From 4cf3b0929fb9b5602fbc1de30abfc601e9083636 Mon Sep 17 00:00:00 2001 From: MagicBot Date: Sun, 23 Feb 2025 16:11:56 -0500 Subject: [PATCH] Commented out stun check for now. --- src/engine/wpakpowers/WpakPowerManager.java | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/src/engine/wpakpowers/WpakPowerManager.java b/src/engine/wpakpowers/WpakPowerManager.java index 2822611b..13ba9356 100644 --- a/src/engine/wpakpowers/WpakPowerManager.java +++ b/src/engine/wpakpowers/WpakPowerManager.java @@ -142,10 +142,10 @@ public class WpakPowerManager { //stunned check PlayerBonuses bonus = playerCharacter.getBonuses(); - mbEnums.SourceType sourceType = mbEnums.SourceType.GetSourceType(powerCast.category); + // mbEnums.SourceType sourceType = mbEnums.SourceType.GetSourceType(powerCast.category); - if (bonus != null && (bonus.getBool(mbEnums.ModType.Stunned, mbEnums.SourceType.None) || bonus.getBool(mbEnums.ModType.CannotCast, mbEnums.SourceType.None) || bonus.getBool(mbEnums.ModType.BlockedPowerType, sourceType))) - return true; + // if (bonus != null && (bonus.getBool(mbEnums.ModType.Stunned, mbEnums.SourceType.None) || bonus.getBool(mbEnums.ModType.CannotCast, mbEnums.SourceType.None) || bonus.getBool(mbEnums.ModType.BlockedPowerType, sourceType))) + // return true; //sanity check for casting while moving Vector3fImmutable endLoc = playerCharacter.getEndLoc();