cleanup and comment
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@@ -22,22 +22,16 @@ public class Mesh {
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public boolean MeshCollides(Line2D line, float charHeight, float charY){
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public boolean MeshCollides(Line2D line, float charHeight, float charY){
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//movement path does not intersect this mesh
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//check if movement path intersects this mesh
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//if(line.intersects(boundsRect) == false)
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if(!this.BoundsCollides(line))
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if(!this.BoundsCollides(line))
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return false;
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return false;
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//character moving is higher than the max Y of this mesh
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//check to see if the mesh collides between the characters feet and head locations
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float feet = charY;
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if((charY + charHeight) < this.minY && charY > this.maxY){
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float head = feet + charHeight;
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if(head < this.minY && feet > this.maxY){
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return false;
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return false;
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}
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}
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//if(charY > this.maxY && charHeight + charY < this.minY)
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//check if any triangles intersect the movement path
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// return false;
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for(Triangle tri : triangles)
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for(Triangle tri : triangles)
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if(tri.collides(line))
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if(tri.collides(line))
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return true;
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return true;
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