.error("WorldServer.loot", "Looting from live player");
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} |
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if (!GroupManager.goldSplit(player, item, origin, tar)) { |
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if (tar.charItemManager != null) { |
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itemRet = tar.charItemManager.lootItemFromMe(item, player, origin); |
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//Take equipment off mob
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if (tar.getObjectType() == Enum.GameObjectType.Mob && itemRet != null) { |
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Mob mobTarget = (Mob) tar; |
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if (item != null && item.getObjectType() == Enum.GameObjectType.MobLoot) { |
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for (Item equip : mobTarget.charItemManager.equipped.values()) { |
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TransferItemFromEquipToInventoryMsg back = new TransferItemFromEquipToInventoryMsg(mobTarget, equip.equipSlot); |
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DispatchMessage.dispatchMsgToInterestArea(mobTarget, back, DispatchChannel.SECONDARY, MBServerStatics.CHARACTER_LOAD_RANGE, false, false); |
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LootMsg lootMsg = new LootMsg(0, 0, tar.getObjectType().ordinal(), tar.getObjectUUID(), equip); |
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Dispatch dispatch = Dispatch.borrow(player, lootMsg); |
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DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY); |
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break; |
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} |
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} |
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} |
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} |
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} |
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} else if (targetType == Enum.GameObjectType.Corpse.ordinal()) { |
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corpse = Corpse.getCorpse(targetID); |
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if (corpse == null) |
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return true; |
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if (player.getLoc().distanceSquared2D(corpse.getLoc()) > sqr(MBServerStatics.LOOT_RANGE)) { |
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ErrorPopupMsg.sendErrorMsg(player, "You are too far away to loot this corpse."); |
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Logger.info(player.getFirstName() + " tried looting at " + player.getLoc().distance2D(corpse.getLoc()) + " distance."); |
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return true; |
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} |
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//can't loot other players in safe zone.
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if (corpse.getBelongsToType() == Enum.GameObjectType.PlayerCharacter.ordinal()) { |
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if (player.getObjectUUID() == corpse.getBelongsToID()) |
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itemRet = corpse.lootItem(item, player); |
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else if (!GroupManager.goldSplit(player, item, origin, corpse)) { |
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itemRet = corpse.lootItem(item, player); |
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} |
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if (itemRet == null) |
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return true; |
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if (item.template.item_type.equals(engine.Enum.ItemType.GOLD)) { |
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// this is done to prevent the temporary goldItem item
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// (from the mob) from appearing in player's inventory.
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// It also updates the goldItem quantity display
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UpdateGoldMsg updateTargetGold = null; |
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if (corpse != null) |
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updateTargetGold = new UpdateGoldMsg(corpse); |
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updateTargetGold.configure(); |
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DispatchMessage.dispatchMsgToInterestArea(corpse, updateTargetGold, DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, false, false); |
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UpdateGoldMsg ugm = new UpdateGoldMsg(player); |
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ugm.configure(); |
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Dispatch dispatch = Dispatch.borrow(player, ugm); |
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DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY); |
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// respond back loot message. Try sending to everyone.
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} else |
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DispatchMessage.dispatchMsgToInterestArea(corpse, msg, DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, false, true); |
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//TODO send group loot message if player is grouped and visible
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Group group = GroupManager.getGroup(player); |
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if (group != null && group.getSplitGold() && (item.template.item_type.equals(engine.Enum.ItemType.GOLD) == false)) { |
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String name = item.getName(); |
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String text = player.getFirstName() + " has looted " + name + '.'; |
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ChatManager.chatGroupInfoCanSee(player, text); |
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} |
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return true; |
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} |
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} else |
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return true; |
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if (itemRet == null) |
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return true; |
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if (item.template.item_type.equals(engine.Enum.ItemType.GOLD)) { |
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// this is done to prevent the temporary goldItem item
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// (from the mob) from appearing in player's inventory.
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// It also updates the goldItem quantity display
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UpdateGoldMsg updateTargetGold = null; |
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if (tar != null) |
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updateTargetGold = new UpdateGoldMsg(tar); |
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else if (corpse != null) |
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updateTargetGold = new UpdateGoldMsg(corpse); |
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updateTargetGold.configure(); |
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DispatchMessage.dispatchMsgToInterestArea(tar, updateTargetGold, DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, true, false); |
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UpdateGoldMsg ugm = new UpdateGoldMsg(player); |
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ugm.configure(); |
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Dispatch dispatch = Dispatch.borrow(player, ugm); |
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DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY); |
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// respond back loot message. Try sending to everyone.
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} else { |
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msg.setSourceType1(0); |
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msg.setSourceType2(0); |
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msg.setSourceID1(0); |
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msg.setSourceID2(0); |
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Dispatch dispatch = Dispatch.borrow(player, msg); |
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//DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.PRIMARY);
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DispatchMessage.dispatchMsgToInterestArea(tar, msg, DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, false, true); |
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LootMsg newItemMsg = new LootMsg(Enum.GameObjectType.PlayerCharacter.ordinal(), player.getObjectUUID(), 0, 0, itemRet); |
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dispatch = Dispatch.borrow(player, newItemMsg); |
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DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.PRIMARY); |
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//player.getCharItemManager().updateInventory();
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} |
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//TODO send group loot message if player is grouped and visible
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Group group = GroupManager.getGroup(player); |
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if (group != null && group.getSplitGold() && (item.template.item_type.equals(engine.Enum.ItemType.GOLD) == false)) { |
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String name = item.getName(); |
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String text = player.getFirstName() + " has looted " + name + '.'; |
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ChatManager.chatGroupInfoCanSee(player, text); |
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} |
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} catch (Exception e) { |
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Logger.info(e.getMessage()); |
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} finally { |
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item.lootLock.unlock(); |
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} |
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} |
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return true; |
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} |
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} |
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